231 research outputs found

    A Randomized Incremental Algorithm for the Hausdorff Voronoi Diagram of Non-crossing Clusters

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    In the Hausdorff Voronoi diagram of a family of \emph{clusters of points} in the plane, the distance between a point tt and a cluster PP is measured as the maximum distance between tt and any point in PP, and the diagram is defined in a nearest-neighbor sense for the input clusters. In this paper we consider %El."non-crossing" \emph{non-crossing} clusters in the plane, for which the combinatorial complexity of the Hausdorff Voronoi diagram is linear in the total number of points, nn, on the convex hulls of all clusters. We present a randomized incremental construction, based on point location, that computes this diagram in expected O(nlog2n)O(n\log^2{n}) time and expected O(n)O(n) space. Our techniques efficiently handle non-standard characteristics of generalized Voronoi diagrams, such as sites of non-constant complexity, sites that are not enclosed in their Voronoi regions, and empty Voronoi regions. The diagram finds direct applications in VLSI computer-aided design.Comment: arXiv admin note: substantial text overlap with arXiv:1306.583

    The projector algorithm: a simple parallel algorithm for computing Voronoi diagrams and Delaunay graphs

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    The Voronoi diagram is a certain geometric data structure which has numerous applications in various scientific and technological fields. The theory of algorithms for computing 2D Euclidean Voronoi diagrams of point sites is rich and useful, with several different and important algorithms. However, this theory has been quite steady during the last few decades in the sense that no essentially new algorithms have entered the game. In addition, most of the known algorithms are serial in nature and hence cast inherent difficulties on the possibility to compute the diagram in parallel. In this paper we present the projector algorithm: a new and simple algorithm which enables the (combinatorial) computation of 2D Voronoi diagrams. The algorithm is significantly different from previous ones and some of the involved concepts in it are in the spirit of linear programming and optics. Parallel implementation is naturally supported since each Voronoi cell can be computed independently of the other cells. A new combinatorial structure for representing the cells (and any convex polytope) is described along the way and the computation of the induced Delaunay graph is obtained almost automatically.Comment: This is a major revision; re-organization and better presentation of some parts; correction of several inaccuracies; improvement of some proofs and figures; added references; modification of the title; the paper is long but more than half of it is composed of proofs and references: it is sufficient to look at pages 5, 7--11 in order to understand the algorith

    Higher-order Voronoi diagrams of polygonal objects

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    Higher-order Voronoi diagrams are fundamental geometric structures which encode the k-nearest neighbor information. Thus, they aid in computations that require proximity information beyond the nearest neighbor. They are related to various favorite structures in computational geometry and are a fascinating combinatorial problem to study. While higher-order Voronoi diagrams of points have been studied a lot, they have not been considered for other types of sites. Points lack dimensionality which makes them unable to represent various real-life instances. Points are the simplest kind of geometric object and therefore higher- order Voronoi diagrams of points can be considered as the corner case of all higher-order Voronoi diagrams. The goal of this dissertation is to move away from the corner and bring the higher-order Voronoi diagram to more general geometric instances. We focus on certain polygonal objects as they provide flexibility and are able to represent real-life instances. Before this dissertation, higher-order Voronoi diagrams of polygonal objects had been studied only for the nearest neighbor and farthest Voronoi diagrams. In this dissertation we investigate structural and combinatorial properties and discover that the dimensionality of geometric objects manifests itself in numerous ways which do not exist in the case of points. We prove that the structural complexity of the order-k Voronoi diagram of non-crossing line segments is O(k(n-k)), as in the case of points. We study disjoint line segments, intersecting line segments, line segments forming a planar straight-line graph and extend the results to the Lp metric, 1<=p<=infty. We also establish the connection between two mathematical abstractions: abstract Voronoi diagrams and the Clarkson-Shor framework. We design several construction algorithms that cover the case of non-point sites. While computational geometry provides several approaches to study the structural complexity that give tight realizable bounds, developing an effective construction algorithm is still a challenging problem even for points. Most of the construction algorithms are designed to work with points as they utilize their simplicity and relations with data-structures that work specifically for points. We extend the iterative and the sweepline approaches that are quite efficient in constructing all order-i Voronoi diagrams, for i<=k and we also give three randomized construction algorithms for abstract higher-order Voronoi diagrams that deal specifically with the construction of the order-k Voronoi diagrams

    On some geometric optimization problems.

