12 research outputs found

    Tonal Art Maps with Image Space Strokes

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    A Natural Image Pointillism with Controlled Ellipse Dots

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    This paper presents an image-based artistic rendering algorithm for the automatic Pointillism style. At first, ellipse dot locations are randomly generated based on a source image; then dot orientations are precalculated with help of a direction map; a saliency map of the source image decides long and short radius of the ellipse dot. At last, the rendering runs layer-by-layer from large size dots to small size dots so as to reserve the detailed parts of the image. Although only ellipse dot shape is adopted, the final Pointillism style performs well because of variable characteristics of the dot

    Online Video Stream Abstraction and Stylization

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    Textures volumiques auto-zoomables pour une stylisation temporellement cohérente en temps réel

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    National audienceLes méthodes de stylisation dont l'objectif est de représenter une scène 3D dynamique avec des marques 2D comme des pigments ou des coups de pinceau, sont généralement confrontées au problème de la cohérence temporelle. Dans cet article, nous présentons une méthode de stylisation en temps réel et temporellement cohérente basée sur des textures : les textures auto-zoomables. Une texture auto-zoomable est une texture plaquée sur les objets 3D et enrichie d'un nouveau mécanisme de zoom infini. Ce mécanisme maintient une taille quasi constante en espace image des éléments de texture. Lors de la stylisation, ce mécanisme renforce l'apparence 2D des marques de style tout en restant fidèle au mouvement 3D des objets représentés. Nous illustrons cette propriété par une variété de styles comme l'aquarelle ou le rendu par marques binaires. Bien que notre technique de zoom infini puisse être utilisée aussi bien pour des textures 2D que 3D, nous nous sommes attachés dans cet article au cas 3D (que nous appelons textures volumiques auto-zoomables), ce qui évite la définition d'une paramétrisation des surfaces 3D. En intégrant notre méthode à un moteur de rendu, nous validons la pertinence de ce compromis entre qualité et rapidité

    Stippling by Example

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    An Approach To Painterly Rendering

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    An often overlooked key component of 3D animations is the rendering engine. However, some rendering techniques are hard to implement or are too restrictive in terms of the imagery they can produce. The goal of this thesis is to make easy-to-use software that artists can use to create stylistic animations and that also minimizes technical constraints placed on the art. For this project, I present a tool that allows artists to create temporally coherent, painterly animations using Autodesk Maya and Corel Painter. I then use that tool to create proof of concept animations. This new rendering technique offers artists a different avenue through which they can showcase their art and also offers certain freedoms that current computer graphics techniques lack. Accompanying this paper are some animations demonstrating possible outcomes, and they are located on the Texas A&M online library catalog system. The painting system used for this project expands upon an algorithm designed by Barbara Meier of the Disney Research Group that involves spreading particles across a surface and using those particles to define brush strokes. The first step is to infer the general syntax of Painter’s commands by using Painter and its ability to record a painting made by an artist. The next step is to use the commands and syntax that Painter uses in the automated creation of scripts to generate paintings used for the animation. As this thesis is designed to showcase a rendering technique, I found animations made by fellow candidates for the Master of Science and Master of Fine Arts degrees in Visualization bearing qualities accented by a painterly treatment and rendered them using this technique

    Temporally Coherent Video Stylization

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    International audienceThe transformation of video clips into stylized animations remains an active research topic in Computer Graphics. A key challenge is to reproduce the look of traditional artistic styles whilst minimizing distracting flickering and sliding artifacts; i.e. with temporal coherence. This chapter surveys the spectrum of available video stylization techniques, focusing on algorithms encouraging the temporally coherent placement of rendering marks, and discusses the trade-offs necessary to achieve coherence. We begin with flow-based adaptations of stroke based rendering (SBR) and texture advection capable of painting video. We then chart the development of the field, and its fusion with Computer Vision, to deliver coherent mid-level scene representations. These representations enable the rotoscoping of rendering marks on to temporally coherent video regions, enhancing the diversity and temporal coherence of stylization. In discussing coherence, we formalize the problem of temporal coherence in terms of three defined criteria, and compare and contrast video stylization using these
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