35,268 research outputs found

    Dynamic mapping strategies for interactive art installations: an embodied combined HCI HRI HHI approach

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    This paper proposes a theoretical framework for dealing with the paradigm of interactivity in new media art, and how the broad use of the term in different research fields can lead to some misunderstandings. The paper addresses a conceptual view on how we can implement interaction in new media art from an embodied approach that unites views from HCI, HRI and HHI. The focus is on an intuitive mapping of a multitude of sensor data and to extend upon this using the paradigm of (1) finite state machines (FSM) to address dynamic mapping strategies, (2) mediality to address aisthesis and (3) embodiment to address valid mapping strategies originated from natural body movements. The theory put forward is illustrated by a case study

    Cinematic Narratives of Product Interaction Experiences: Methods for Cross-Media Fertilisation of the Design Process

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    This paper outlines the initial phases of a practice-based PhD research project; it outlines methods that will be used to analyse the role of objects within cinematic narratives and how these narrative roles could be translated into methods for designing products to enrich the experience of using the products. The starting point for this project is the hypothesis that any interaction between a user and an object will be remembered and interpreted in a user's mind as a form of narrative. This project therefore tries to harness narrative structures and devices from other media to inform the design of products that can specifically cater to these narrative qualities inherent in the way we experience products. This paper outlines methods for opening up the dialogue about these cross-media narrative comparisons, to assist in generating design work which focuses on the narrative qualities of product experience

    Epistemology and conceptual resources for the development of learning technologies

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    The issues raised by the design and development of technologies to enhance learning has led to a demand for an appropriate language and form of conceptualisation. However we are insufficiently familiar with the way in which different types of mediated tool use occur, to develop the theoretical models needed for the development of this language and form of conceptualisation. In its absence a somewhat eclectic variety of concepts and research, such as the concept of affordance, are recruited in accounts of learning with new technologies. In looking briefly at the relevant area in philosophy this paper will consider whether or not the use of concepts such as affordance give adequate weight to social practice, meaning and knowledge in the design of educational technology. A fruitful source for work in this field which has not been sufficiently exploited is philosophy, particularly recent work in epistemology

    The problem of automation: Inappropriate feedback and interaction, not overautomation

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    As automation increasingly takes its place in industry, especially high-risk industry, it is often blamed for causing harm and increasing the chance of human error when failures occur. It is proposed that the problem is not the presence of automation, but rather its inappropriate design. The problem is that the operations are performed appropriately under normal conditions, but there is inadequate feedback and interaction with the humans who must control the overall conduct of the task. When the situations exceed the capabilities of the automatic equipment, then the inadequate feedback leads to difficulties for the human controllers. The problem is that the automation is at an intermediate level of intelligence, powerful enough to take over control that which used to be done by people, but not powerful enough to handle all abnormalities. Moreover, its level of intelligence is insufficient to provide the continual, appropriate feedback that occurs naturally among human operators. To solve this problem, the automation should either be made less intelligent or more so, but the current level is quite inappropriate. The overall message is that it is possible to reduce error through appropriate design considerations

    Engineering psychology: Contribution to system safety

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    There has been a growing interest in the area of engineering psychology. This article considers some of the major accidents which have occurred in recent years, and the contribution which engineering psychology makes to designing systems and enhancing safety. Accidents are usually multi-causal, and the resident pathogens in the design and operation of human-machine systems can lead to devastating consequences not only for the workers themselves but also for people in the surrounding communities. Specifically, in each of the accidents discussed, operators were unaware of the seriousness of the system malfunctions because warning displays were poorly designed or located, and operators had not been sufficiently trained in dealing with these emergency situations. Since the 1940s machines and equipment have become more complex in nearly every industry. This, coupled with the continuing need to produce effective and safe systems, has resulted in psychology professionals being called to assist in designing even more efficient operating systems. In earlier times, a worker who made a mistake might spoil a piece of work or waste some time. Today, however, a worker's erroneous action can lead to dire consequences

    User considerations in graphic design

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    Introduction to Deadly Delusions #5

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    Barry Mauer began the comic series Deadly Delusions in 2013 in response to the increasingly extreme and dangerous right-wing propaganda he had observed over the past several decades. His aim for the project has been to combine scholarship, maximal rhetorical force, and a punk do-it-yourself aesthetic. Deadly Delusions shifts away from debates about whether the media is biased or if it is fair to both sides. Rather, it asks whether the media is spreading mass delusion and pushing eliminationist policies.peer-reviewe

    The psychology of driving automation: A discussion with Professor Don Norman

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    Introducing automation into automobiles had inevitable consequences for the driver and driving. Systems that automate longitudinal and lateral vehicle control may reduce the workload of the driver. This raises questions of what the driver is able to do with this 'spare' attentional capacity. Research in our laboratory suggests that there is unlikely to be any spare capacity because the attentional resources are not 'fixed'. Rather, the resources are inextricably linked to task demand. This paper presents some of the arguments for considering the psychological aspects of the driver when designing automation into automobiles. The arguments are presented in a conversation format, based on discussions with Professor Don Norman. Extracts from relevant papers to support the arguments are presented

    Affordances, constraints and information flows as ‘leverage points’ in design for sustainable behaviour

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    Copyright @ 2012 Social Science Electronic PublishingTwo of Donella Meadows' 'leverage points' for intervening in systems (1999) seem particularly pertinent to design for sustainable behaviour, in the sense that designers may have the scope to implement them in (re-)designing everyday products and services. The 'rules of the system' -- interpreted here to refer to affordances and constraints -- and the structure of information flows both offer a range of opportunities for design interventions to in fluence behaviour change, and in this paper, some of the implications and possibilities are discussed with reference to parallel concepts from within design, HCI and relevant areas of psychology
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