38 research outputs found

    Shape annotation for intelligent image retrieval

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    Annotation of shapes is an important process for semantic image retrieval. In this paper, we present a shape annotation framework that enables intelligent image retrieval by exploiting in a unified manner domain knowledge and perceptual description of shapes. A semi-supervised fuzzy clustering process is used to derive domain knowledge in terms of linguistic concepts referring to the semantic categories of shapes. For each category we derive a prototype that is a visual template for the category. A novel visual ontology is proposed to provide a description of prototypes and their salient parts. To describe parts of prototypes the visual ontology includes perceptual attributes that are defined by mimicking the analogy mechanism adopted by humans to describe the appearance of objects. The effectiveness of the developed framework as a facility for intelligent image retrieval is shown through results on a case study in the domain of fish shapes

    Semantics and planning based workflow composition and execution for video processing

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    Traditional workflow systems have several drawbacks, e.g. in their inabilities to rapidly react to changes, to construct workflow automatically (or with user involvement) and to improve performance autonomously (or with user involvement) in an incremental manner according to specified goals. Overcoming these limitations would be highly beneficial for complex domains where such adversities are exhibited. Video processing is one such domain that increasingly requires attention as larger amounts of images and videos are becoming available to persons who are not technically adept in modelling the processes that are involved in constructing complex video processing workflows. Conventional video and image processing systems, on the other hand, are developed by programmers possessing image processing expertise. These systems are tailored to produce highly specialised hand-crafted solutions for very specific tasks, making them rigid and non-modular. The knowledge-based vision community have attempted to produce more modular solutions by incorporating ontologies. However, they have not been maximally utilised to encompass aspects such as application context descriptions (e.g. lighting and clearness effects) and qualitative measures. This thesis aims to tackle some of the research gaps yet to be addressed by the workflow and knowledge-based image processing communities by proposing a novel workflow composition and execution approach within an integrated framework. This framework distinguishes three levels of abstraction via the design, workflow and processing layers. The core technologies that drive the workflow composition mechanism are ontologies and planning. Video processing problems provide a fitting domain for investigating the effectiveness of this integratedmethod as tackling such problems have not been fully explored by the workflow, planning and ontological communities despite their combined beneficial traits to confront this known hard problem. In addition, the pervasiveness of video data has proliferated the need for more automated assistance for image processing-naive users, but no adequate support has been provided as of yet. A video and image processing ontology that comprises three sub-ontologies was constructed to capture the goals, video descriptions and capabilities (video and image processing tools). The sub-ontologies are used for representation and inference. In particular, they are used in conjunction with an enhanced Hierarchical Task Network (HTN) domain independent planner to help with performance-based selection of solution steps based on preconditions, effects and postconditions. The planner, in turn, makes use of process models contained in a process library when deliberating on the steps and then consults the capability ontology to retrieve a suitable tool at each step. Two key features of the planner are the ability to support workflow execution (interleaves planning with execution) and can perform in automatic or semi-automatic (interactive) mode. The first feature is highly desirable for video processing problems because execution of image processing steps yield visual results that are intuitive and verifiable by the human user, as automatic validation is non trivial. In the semiautomaticmode, the planner is interactive and prompts the user tomake a tool selection when there is more than one tool available to perform a task. The user makes the tool selection based on the recommended descriptions provided by the workflow system. Once planning is complete, the result of applying the tool of their choice is presented to the user textually and visually for verification. This plays a pivotal role in providing the user with control and the ability to make informed decisions. Hence, the planner extends the capabilities of typical planners by guiding the user to construct more optimal solutions. Video processing problems can also be solved in more modular, reusable and adaptable ways as compared to conventional image processing systems. The integrated approach was evaluated on a test set consisting of videos originating from open sea environment of varying quality. Experiments to evaluate the efficiency, adaptability to user’s changing needs and user learnability of this approach were conducted on users who did not possess image processing expertise. The findings indicate that using this integrated workflow composition and execution method: 1) provides a speed up of over 90% in execution time for video classification tasks using full automatic processing compared to manual methods without loss of accuracy; 2) is more flexible and adaptable in response to changes in user requests (be it in the task, constraints to the task or descriptions of the video) than modifying existing image processing programs when the domain descriptions are altered; 3) assists the user in selecting optimal solutions by providing recommended descriptions

