1,471 research outputs found
Cloud for Gaming
Cloud for Gaming refers to the use of cloud computing technologies to build
large-scale gaming infrastructures, with the goal of improving scalability and
responsiveness, improve the user's experience and enable new business models.Comment: Encyclopedia of Computer Graphics and Games. Newton Lee (Editor).
Springer International Publishing, 2015, ISBN 978-3-319-08234-
Little Boxes: A Dynamic Optimization Approach for Enhanced Cloud Infrastructures
The increasing demand for diverse, mobile applications with various degrees
of Quality of Service requirements meets the increasing elasticity of on-demand
resource provisioning in virtualized cloud computing infrastructures. This
paper provides a dynamic optimization approach for enhanced cloud
infrastructures, based on the concept of cloudlets, which are located at
hotspot areas throughout a metropolitan area. In conjunction, we consider
classical remote data centers that are rigid with respect to QoS but provide
nearly abundant computation resources. Given fluctuating user demands, we
optimize the cloudlet placement over a finite time horizon from a cloud
infrastructure provider's perspective. By the means of a custom tailed
heuristic approach, we are able to reduce the computational effort compared to
the exact approach by at least three orders of magnitude, while maintaining a
high solution quality with a moderate cost increase of 5.8% or less
Bipartite electronic SLA as a business framework to support cross-organization load management of real-time online applications
Online applications such as games and e-learning applications fall within the broader category of real-time online interactive applications (ROIA), a new class of ‘killer’ application for the Grid that is being investigated in the edutain@grid project. The two case studies in edutain@grid are an online game and an e-learning training application. We present a novel Grid-based business framework that makes use of bipartite service level agreements (SLAs) and dynamic invoice models to model complex business relationships in a massively scalable and flexible way. We support cross-organization load management at the business level, through zone migration. For evaluation we look at existing and extended value chains, the quality of service (QoS) metrics measured and the dynamic invoice models that support this work. We examine the causal links from customer quality of experience (QoE) and service provider quality of business (QoBiz) through to measured quality of service. Finally we discuss a shared reward business ecosystem and suggest how extended service level agreements and invoice models can support this
InterCloud: Utility-Oriented Federation of Cloud Computing Environments for Scaling of Application Services
Cloud computing providers have setup several data centers at different
geographical locations over the Internet in order to optimally serve needs of
their customers around the world. However, existing systems do not support
mechanisms and policies for dynamically coordinating load distribution among
different Cloud-based data centers in order to determine optimal location for
hosting application services to achieve reasonable QoS levels. Further, the
Cloud computing providers are unable to predict geographic distribution of
users consuming their services, hence the load coordination must happen
automatically, and distribution of services must change in response to changes
in the load. To counter this problem, we advocate creation of federated Cloud
computing environment (InterCloud) that facilitates just-in-time,
opportunistic, and scalable provisioning of application services, consistently
achieving QoS targets under variable workload, resource and network conditions.
The overall goal is to create a computing environment that supports dynamic
expansion or contraction of capabilities (VMs, services, storage, and database)
for handling sudden variations in service demands.
This paper presents vision, challenges, and architectural elements of
InterCloud for utility-oriented federation of Cloud computing environments. The
proposed InterCloud environment supports scaling of applications across
multiple vendor clouds. We have validated our approach by conducting a set of
rigorous performance evaluation study using the CloudSim toolkit. The results
demonstrate that federated Cloud computing model has immense potential as it
offers significant performance gains as regards to response time and cost
saving under dynamic workload scenarios.Comment: 20 pages, 4 figures, 3 tables, conference pape
Evaluator services for optimised service placement in distributed heterogeneous cloud infrastructures
Optimal placement of demanding real-time interactive applications in a distributed heterogeneous cloud very quickly results in a complex tradeoff between the application constraints and resource capabilities. This requires very detailed information of the various requirements and capabilities of the applications and available resources. In this paper, we present a mathematical model for the service optimization problem and study the concept of evaluator services as a flexible and efficient solution for this complex problem. An evaluator service is a service probe that is deployed in particular runtime environments to assess the feasibility and cost-effectiveness of deploying a specific application in such environment. We discuss how this concept can be incorporated in a general framework such as the FUSION architecture and discuss the key benefits and tradeoffs for doing evaluator-based optimal service placement in widely distributed heterogeneous cloud environments
Cloudbus Toolkit for Market-Oriented Cloud Computing
This keynote paper: (1) presents the 21st century vision of computing and
identifies various IT paradigms promising to deliver computing as a utility;
(2) defines the architecture for creating market-oriented Clouds and computing
atmosphere by leveraging technologies such as virtual machines; (3) provides
thoughts on market-based resource management strategies that encompass both
customer-driven service management and computational risk management to sustain
SLA-oriented resource allocation; (4) presents the work carried out as part of
our new Cloud Computing initiative, called Cloudbus: (i) Aneka, a Platform as a
Service software system containing SDK (Software Development Kit) for
construction of Cloud applications and deployment on private or public Clouds,
in addition to supporting market-oriented resource management; (ii)
internetworking of Clouds for dynamic creation of federated computing
environments for scaling of elastic applications; (iii) creation of 3rd party
Cloud brokering services for building content delivery networks and e-Science
applications and their deployment on capabilities of IaaS providers such as
Amazon along with Grid mashups; (iv) CloudSim supporting modelling and
simulation of Clouds for performance studies; (v) Energy Efficient Resource
Allocation Mechanisms and Techniques for creation and management of Green
Clouds; and (vi) pathways for future research.Comment: 21 pages, 6 figures, 2 tables, Conference pape
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