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    An optimization problem is a computational problem in which the objective is to find the best of all possible solutions. A geometric optimization problem is an optimization problem induced by a collection of geometric objects. In this thesis we study two interesting geometric optimization problems. One is the all-farthest-segments problem in which given n points in the plane, we have to report for each point the segment determined by two other points that is farthest from it. The principal motive for studying this problem was to investigate if this problem could be solved with a worst-case time-complexity that is of lower order than O(n 2), which is the time taken by the solution of Duffy et al. (13) for the all-closest version of the same problem. If h be the number of points on the convex hull of the point set, we show how to do this in O(nh + n log n) time. Our solution to this problem has also triggered off research into the hitherto unexplored problem of determining the farthest-segment Voronoi Diagram of a given set of n line segments in the plane, leading to an O(n log n) time solution for the all-farthest-segments problem (12). For the second problem, we have revisited the problem of computing an area-optimal convex polygon stabbing a set of parallel line segments studied earlier by Kumar et al. (30). The primary motive behind this was to inquire if the line of attack used for the parallel-segments version can be extended to the case where the line segments are of arbitrary orientation. We have provided a correctness proof of the algorithm, which was lacking in the above-cited version. Implementation of geometric algorithms are of great help in visualizing the algorithms, we have implemented both the algorithms and trial versions are available at www.davinci.newcs.uwindsor.ca/ ∼asishm.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2006 .C438. Source: Masters Abstracts International, Volume: 45-01, page: 0349. Thesis (M.Sc.)--University of Windsor (Canada), 2006

    On the hausdorff and other cluster Voronoi diagrams

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    The Voronoi diagram is a fundamental geometric structure that encodes proximity information. Given a set of geometric objects, called sites, their Voronoi diagram is a subdivision of the underlying space into maximal regions, such that all points within one region have the same nearest site. Problems in diverse application domains (such as VLSI CAD, robotics, facility location, etc.) demand various generalizations of this simple concept. While many generalized Voronoi diagrams have been well studied, many others still have unsettled questions. An example of the latter are cluster Voronoi diagrams, whose sites are sets (clusters) of objects rather than individual objects. In this dissertation we study certain cluster Voronoi diagrams from the perspective of their construction algorithms and algorithmic applications. Our main focus is the Hausdorff Voronoi diagram; we also study the farthest-segment Voronoi diagram, as well as certain special cases of the farthest-color Voronoi diagram. We establish a connection between cluster Voronoi diagrams and the stabbing circle problem for segments in the plane. Our results are as follows. (1) We investigate the randomized incremental construction of the Hausdorff Voronoi diagram. We consider separately the case of non-crossing clusters, when the combinatorial complexity of the diagram is O(n) where n is the total number of points in all clusters. For this case, we present two construction algorithms that require O(n log2 n) expected time. For the general case of arbitrary clusters, we present an algorithm that requires O((m + n log n) log n) expected time and O(m + n log n) expected space, where m is a parameter reflecting the number of crossings between clusters' convex hulls. (2) We present an O(n) time algorithm to construct the farthest-segment Voronoi diagram of n segments, after the sequence of its faces at infinity is known. This augments the well-known linear-time framework for Voronoi diagram of points in convex position, with the ability to handle disconnected Voronoi regions. (3) We establish a connection between the cluster Voronoi diagrams (the Hausdorff and the farthest-color Voronoi diagram) and the stabbing circle problem. This implies a new method to solve the latter problem. Our method results in a near-optimal O(n log2 n) time algorithm for a set of n parallel segments, and in an optimal O(n log n) time algorithm for a set of n segments satisfying some other special conditions. (4) We study the farthest-color Voronoi diagram in special cases considered by the stabbing circle problem. We prove O(n) bound for its combinatorial complexity and present an O(nlogn) time algorithm to construct it

    Vorosweep: a fast generalized crystal growing Voronoi diagram generation algorithm

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    We propose a new algorithm for generating quickly approximate generalized Voronoi diagrams of point sites associated to arbitrary convex distance metric in the Euclidian plane. This algorithm produces connected cells by emulating the growth of crystals starting at the point sites, in order to reduce the complexity of the diagram. The main practical contribution is the Vorosweep package which is the reference implementation of the algorithm. Experimental results and benchmarks are given to demonstrate the versatility of this approach.WIST 3 grant 1017074 DOMHEX (Dominant Hexahedral Mesh Generation

    Novel approaches for constructing persistent Delaunay triangulations by applying different equations and different methods

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    “Delaunay triangulation and data structures are an essential field of study and research in computer science, for this reason, the correct choices, and an adequate design are essential for the development of algorithms for the efficient storage and/or retrieval of information. However, most structures are usually ephemeral, which means keeping all versions, in different copies, of the same data structure is expensive. The problem arises of developing data structures that are capable of maintaining different versions of themselves, minimizing the cost of memory, and keeping the performance of operations as close as possible to the original structure. Therefore, this research aims to aims to examine the feasibility concepts of Spatio-temporal structures such as persistence, to design a Delaunay triangulation algorithm so that it is possible to make queries and modifications at a certain time t, minimizing spatial and temporal complexity. Four new persistent data structures for Delaunay triangulation (Bowyer-Watson, Walk, Hybrid, and Graph) were proposed and developed. The results of using random images and vertex databases with different data (DAG and CGAL), proved that the data structure in its partial version is better than the other data structures that do not have persistence. Also, the full version data structures show an advance in the state of the technique. All the results will allow the algorithms to minimize the cost of memory”--Abstract, page iii
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