384 research outputs found

    Game Theory Models for Multi-Robot Patrolling of Infraestructures

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    Abstract This work is focused on the problem of performing multi‐robot patrolling for infrastructure security applications in order to protect a known environment at critical facilities. Thus, given a set of robots and a set of points of interest, the patrolling task consists of constantly visiting these points at irregular time intervals for security purposes. Current existing solutions for these types of applications are predictable and inflexible. Moreover, most of the previous centralized and deterministic solutions and only few efforts have been made to integrate dynamic methods. Therefore, the development of new dynamic and decentralized collaborative approaches in order to solve the aforementioned problem by implementing learning models from Game Theory. The model selected in this work that includes belief‐based and reinforcement models as special cases is called Experience‐Weighted Attraction. The problem has been defined using concepts of Graph Theory to represent the environment in order to work with such Game Theory techniques. Finally, the proposed methods have been evaluated experimentally by using a patrolling simulator. The results obtained have been compared with previous availabl

    Fast and Robust Detection of Fallen People from a Mobile Robot

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    This paper deals with the problem of detecting fallen people lying on the floor by means of a mobile robot equipped with a 3D depth sensor. In the proposed algorithm, inspired by semantic segmentation techniques, the 3D scene is over-segmented into small patches. Fallen people are then detected by means of two SVM classifiers: the first one labels each patch, while the second one captures the spatial relations between them. This novel approach showed to be robust and fast. Indeed, thanks to the use of small patches, fallen people in real cluttered scenes with objects side by side are correctly detected. Moreover, the algorithm can be executed on a mobile robot fitted with a standard laptop making it possible to exploit the 2D environmental map built by the robot and the multiple points of view obtained during the robot navigation. Additionally, this algorithm is robust to illumination changes since it does not rely on RGB data but on depth data. All the methods have been thoroughly validated on the IASLAB-RGBD Fallen Person Dataset, which is published online as a further contribution. It consists of several static and dynamic sequences with 15 different people and 2 different environments

    Autonomous Vehicle Patrolling Through Deep Reinforcement Learning: Learning to Communicate and Cooperate

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    Autonomous vehicles are suited for continuous area patrolling problems. Finding an optimal patrolling strategy can be challenging due to unknown environmental factors, such as wind or landscape; or autonomous vehicles' constraints, such as limited battery life or hardware failures. Importantly, patrolling large areas often requires multiple agents to collectively coordinate their actions. However, an optimal coordination strategy is often non-trivial to be manually defined due to the complex nature of patrolling environments. In this paper, we consider a patrolling problem with environmental factors, agent limitations, and three typical cooperation problems -- collision avoidance, congestion avoidance, and patrolling target negotiation. We propose a multi-agent reinforcement learning solution based on a reinforced inter-agent learning (RIAL) method. With this approach, agents are trained to develop their own communication protocol to cooperate during patrolling where faults can and do occur. The solution is validated through simulation experiments and is compared with several state-of-the-art patrolling solutions from different perspectives, including the overall patrol performance, the collision avoidance performance, the efficiency of battery recharging strategies, and the overall fault tolerance

    An efficient distributed area division method for cooperative monitoring applications with multiple uavs

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    This article addresses the area division problem in a distributed manner providing a solution for cooperative monitoring missions with multiple UAVs. Starting from a sub-optimal area division, a distributed online algorithm is presented to accelerate the convergence of the system to the optimal solution, following a frequency-based approach. Based on the “coordination variables” concept and on a strict neighborhood relation to share information (left, right, above and below neighbors), this technique defines a distributed division protocol to determine coherently the size and shape of the sub-area assigned to each UAV. Theoretically, the convergence time of the proposed solution depends linearly on the number of UAVs. Validation results, comparing the proposed approach with other distributed techniques, are provided to evaluate and analyze its performance following a convergence time criterion.European Union’s Horizon 2020 AERIAL-CORE Project Grant 871479CDTI (sPAIN) “Red Cervera” Programme iMOV3D Spanish R&D projec

    3D multi-robot patrolling with a two-level coordination strategy

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    Teams of UGVs patrolling harsh and complex 3D environments can experience interference and spatial conflicts with one another. Neglecting the occurrence of these events crucially hinders both soundness and reliability of a patrolling process. This work presents a distributed multi-robot patrolling technique, which uses a two-level coordination strategy to minimize and explicitly manage the occurrence of conflicts and interference. The first level guides the agents to single out exclusive target nodes on a topological map. This target selection relies on a shared idleness representation and a coordination mechanism preventing topological conflicts. The second level hosts coordination strategies based on a metric representation of space and is supported by a 3D SLAM system. Here, each robot path planner negotiates spatial conflicts by applying a multi-robot traversability function. Continuous interactions between these two levels ensure coordination and conflicts resolution. Both simulations and real-world experiments are presented to validate the performances of the proposed patrolling strategy in 3D environments. Results show this is a promising solution for managing spatial conflicts and preventing deadlocks

    Developing an online cooperative police patrol routing strategy

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    A cooperative routing strategy for daily operations is necessary to maintain the effects of hotspot policing and to reduce crime and disorder. Existing robot patrol routing strategies are not suitable, as they omit the peculiarities and challenges of daily police patrol including minimising the average time lag between two consecutive visits to hotspots, as well as coordinating multiple patrollers and imparting unpredictability to patrol routes. In this research, we propose a set of guidelines for patrol routing strategies to meet the challenges of police patrol. Following these guidelines, we develop an innovative heuristic-based and Bayesian-inspired real-time strategy for cooperative routing police patrols. Using two real-world cases and a benchmark patrol strategy, an online agent-based simulation has been implemented to testify the efficiency, flexibility, scalability, unpredictability, and robustness of the proposed strategy and the usability of the proposed guidelines
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