    Building Blocks for IoT Analytics Internet-of-Things Analytics

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    Internet-of-Things (IoT) Analytics are an integral element of most IoT applications, as it provides the means to extract knowledge, drive actuation services and optimize decision making. IoT analytics will be a major contributor to IoT business value in the coming years, as it will enable organizations to process and fully leverage large amounts of IoT data, which are nowadays largely underutilized. The Building Blocks of IoT Analytics is devoted to the presentation the main technology building blocks that comprise advanced IoT analytics systems. It introduces IoT analytics as a special case of BigData analytics and accordingly presents leading edge technologies that can be deployed in order to successfully confront the main challenges of IoT analytics applications. Special emphasis is paid in the presentation of technologies for IoT streaming and semantic interoperability across diverse IoT streams. Furthermore, the role of cloud computing and BigData technologies in IoT analytics are presented, along with practical tools for implementing, deploying and operating non-trivial IoT applications. Along with the main building blocks of IoT analytics systems and applications, the book presents a series of practical applications, which illustrate the use of these technologies in the scope of pragmatic applications. Technical topics discussed in the book include: Cloud Computing and BigData for IoT analyticsSearching the Internet of ThingsDevelopment Tools for IoT Analytics ApplicationsIoT Analytics-as-a-ServiceSemantic Modelling and Reasoning for IoT AnalyticsIoT analytics for Smart BuildingsIoT analytics for Smart CitiesOperationalization of IoT analyticsEthical aspects of IoT analyticsThis book contains both research oriented and applied articles on IoT analytics, including several articles reflecting work undertaken in the scope of recent European Commission funded projects in the scope of the FP7 and H2020 programmes. These articles present results of these projects on IoT analytics platforms and applications. Even though several articles have been contributed by different authors, they are structured in a well thought order that facilitates the reader either to follow the evolution of the book or to focus on specific topics depending on his/her background and interest in IoT and IoT analytics technologies. The compilation of these articles in this edited volume has been largely motivated by the close collaboration of the co-authors in the scope of working groups and IoT events organized by the Internet-of-Things Research Cluster (IERC), which is currently a part of EU's Alliance for Internet of Things Innovation (AIOTI)

    Pervasive Personal Information Spaces

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    Each user’s electronic information-interaction uniquely matches their information behaviour, activities and work context. In the ubiquitous computing environment, this information-interaction and the underlying personal information is distributed across multiple personal devices. This thesis investigates the idea of Pervasive Personal Information Spaces for improving ubiquitous personal information-interaction. Pervasive Personal Information Spaces integrate information distributed across multiple personal devices to support anytime-anywhere access to an individual’s information. This information is then visualised through context-based, flexible views that are personalised through user activities, diverse annotations and spontaneous information associations. The Spaces model embodies the characteristics of Pervasive Personal Information Spaces, which emphasise integration of the user’s information space, automation and communication, and flexible views. The model forms the basis for InfoMesh, an example implementation developed for desktops, laptops and PDAs. The design of the system was supported by a tool developed during the research called activity snaps that captures realistic user activity information for aiding the design and evaluation of interactive systems. User evaluation of InfoMesh elicited a positive response from participants for the ideas underlying Pervasive Personal Information Spaces, especially for carrying out work naturally and visualising, interpreting and retrieving information according to personalised contexts, associations and annotations. The user studies supported the research hypothesis, revealing that context-based flexible views may indeed provide better contextual, ubiquitous access and visualisation of information than current-day systems

    Probabilistic temporal multimedia datamining

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    Ph.DDOCTOR OF PHILOSOPH

    Electronic Literature as Digital Humanities

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    This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com. Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)––that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature
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