143 research outputs found

    Machine Learning Methods for Spoken Dialogue Simulation and Optimization

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    Computers and electronic devices are becoming more and more present in our day-to-day life. This can of course be partly explained by their ability to ease the achievement of complex and boring tasks, the important decrease of prices or the new entertainment styles they offer. Yet, this real incursion in everybody's life would not have been possible without an important improvement of Human-Computer Interfaces (HCI). This is why HCI are now widely studied and become a major trend of research among the scientific community. Designing “user-friendly” interfaces usually requires multidisciplinary skills in fields such as computer science, ergonomics, psychology, signal processing etc. In this chapter, we argue that machine learning methods can help in designing efficient speech-based humancomputer interfaces

    Optimising Spoken Dialogue Strategies within the Reinforcement Learning Paradigm

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    Optimising Spoken Dialogue Strategies within the Reinforcement Learning Paradig

    Un Cadre Probabiliste pour l'Optimisation des Systèmes de Dialogue

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    Dans cet article, un cadre théorique pour la simulation et l'optimisation automatique de systèmes de dialogues vocaux entre homme et machine par le biais d'un apprentissage non-supervisé de stratégies est proposé. Ce cadre s'appuie sur une description probabiliste de la communication parlée entre homme et machine. Il permet de s'inscrire dans le cadre des processus décisionnels de Markov et de faire usage de l'apprentissage par renforcement pour rechercher une stratégie optimale de manière indépendante de la tâche. Deux applications concrètes du cadre proposé aux cas du remplissage de formulaire et de l'interrogation de bases de données sont données afin d'en démontrer les utilisations possibles

    Consistent Goal-Directed User Model for Realistic Man-Machine Task-Oriented Spoken Dialogue Simulation

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    International audienceBecause of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is made very difficult. For these reasons, the application of machine learning methods to dia-logue strategy optimization has become a leading subject of re-searches this last decade. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoken dia-logues is time-consuming and therefore expansive. In order to expand existing data sets, dialogue simulation techniques are be-coming a standard solution. In this paper we describe a user modeling technique for realis-tic simulation of man-machine goal-directed spoken dialogues. This model, based on a stochastic description of man-machine communication, unlike previously proposed models, is consistent along the interaction according to its history and a predefined user goal

    A statistical simulation technique to develop and evaluate conversational agents

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    In this paper, we present a technique for developing user simulators which are able to interact and evaluate conversational agents. Our technique is based on a statistical model that is automatically learned from a dialog corpus. This model is used by the user simulator to provide the next answer taking into account the complete history of the interaction. The main objective of our proposal is not only to evaluate the conversational agent, but also to improve this agent by employing the simulated dialogs to learn a better dialog model. We have applied this technique to design and evaluate a conversational agent which provides academic information in a multi-agent system. The results of the evaluation show that the proposed user simulation methodology can be used not only to evaluate conversational agents but also to explore new enhanced dialog strategies, thereby allowing the conversational agent to reduce the time needed to complete the dialogs and automatically detect new valid paths to achieve each of the required objectives defined for the task.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC 2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad

    Bringing together commercial and academic perspectives for the development of intelligent AmI interfaces

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    The users of Ambient Intelligence systems expect an intelligent behavior from their environment, receiving adapted and easily accessible services and functionality. This can only be possible if the communication between the user and the system is carried out through an interface that is simple (i.e. which does not have a steep learning curve), fluid (i.e. the communication takes place rapidly and effectively), and robust (i.e. the system understands the user correctly). Natural language interfaces such as dialog systems combine the previous three requisites, as they are based on a spoken conversation between the user and the system that resembles human communication. The current industrial development of commercial dialog systems deploys robust interfaces in strictly defined application domains. However, commercial systems have not yet adopted the new perspective proposed in the academic settings, which would allow straightforward adaptation of these interfaces to various application domains. This would be highly beneficial for their use in AmI settings as the same interface could be used in varying environments. In this paper, we propose a new approach to bridge the gap between the academic and industrial perspectives in order to develop dialog systems using an academic paradigm while employing the industrial standards, which makes it possible to obtain new generation interfaces without the need for changing the already existing commercial infrastructures. Our proposal has been evaluated with the successful development of a real dialog system that follows our proposed approach to manage dialog and generates code compliant with the industry-wide standard VoiceXML.Research funded by projects CICYT TIN2011-28620-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485), and DPS2008- 07029-C02-02.Publicad

    Reinforcement Learning and Bandits for Speech and Language Processing: Tutorial, Review and Outlook

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    In recent years, reinforcement learning and bandits have transformed a wide range of real-world applications including healthcare, finance, recommendation systems, robotics, and last but not least, the speech and natural language processing. While most speech and language applications of reinforcement learning algorithms are centered around improving the training of deep neural networks with its flexible optimization properties, there are still many grounds to explore to utilize the benefits of reinforcement learning, such as its reward-driven adaptability, state representations, temporal structures and generalizability. In this survey, we present an overview of recent advancements of reinforcement learning and bandits, and discuss how they can be effectively employed to solve speech and natural language processing problems with models that are adaptive, interactive and scalable.Comment: To appear in Expert Systems with Applications. Accompanying INTERSPEECH 2022 Tutorial on the same topic. Including latest advancements in large language models (LLMs
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