1,371,633 research outputs found

    Distributed Individual-Based Environmental Simulation

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    This paper describes the development and construction of a distributed model allowing the simulation of a large population. Particular attention will be paid to allowing the modelling of an individual's behaviour, communication and interaction with a shared environment. Individual based modelling is not a new concept, nor is the idea of distributed simulations, the system detailed here offers a means of combining these two paradigms into one large-scale modelling environment. A key concept in this system is that each individual being modelled is implemented as a separate process. This atomisation of the model allows the simulation a greater flexibility, individuals can be rapidly developed and the simulation can be spread over a wide number of machines of varying architectures. In an attempt to produce a flexible, extensible, individual based model of a large number of individual subjects the client-server paradigm has been employed. Combining the individual-based modelling techniques with a client-server network architecture has been found to be quite straightforward with the added bonus of having communication between individuals included for free. The idea of considering the problem as one of interaction between an individual and the environment means that the problems normally associated with distributed simulations, those of continuity of world-views for different clients and of communication between clients, are easily solved. Although this system has been developed originally to allow simulations of the Mountain Gorilla (Gorilla Gorilla Beringe) population, the modelling methods employed have meant that almost any entity can be simulated with very little change to the basic simulation processes

    Developing interest management techniques in distributed interactive simulation using Java

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    Bandwidth consumption in distributed real time simulation, or networked real time simulation, is a major problem as the number of participants and the sophistication of joint simulation exercises grow in size. The paper briefly reviews distributed real time simulation and bandwidth reduction techniques and introduces the Generic Runtime Infrastructure for Distributed Simulation (GRIDS) as a research architecture for studying such problems. GRIDS uses Java abstract classes to promote distributed services called thin agents, a novel approach to implementing distributed simulation services, such as user defined bandwidth reduction mechanisms, and to distributing the executable code across the simulation. Thin agents offer the advantages of traditional agents without the overhead imposed by mobility or continuous state, which are unnecessary in this context. We present our implementation and some predicted results from message reduction studies using thin agent

    Facilitating the analysis of a UK national blood service supply chain using distributed simulation

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    In an attempt to investigate blood unit ordering policies, researchers have created a discrete-event model of the UK National Blood Service (NBS) supply chain in the Southampton area of the UK. The model has been created using Simul8, a commercial-off-the-shelf discrete-event simulation package (CSP). However, as more hospitals were added to the model, it was discovered that the length of time needed to perform a single simulation severely increased. It has been claimed that distributed simulation, a technique that uses the resources of many computers to execute a simulation model, can reduce simulation runtime. Further, an emerging standardized approach exists that supports distributed simulation with CSPs. These CSP Interoperability (CSPI) standards are compatible with the IEEE 1516 standard The High Level Architecture, the defacto interoperability standard for distributed simulation. To investigate if distributed simulation can reduce the execution time of NBS supply chain simulation, this paper presents experiences of creating a distributed version of the CSP Simul8 according to the CSPI/HLA standards. It shows that the distributed version of the simulation does indeed run faster when the model reaches a certain size. Further, we argue that understanding the relationship of model features is key to performance. This is illustrated by experimentation with two different protocols implementations (using Time Advance Request (TAR) and Next Event Request (NER)). Our contribution is therefore the demonstration that distributed simulation is a useful technique in the timely execution of supply chains of this type and that careful analysis of model features can further increase performance

    Investigating distributed simulation at the Ford motor company

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    Engine production is a complex process that requires the manufacturing and assembly of a wide variety of components to create a varied product mix. Simulation plays a key role in the planning process of a new production line to determine if it can meet expected demand. However, these simulations can be very time consuming and can often take up to a day to execute a single run. This paper investigates how distributed simulation based on the IEEE 1516 High Level Architecture and the emerging standard COTS Simulation Package Interoperability Product Development Group (CSPI-PDG) Type I Interoperability Reference Model could be used to reduce the time taken for a single simulation run. CSP interoperability and the problem of integrating CSPs with HLA software (the runtime infrastructure) are presented. New prototype benchmarking software, the COTS Simulation Package Emulator (CSPE), which is being developed to investigate distributed simulation problems, is discussed. The paper then develops a case study of how this was used to investigate the feasibility of using distributed simulation at Ford. The paper discusses results obtained from this case study and suggests that distributed simulation could indeed be beneficial to Ford

    Simulating Distributed Systems

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    The simulation framework developed within the "Models of Networked Analysis at Regional Centers" (MONARC) project as a design and optimization tool for large scale distributed systems is presented. The goals are to provide a realistic simulation of distributed computing systems, customized for specific physics data processing tasks and to offer a flexible and dynamic environment to evaluate the performance of a range of possible distributed computing architectures. A detailed simulation of a large system, the CMS High Level Trigger (HLT) production farm, is also presented

    An analysis of internal/external event ordering strategies for COTS distributed simulation

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    Distributed simulation is a technique that is used to link together several models so that they can work together (or interoperate) as a single model. The High Level Architecture (HLA) (IEEE 1516.2000) is the de facto standard that defines the technology for this interoperation. The creation of a distributed simulation of models developed in COTS Simulation Packages (CSPs) is of interest. The motivation is to attempt to reduce lead times of simulation projects by reusing models that have already been developed. This paper discusses one of the issues involved in distributed simulation with CSPs. This is the issue of synchronising data sent between models with the simulation of a model by a CSP, the so-called external/internal event ordering problem. The motivation is that the particular algorithm employed can represent a significant overhead on performance

    A comparison of CMB- and HLA-based approaches to type I interoperability reference model problems for COTS-based distributed simulation

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    Commercial-off-the-shelf (COTS) simulation packages (CSPs) are software used by many simulation modellers to build and experiment with models of various systems in domains such as manufacturing, health, logistics and commerce. COTS distributed simulation deals with the interoperation of CSPs and their models. Such interoperability has been classified into six interoperability reference models. As part of an on-going standardisation effort, this paper introduces the COTS Simulation Package Emulator, a proposed benchmark that can be used to investigate Type I interoperability problems in COTS distributed simulation. To demonstrate its use, two approaches to this form of interoperability are discussed, an implementation of the CMB conservative algorithm, an example of a so-called “light” approach, and an implementation of the HLA TAR algorithm, an example of a so-called “heavy” approach. Results from experimentation over four federation topologies are presented and it is shown the HLA approach out performs the CMB approach in almost all cases. The paper concludes that the CSPE benchmark is a valid basis from which the most efficient approach to Type I interoperability problems for COTS distributed simulation can be discovered

    Distributed supply chain simulation in GRIDS

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    Amongst the majority of work done in supply chain simulation, papers have emerged that examine the area of model distribution. The executions of simulations on distributed hosts as a coupled model require both coordination and facilitating infrastructure. A distributed environment, the Generic Runtime Infrastructure for Distributed Simulation (GRIDS) is suggested to provide the bonding requirements for such a model. The advantages of transparently connecting the distributed components of a supply chain simulation allow the construction of a conceptual simulation while releasing the modeler from the complexities of the underlying network. The infrastructure presented demonstrates scalability without losing flexibility for future extensions based on open industry standard
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