20 research outputs found

    Shortest Path and Distance Queries on Road Networks: An Experimental Evaluation

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    Computing the shortest path between two given locations in a road network is an important problem that finds applications in various map services and commercial navigation products. The state-of-the-art solutions for the problem can be divided into two categories: spatial-coherence-based methods and vertex-importance-based approaches. The two categories of techniques, however, have not been compared systematically under the same experimental framework, as they were developed from two independent lines of research that do not refer to each other. This renders it difficult for a practitioner to decide which technique should be adopted for a specific application. Furthermore, the experimental evaluation of the existing techniques, as presented in previous work, falls short in several aspects. Some methods were tested only on small road networks with up to one hundred thousand vertices; some approaches were evaluated using distance queries (instead of shortest path queries), namely, queries that ask only for the length of the shortest path; a state-of-the-art technique was examined based on a faulty implementation that led to incorrect query results. To address the above issues, this paper presents a comprehensive comparison of the most advanced spatial-coherence-based and vertex-importance-based approaches. Using a variety of real road networks with up to twenty million vertices, we evaluated each technique in terms of its preprocessing time, space consumption, and query efficiency (for both shortest path and distance queries). Our experimental results reveal the characteristics of different techniques, based on which we provide guidelines on selecting appropriate methods for various scenarios.Comment: VLDB201

    A Bio-Inspired Algorithm for Searching Relationships in Social Networks

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    Proceedings of: Third International Conference on Computational Aspects of Social Networks (CASoN).Took place 2011, October,19-21 , in Salamanca (Sapin).The event Web site is http://www.mirlabs.net/cason11/Nowadays the Social Networks are experiencing a growing importance. The reason of this is that they enable the information exchange among people, meeting people in the same field of work or establishing collaborations with other research groups. In order to manage social networks and to find people inside them, they are usually represented as graphs with persons as nodes and relationships between them as edges. Once this is done, establishing contact with anyone involves searching the chain of people to reach him/her, that is, the search of the path inside the graph which joins two nodes. In this paper, a new algorithm based on nature is proposed to realize this search: SoS-ACO (Sense of Smell - Ant Colony Optimization). This algorithm improves the classical ACO algorithm when it is applied in huge graphs.This study was funded through a competitive grant awarded by the Spanish Ministry of Education and Science for the THUBAN Project (TIN2008-02711) and through MA2VICMR consortium (S2009/TIC-1542, http://www.mavir.net), a network of excellence funded by the Madrid Regional Government.Publicad

    Extracting Multi-objective Multigraph Features for the Shortest Path Cost Prediction: Statistics-based or Learning-based?

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    Efficient airport airside ground movement (AAGM) is key to successful operations of urban air mobility. Recent studies have introduced the use of multi-objective multigraphs (MOMGs) as the conceptual prototype to formulate AAGM. Swift calculation of the shortest path costs is crucial for the algorithmic heuristic search on MOMGs, however, previous work chiefly focused on single-objective simple graphs (SOSGs), treated cost enquires as search problems, and failed to keep a low level of computational time and storage complexity. This paper concentrates on the conceptual prototype MOMG, and investigates its node feature extraction, which lays the foundation for efficient prediction of shortest path costs. Two extraction methods are implemented and compared: a statistics-based method that summarises 22 node physical patterns from graph theory principles, and a learning-based method that employs node embedding technique to encode graph structures into a discriminative vector space. The former method can effectively evaluate the node physical patterns and reveals their individual importance for distance prediction, while the latter provides novel practices on processing multigraphs for node embedding algorithms that can merely handle SOSGs. Three regression models are applied to predict the shortest path costs to demonstrate the performance of each. Our experiments on randomly generated benchmark MOMGs show that (i) the statistics-based method underperforms on characterising small distance values due to severe overestimation, (ii) a subset of essential physical patterns can achieve comparable or slightly better prediction accuracy than that based on a complete set of patterns, and (iii) the learning-based method consistently outperforms the statistics-based method, while maintaining a competitive level of computational complexity

    Extracting Multi-objective Multigraph Features for the Shortest Path Cost Prediction: Statistics-based or Learning-based?

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    Efficient airport airside ground movement (AAGM) is key to successful operations of urban air mobility. Recent studies have introduced the use of multi-objective multigraphs (MOMGs) as the conceptual prototype to formulate AAGM. Swift calculation of the shortest path costs is crucial for the algorithmic heuristic search on MOMGs, however, previous work chiefly focused on single-objective simple graphs (SOSGs), treated cost enquires as search problems, and failed to keep a low level of computational time and storage complexity. This paper concentrates on the conceptual prototype MOMG, and investigates its node feature extraction, which lays the foundation for efficient prediction of shortest path costs. Two extraction methods are implemented and compared: a statistics-based method that summarises 22 node physical patterns from graph theory principles, and a learning-based method that employs node embedding technique to encode graph structures into a discriminative vector space. The former method can effectively evaluate the node physical patterns and reveals their individual importance for distance prediction, while the latter provides novel practices on processing multigraphs for node embedding algorithms that can merely handle SOSGs. Three regression models are applied to predict the shortest path costs to demonstrate the performance of each. Our experiments on randomly generated benchmark MOMGs show that (i) the statistics-based method underperforms on characterising small distance values due to severe overestimation, (ii) a subset of essential physical patterns can achieve comparable or slightly better prediction accuracy than that based on a complete set of patterns, and (iii) the learning-based method consistently outperforms the statistics-based method, while maintaining a competitive level of computational complexity

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Efficient Distance-based Query Processing in Spatial Networks

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    Discovering historic traffic-tolerant paths in road networks

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    Ministry of Education, Singapore under its Academic Research Funding Tier
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