24 research outputs found
A wireless, real-time, social music performance system for mobile phones
The paper reports on the Cellmusic system: a real-time, wireless distributed composition and performance system designed for domestic mobile devices. During a performance, each mobile device communicates with others, and may create sonic events in a passive (non interactive) mode or may influence the output of other devices. Cellmusic distinguishes itself from other mobile phone performance environments in that it is intended for performance in ad hoc locations, with services and performances automatically and dynamically adapting to the number of devices within a given proximity. It is designed to run on a number of mobile phone platforms to allow as wider distribution as possible, again distinguishing itself from other mobile performance systems which primarily run on a single device. Rather than performances being orchestrated or managed, it is intended that users will access it and create a performance in the same manner that they use mobile phones for interacting socially at different times throughout the day. However, this does not preclude the system being used in a more traditional performance environment. This accessibility and portability make it an ideal platform for sonic artists who choose to explore a variety of physical environments (such as parks and other public spaces)
Making Improvised Music for iPad and Percussion with Ensemble Metatone
Ensemble Metatone was founded by Charles Martin in 2013 to create a collaborative performance practice using custom iPad apps and percussion. This group combined aspects of established traditions of improvising contemporary percussion groups and laptop orchestras with the new affordances of mobile touch-screen devices. This paper outlines our strategies for assimilating iPads into the group, developing new musical works, and staging performances
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Smartphone enabled design: utilising unique markers for re-imagining Ming vases
The conceptual relationship explored is the comparison between this place “here” (A) and this place “there” (B).
Each place has specific characteristics that differentiate it from everywhere else. Perhaps most significantly of all, is geographical position; this place (here) and this (an)other place (here) are, by definition, in different locations. Inspired by research into mobile music, which allows for the creative process to take place anywhere, at any time, this paper explores the use of smartphones as a tool for 3D sketching ideas for ceramic vessels. For “In This Place”, the intention is to employ an innovative approach to design, utilising smartphone devices to gather and process location specific data to create a series of unique, singular forms. The resulting digital models can then be 3D printed. As well as exploring a new design process, this allows for a kind of collaboration, as users in different locations contribute to designing the complete series of vessels. Specifically, the aim is to reimagine a ‘pseudo Ming’ dynasty-era vase form, whereby the vessel has a central, vertical division. One half is redesigned by each user “here”, and becomes a unique redesign of the vessel, subtly different to all others designed in their own “here”
Smartphone-based vase design: a developing creative practice
peer-reviewedThis article describes a developing creative practice whereby digital creative processes
adapted from mobile music making are used in the data driven design and subsequent
digital instantiation of ceramic vessels. First, related work in mobile music creation and
recent developments in the digital design and fabrication of ceramics frames the research
and puts it in a broad context. A pilot study is then detailed, concluding that although
largely successful, a number of areas of the process needed to be improved and refined.
The results of a further iteration of the process, consisting of the digital creation and
instantiation of location-specific vessels is presented, before the current state of the
research, where ceramic vessels are 3D printed, is outlined. We show that mobile phones
can become integral to a practical design process that allows the digital forms it creates to
be instantiated using 3D printing, and that these become high-quality, end-use artefacts.
The final section discusses what has been learned and contemplates how the described
practice will be developed yet further
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Customizing personal objects: a pilot study using a smartphone to "design" a mini vase
This research tests a prototype design application (app) that uses real time sensor data, captured and processed via a smartphone, to generate a series of unique vase forms.
Smartphone technology, with the support of embedded sensors, the app, and 3D printing processes, are applied in the design and instantiation of the vases. The users' feedback on the complete process is also examined.
The research found that the described design process could be successfully applied to the design, and ultimately manufacture, of unique vase forms. Users stated that the app was easy to use, and allowed them to create intriguing forms they could not otherwise design. While both designers and non-designers found the app usable, they had different expectations from it. This uncovered areas where future iterations of the app could be improved
Momu: A mobile music toolkit
ABSTRACT The Mobile Music (MoMu) toolkit is a new open-source software development toolkit focusing on musical interaction design for mobile phones. The toolkit, currently implemented for iPhone OS, emphasizes usability and rapid prototyping with the end goal of aiding developers in creating real-time interactive audio applications. Simple and unified access to onboard sensors along with utilities for common tasks found in mobile music development are provided. The toolkit has been deployed and evaluated in the Stanford Mobile Phone Orchestra (MoPhO) and serves as the primary software platform in a new course exploring mobile music
Music of 18 Performances: Evaluating Apps and Agents with Free Improvisation
We present a study where a small group of experienced iPad musicians evaluated a system of three musical touch-screen apps and two server-based agents over 18 controlled improvisations. The performers’ perspectives were recorded through surveys, interviews, and interaction data. Our agent classifies the touch gestures of the performers and identifies new sections in the improvisations while a control agent returns similar messages sourced from a statistical model. The three touch-screen apps respond according to design paradigms of reward, support, and disruption. In this study of an ongoing musical practice, significant effects were observed due to the apps’ interfaces and how they respond to agent interactions. The “reward” app received the highest ratings. The results were used to iterate the app designs for later performances
Orchidea – Os meta-instrumentos da Orquestra de Ideias
A prática musical coletiva por meio de dispositivos computacionais ocorre em grupos de música contemporânea, orquestras de computadores portáteis e também das orquestras de telefones celulares. Tais grupos musicais envolvem tecnologia e criação musical no desenvolvimento de seus meta-instrumentos e também na concepção de suas peças musicais. Este artigo apresenta a criação da Orchidea, uma orquestra de ideias, e a criação de dois conjuntos de instrumentos musicais digitais utilizando para isto duas abordagens tecnológicas distintas. Na primeira abordagem, utilizamos a plataforma Android e a API libpd para a criação de instrumentos musicais digitais enquanto que na segunda abordagem utilizamos HTML5 e javascript. O artigo avalia como as duas abordagens podem auxiliar a prática musical colaborativa utilizando computadores portáteis e celulares como instrumentos musicais. Estas abordagens são avaliadas de acordo com critérios que envolvem tanto a criação dos instrumentos quando a sua execução em grupo