4,147 research outputs found
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Dynamic virtual private network provisioning from multiple cloud infrastructure service providers
The Cloud infrastructure service providers currently provision basic virtualized computing resources as on demand and dynamic services but there is no common framework in existence that allows the seamless provisioning of even these basic services across multiple cloud service providers, although this is not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. We present a solution idea which aims to provide a dynamic and service oriented provisioning of secure virtual private networks on top of multiple cloud infrastructure service providers. This solution leverages the benefits of peer to peer overlay networks, i.e., the flexibility and scalability to handle the churn of nodes joining and leaving the VPNs and can adapt the topology of the VPN as per the requirements of the applications utilizing its intercloud secure communication framework
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Secure communication using dynamic VPN provisioning in an Inter-Cloud environment
Most of the current cloud computing platforms offer Infrastructure as a Service (IaaS) model, which aims to provision basic virtualised computing resources as on-demand and dynamic services. Nevertheless, a single cloud does not have limitless resources to offer to its users, hence the notion of an Inter-Cloud enviroment where a cloud can use the infrastructure resources of other clouds. However, there is no common framework in existence that allows the srevice owners to seamlessly provision even some basic services across multiple cloud service providers, albeit not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. In this paper we present a novel solution which aims to cover a gap in a subsection of this problem domain. Our solution offer a security architecture that enables service owners to provision a dynamic and service-oriented secure virtual private network on top of multiple cloud IaaS providers. It does this by leveraging the scalability, robustness and flexibility of peer- to-peer overlay techniques to eliminate the manual configuration, key management and peer churn problems encountered in setting up the secure communication channels dynamically, between different components of a typical service that is deployed on multiple clouds. We present the implementation details of our solution as well as experimental results carried out on two commercial clouds
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
EGOIST: Overlay Routing Using Selfish Neighbor Selection
A foundational issue underlying many overlay network applications ranging from routing to P2P file sharing is that of connectivity management, i.e., folding new arrivals into an existing overlay, and re-wiring to cope with changing network conditions. Previous work has considered the problem from two perspectives: devising practical heuristics for specific applications designed to work well in real deployments, and providing abstractions for the underlying problem that are analytically tractable, especially via game-theoretic analysis. In this paper, we unify these two thrusts by using insights gleaned from novel, realistic theoretic models in the design of Egoist – a prototype overlay routing system that we implemented, deployed, and evaluated on PlanetLab. Using measurements on PlanetLab and trace-based simulations, we demonstrate that Egoist's neighbor selection primitives significantly outperform existing heuristics on a variety of performance metrics, including delay, available bandwidth, and node utilization. Moreover, we demonstrate that Egoist is competitive with an optimal, but unscalable full-mesh approach, remains highly effective under significant churn, is robust to cheating, and incurs minimal overhead. Finally, we discuss some of the potential benefits Egoist may offer to applications.National Science Foundation (CISE/CSR 0720604, ENG/EFRI 0735974, CISE/CNS 0524477, CNS/NeTS 0520166, CNS/ITR 0205294; CISE/EIA RI 0202067; CAREER 04446522); European Commission (RIDS-011923
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
OnehopMANET: One-hop structured p2p over mobile ad hoc networks
There are many common characteristics between P2P (Peer to Peer) overlay networks and MANET (mobile ad hoc networks). Previous work has shown that when used together, the two approaches complement each other and performance synergies can be exploited. While MANET provide wireless connectivity without depending on any pre-existing infrastructure, P2P overlays provide data storage/retrieval functionality. On the other hand, both approaches face common challenges: maintaining connectivity in dynamic and decentralized networks. This paper proposes One hop MANET as a structured P2P over MANET the uses cross-layering with a proactive underlay. Unlike previous work, One hop MANET uses a P2P overlay that is capable of achieving lookups in a single hop. Through simulation we show that this approach offers performance benefits when compared with approaches which employ a multi-hop P2P overlay
Visualyzart Project – The role in education
The VisualYzARt project intends to develop research on mobile platforms, web and social scenarios in order to bring augmented reality and natural interaction for the general public, aiming to study and validate the adequacy of YVision platform in various fields of activity such as digital arts, design, education, culture and leisure. The VisualYzARt project members analysed the components available in YVision platform and are defining new ones that allow the creation of applications to a chosen activity, effectively adding a new language to the domain YVision. In this paper we will present the role of the InstitutoPolitécnico de Santarém which falls into the field of education.VisualYzART is funded by QREN – Sistema de Incentivos à Investigação e Desenvolvimento Tecnológico (SI
I&DT), Project n. º 23201 - VisualYzARt (from January 2013 to December 2014). Partners: YDreams Portugal;
Instituto Politécnico de Santarém - Gabinete de e-Learning; Universidade de Coimbra - Centro de Informática e Sistemas; Instituto Politécnico de Leiria - Centro de Investigação em Informática e Comunicações; Universidade Católica do Porto - Centro de Investigação em Ciência e Tecnologia das Artes.info:eu-repo/semantics/publishedVersio
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