969 research outputs found

    Drawing Graphs with Circular Arcs and Right-Angle Crossings

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    In a RAC drawing of a graph, vertices are represented by points in the plane, adjacent vertices are connected by line segments, and crossings must form right angles. Graphs that admit such drawings are RAC graphs. RAC graphs are beyond-planar graphs and have been studied extensively. In particular, it is known that a RAC graph with n vertices has at most 4n - 10 edges. We introduce a superclass of RAC graphs, which we call arc-RAC graphs. A graph is arc-RAC if it admits a drawing where edges are represented by circular arcs and crossings form right angles. We provide a Tur\'an-type result showing that an arc-RAC graph with n vertices has at most 14n - 12 edges and that there are n-vertex arc-RAC graphs with 4.5n - o(n) edges

    Drawing Trees with Perfect Angular Resolution and Polynomial Area

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    We study methods for drawing trees with perfect angular resolution, i.e., with angles at each node v equal to 2{\pi}/d(v). We show: 1. Any unordered tree has a crossing-free straight-line drawing with perfect angular resolution and polynomial area. 2. There are ordered trees that require exponential area for any crossing-free straight-line drawing having perfect angular resolution. 3. Any ordered tree has a crossing-free Lombardi-style drawing (where each edge is represented by a circular arc) with perfect angular resolution and polynomial area. Thus, our results explore what is achievable with straight-line drawings and what more is achievable with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.Comment: 30 pages, 17 figure

    L-Visibility Drawings of IC-planar Graphs

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    An IC-plane graph is a topological graph where every edge is crossed at most once and no two crossed edges share a vertex. We show that every IC-plane graph has a visibility drawing where every vertex is an L-shape, and every edge is either a horizontal or vertical segment. As a byproduct of our drawing technique, we prove that an IC-plane graph has a RAC drawing in quadratic area with at most two bends per edge

    Flip Distance Between Triangulations of a Planar Point Set is APX-Hard

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    In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set SS in the Euclidean plane and two triangulations T1T_1 and T2T_2 of SS, it is an APX-hard problem to minimize the number of edge flips to transform T1T_1 to T2T_2.Comment: A previous version only showed NP-completeness of the corresponding decision problem. The current version is the one of the accepted manuscrip

    On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings

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    We study two variants of the well-known orthogonal drawing model: (i) the smooth orthogonal, and (ii) the octilinear. Both models form an extension of the orthogonal, by supporting one additional type of edge segments (circular arcs and diagonal segments, respectively). For planar graphs of max-degree 4, we analyze relationships between the graph classes that can be drawn bendless in the two models and we also prove NP-hardness for a restricted version of the bendless drawing problem for both models. For planar graphs of higher degree, we present an algorithm that produces bi-monotone smooth orthogonal drawings with at most two segments per edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Angles of Arc-Polygons and Lombardi Drawings of Cacti

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    We characterize the triples of interior angles that are possible in non-self-crossing triangles with circular-arc sides, and we prove that a given cyclic sequence of angles can be realized by a non-self-crossing polygon with circular-arc sides whenever all angles are at most pi. As a consequence of these results, we prove that every cactus has a planar Lombardi drawing (a drawing with edges depicted as circular arcs, meeting at equal angles at each vertex) for its natural embedding in which every cycle of the cactus is a face of the drawing. However, there exist planar embeddings of cacti that do not have planar Lombardi drawings.Comment: 12 pages, 8 figures. To be published in Proc. 33rd Canadian Conference on Computational Geometry, 202

    Planar and Poly-Arc Lombardi Drawings

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    In Lombardi drawings of graphs, edges are represented as circular arcs, and the edges incident on vertices have perfect angular resolution. However, not every graph has a Lombardi drawing, and not every planar graph has a planar Lombardi drawing. We introduce k-Lombardi drawings, in which each edge may be drawn with k circular arcs, noting that every graph has a smooth 2-Lombardi drawing. We show that every planar graph has a smooth planar 3-Lombardi drawing and further investigate topics connecting planarity and Lombardi drawings.Comment: Expanded version of paper appearing in the 19th International Symposium on Graph Drawing (GD 2011). 16 pages, 8 figure

    Maximizing the Total Resolution of Graphs

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    A major factor affecting the readability of a graph drawing is its resolution. In the graph drawing literature, the resolution of a drawing is either measured based on the angles formed by consecutive edges incident to a common node (angular resolution) or by the angles formed at edge crossings (crossing resolution). In this paper, we evaluate both by introducing the notion of "total resolution", that is, the minimum of the angular and crossing resolution. To the best of our knowledge, this is the first time where the problem of maximizing the total resolution of a drawing is studied. The main contribution of the paper consists of drawings of asymptotically optimal total resolution for complete graphs (circular drawings) and for complete bipartite graphs (2-layered drawings). In addition, we present and experimentally evaluate a force-directed based algorithm that constructs drawings of large total resolution
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