969 research outputs found
Drawing Graphs with Circular Arcs and Right-Angle Crossings
In a RAC drawing of a graph, vertices are represented by points in the plane,
adjacent vertices are connected by line segments, and crossings must form right
angles. Graphs that admit such drawings are RAC graphs. RAC graphs are
beyond-planar graphs and have been studied extensively. In particular, it is
known that a RAC graph with n vertices has at most 4n - 10 edges.
We introduce a superclass of RAC graphs, which we call arc-RAC graphs. A
graph is arc-RAC if it admits a drawing where edges are represented by circular
arcs and crossings form right angles. We provide a Tur\'an-type result showing
that an arc-RAC graph with n vertices has at most 14n - 12 edges and that there
are n-vertex arc-RAC graphs with 4.5n - o(n) edges
Drawing Trees with Perfect Angular Resolution and Polynomial Area
We study methods for drawing trees with perfect angular resolution, i.e.,
with angles at each node v equal to 2{\pi}/d(v). We show:
1. Any unordered tree has a crossing-free straight-line drawing with perfect
angular resolution and polynomial area.
2. There are ordered trees that require exponential area for any
crossing-free straight-line drawing having perfect angular resolution.
3. Any ordered tree has a crossing-free Lombardi-style drawing (where each
edge is represented by a circular arc) with perfect angular resolution and
polynomial area. Thus, our results explore what is achievable with
straight-line drawings and what more is achievable with Lombardi-style
drawings, with respect to drawings of trees with perfect angular resolution.Comment: 30 pages, 17 figure
L-Visibility Drawings of IC-planar Graphs
An IC-plane graph is a topological graph where every edge is crossed at most
once and no two crossed edges share a vertex. We show that every IC-plane graph
has a visibility drawing where every vertex is an L-shape, and every edge is
either a horizontal or vertical segment. As a byproduct of our drawing
technique, we prove that an IC-plane graph has a RAC drawing in quadratic area
with at most two bends per edge
Flip Distance Between Triangulations of a Planar Point Set is APX-Hard
In this work we consider triangulations of point sets in the Euclidean plane,
i.e., maximal straight-line crossing-free graphs on a finite set of points.
Given a triangulation of a point set, an edge flip is the operation of removing
one edge and adding another one, such that the resulting graph is again a
triangulation. Flips are a major way of locally transforming triangular meshes.
We show that, given a point set in the Euclidean plane and two
triangulations and of , it is an APX-hard problem to minimize
the number of edge flips to transform to .Comment: A previous version only showed NP-completeness of the corresponding
decision problem. The current version is the one of the accepted manuscrip
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Angles of Arc-Polygons and Lombardi Drawings of Cacti
We characterize the triples of interior angles that are possible in
non-self-crossing triangles with circular-arc sides, and we prove that a given
cyclic sequence of angles can be realized by a non-self-crossing polygon with
circular-arc sides whenever all angles are at most pi. As a consequence of
these results, we prove that every cactus has a planar Lombardi drawing (a
drawing with edges depicted as circular arcs, meeting at equal angles at each
vertex) for its natural embedding in which every cycle of the cactus is a face
of the drawing. However, there exist planar embeddings of cacti that do not
have planar Lombardi drawings.Comment: 12 pages, 8 figures. To be published in Proc. 33rd Canadian
Conference on Computational Geometry, 202
Planar and Poly-Arc Lombardi Drawings
In Lombardi drawings of graphs, edges are represented as circular arcs, and
the edges incident on vertices have perfect angular resolution. However, not
every graph has a Lombardi drawing, and not every planar graph has a planar
Lombardi drawing. We introduce k-Lombardi drawings, in which each edge may be
drawn with k circular arcs, noting that every graph has a smooth 2-Lombardi
drawing. We show that every planar graph has a smooth planar 3-Lombardi drawing
and further investigate topics connecting planarity and Lombardi drawings.Comment: Expanded version of paper appearing in the 19th International
Symposium on Graph Drawing (GD 2011). 16 pages, 8 figure
Maximizing the Total Resolution of Graphs
A major factor affecting the readability of a graph drawing is its
resolution. In the graph drawing literature, the resolution of a drawing is
either measured based on the angles formed by consecutive edges incident to a
common node (angular resolution) or by the angles formed at edge crossings
(crossing resolution). In this paper, we evaluate both by introducing the
notion of "total resolution", that is, the minimum of the angular and crossing
resolution. To the best of our knowledge, this is the first time where the
problem of maximizing the total resolution of a drawing is studied.
The main contribution of the paper consists of drawings of asymptotically
optimal total resolution for complete graphs (circular drawings) and for
complete bipartite graphs (2-layered drawings). In addition, we present and
experimentally evaluate a force-directed based algorithm that constructs
drawings of large total resolution
- …