15,536 research outputs found

    Designing a multi-hop regular virtual topology for ultrafast optical packet switching : node placement optimisation and/or dilation minimisation?

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    This paper studies the design of multi-hop regular virtual topologies to facilitate optical packet switching in networks with arbitrary physical topologies. The inputs to the virtual topology design problem are the physical topology, the traffic matrix and the regular topology. In this paper, this problem is tackled directly and also by decomposition into two sub-problems. The first sub-problem, dilation minimisation, uses only the physical topology and the virtual topology as optimisation inputs. The second sub-problem considers the traffic matrix and virtual topology as optimisation inputs. The solutions of these two sub-problems are compared with each other and against the results obtained when the global problem is optimised (using all three possible input parameters) for a variety of traffic scenarios. This gives insight into the key question of whether the physical topology or the traffic matrix is the more important parameter when designing a regular virtual topology for optical packet switching. Regardless of the approach taken the problem is intractable and hence heuristics must be used to find (near) optimal solutions in reasonable time. Five different optimisation heuristics, using different artificial intelligence techniques, are employed in this paper. The results obtained by the heuristics for the three alternative design approaches are compared under a variety of traffic scenarios. An important conclusion of this paper is that the traffic matrix plays a less significant role than is conventionally assumed, and only a marginal penalty is incurred by disregarding it in several of the traffic cases considered

    Virtual lines, a deadlock free and real-time routing mechanism for ATM networks

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    In this paper we present a routing mechanism and buffer allocation mechanism for an ATM switching fabric. Since the fabric will be used to transfer multimedia traffic it should provide a guaranteed throughput and a bounded latency. We focus on the design of a suitable routing mechanism that is capable to fulfil these requirements and is free of deadlocks. We will describe two basic concepts that can be used to implement deadlock free routing. Routing of messages is closely related to buffering. We have organized the buffers into parallel fifos, each representing a virtual line. In this way we not only have solved the problem of Head Of Line blocking, but we can also give real-time guarantees. We will show that for local high-speed networks it is more advantageous to have a proper flow control than to have large buffers. Although the virtual line concept can have a low buffer utilization, the transfer efficiency can be higher. The virtual lines concept allows adaptive routing. The total throughput of the network can be improved by using alternative routes. Adaptive routing is attractive in networks where alternative routes are not much longer than the initial route(s). The network of the switching fabric is built up from switching elements interconnected in a Kautz topology

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Worst-case end-to-end delays evaluation for SpaceWire networks

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    SpaceWire is a standard for on-board satellite networks chosen by the ESA as the basis for multiplexing payload and control traffic on future data-handling architectures. However, network designers need tools to ensure that the network is able to deliver critical messages on time. Current research fails to address this needs for SpaceWire networks. On one hand, many papers only seek to determine probabilistic results for end-to-end delays on Wormhole networks like SpaceWire. This does not provide sufficient guarantee for critical traffic. On the other hand, a few papers give methods to determine maximum latencies on wormhole networks that, unlike SpaceWire, have dedicated real-time mechanisms built-in. Thus, in this paper, we propose an appropriate method to compute an upper-bound on the worst-case end-to-end delay of a packet in a SpaceWire network
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