1,982 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Self-stabilizing cluster routing in Manet using link-cluster architecture

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    We design a self-stabilizing cluster routing algorithm based on the link-cluster architecture of wireless ad hoc networks. The network is divided into clusters. Each cluster has a single special node, called a clusterhead that contains the routing information about inter and intra-cluster communication. A cluster is comprised of all nodes that choose the corresponding clusterhead as their leader. The algorithm consists of two main tasks. First, the set of special nodes (clusterheads) is elected such that it models the link-cluster architecture: any node belongs to a single cluster, it is within two hops of the clusterhead, it knows the direct neighbor on the shortest path towards the clusterhead, and there exist no two adjacent clusterheads. Second, the routing tables are maintained by the clusterheads to store information about nodes both within and outside the cluster. There are two advantages of maintaining routing tables only in the clusterheads. First, as no two neighboring nodes are clusterheads (as per the link-cluster architecture), there is no need to check the consistency of the routing tables. Second, since all other nodes have significantly less work (they only forward messages), they use much less power than the clusterheads. Therefore, if a clusterhead runs out of power, a neighboring node (that is not a clusterhead) can accept the role of a clusterhead. (Abstract shortened by UMI.)

    Deploying rural community wireless mesh networks

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    Inadequate Internet access is widening the digital divide between town and countryside, degrading both social communication and business advancements in rural areas. Wireless mesh networking can provide an excellent framework for delivering broadband services to such areas. With this in mind, Lancaster University deployed a WMN in the rural village of Wray over a three-year period, providing the community with Internet service that exceeds many urban offerings. The project gave researchers a real-world testbed for exploring the technical and social issues entailed in deploying WMNs in the heart of a small community

    Bandwidth and Energy Consumption Tradeoff for IEEE 802.15.4 in Multihop Topologies

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    IEEE 802.15.4, Multi-hop,ZigBee,WSNwe analyze IEEE 802.15.4 mechanisms including node organization, MAC mechanisms, energy conservation, topology construction and node association. We detail how we should modify IEEE 802.15.4 to cope efficiently with multihop topologies, scheduling the transmissions. We quantify the impact of the cluster-tree algorithm on the network performances. We expose how the overall throughput can be improved with a novel cluster-tree construction algorithm defined formally as a Mixed Integer Linear Programming formulation. We quantify the impact of each parameter on the performances of IEEE 802.15.4. In particular, we present a self-configuration algorithm to dynamically adjust the Backoff Exponent so that the protocol always operates in optimal conditions

    Performance and energy efficiency in wireless self-organized networks

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    Performance of TCP/UDP under Ad Hoc IEEE802.11

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    TCP is the De facto standard for connection oriented transport layer protocol, while UDP is the De facto standard for transport layer protocol, which is used with real time traffic for audio and video. Although there have been many attempts to measure and analyze the performance of the TCP protocol in wireless networks, very few research was done on the UDP or the interaction between TCP and UDP traffic over the wireless link. In this paper, we tudy the performance of TCP and UDP over IEEE802.11 ad hoc network. We used two topologies, a string and a mesh topology. Our work indicates that IEEE802.11 as a ad-hoc network is not very suitable for bulk transfer using TCP. It also indicates that it is much better for real-time audio. Although one has to be careful here since real-time audio does require much less bandwidth than the wireless link bandwidth. Careful and detailed studies are needed to further clarify that issue.Comment: 9 pages, 5 figures, ICT 2003 (10th International Conference on Telecommunication

    Channel Allocation in An Overlaid Mesh Network

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    In spite of recent advancement of Wireless Mesh Technology, a lot of research challenges remained to be solved to extract the full capacity of this modern technology. As 802.11a/b/g standards make available the use of multi radio multi channel in a wireless node, a lot of research activities are going on to efficiently allocate the channel of a Mesh Network to boost its overall performances. In this research, the prospect of dividing the total network area into two non-overlapping channels of a given Mesh Network is investigated and analyzed numerically. It is found that the throughput is doubled as well as the fairness improves considerably if we deploy two channels instead of single channel backbone. An extensive simulation study has been carried out to find the optimum coverage area between two channels. The study shows that at a particular point of allocation, the network gives the optimum response.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format
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