476 research outputs found

    Discriminative and Adaptive Imitation in Uni-Manual and Bi-Manual Tasks

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    This paper addresses the problems of what to imitate and how to imitate in simple uni- and bi-manual manipulatory tasks. To solve the what to imitate issue, we use a probabilistic method, based on Hidden Markov Models, for extracting the relative importance of reproducing either the gesture or the specific hand path in a given task. This allows us to determine a metric of imitation performance. To solve the how to imitate issue, we compute the trajectory that optimizes the metric, given a set of robot's body constraints. We validate the methods in a series of experiments, where a human demonstrator teaches through kinesthetic a humanoid robot how to manipulate simple objects

    A nonparametric Bayesian approach toward robot learning by demonstration

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    In the past years, many authors have considered application of machine learning methodologies to effect robot learning by demonstration. Gaussian mixture regression (GMR) is one of the most successful methodologies used for this purpose. A major limitation of GMR models concerns automatic selection of the proper number of model states, i.e., the number of model component densities. Existing methods, including likelihood- or entropy-based criteria, usually tend to yield noisy model size estimates while imposing heavy computational requirements. Recently, Dirichlet process (infinite) mixture models have emerged in the cornerstone of nonparametric Bayesian statistics as promising candidates for clustering applications where the number of clusters is unknown a priori. Under this motivation, to resolve the aforementioned issues of GMR-based methods for robot learning by demonstration, in this paper we introduce a nonparametric Bayesian formulation for the GMR model, the Dirichlet process GMR model. We derive an efficient variational Bayesian inference algorithm for the proposed model, and we experimentally investigate its efficacy as a robot learning by demonstration methodology, considering a number of demanding robot learning by demonstration scenarios

    Human motion database with a binary tree and node transition graphs

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    Abstract ā€” Database of human motion has been widely used for recognizing human motion and synthesizing humanoid motions. In this paper, we propose a data structure for storing and extracting human motion data and demonstrate that the database can be applied to the recognition and motion synthesis problems in robotics. We develop an efficient method for building a binary tree data structure from a set of continuous, multi-dimensional motion clips. Each node of the tree represents a statistical distribution of a set of human figure states extracted from the motion clips. We also identify the valid transitions among the nodes and construct node transition graphs. Similar states in different clips may be grouped into a single node, thereby allowing transitions between different behaviors. Using databases constructed from real human motion data, we demonstrate that the proposed data structure can be used for human motion recognition, state estimation and prediction, and robot motion planning. I

    Concept Discovery for Fast Adapatation

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    The advances in deep learning have enabled machine learning methods to outperform human beings in various areas, but it remains a great challenge for a well-trained model to quickly adapt to a new task. One promising solution to realize this goal is through meta-learning, also known as learning to learn, which has achieved promising results in few-shot learning. However, current approaches are still enormously different from human beings' learning process, especially in the ability to extract structural and transferable knowledge. This drawback makes current meta-learning frameworks non-interpretable and hard to extend to more complex tasks. We tackle this problem by introducing concept discovery to the few-shot learning problem, where we achieve more effective adaptation by meta-learning the structure among the data features, leading to a composite representation of the data. Our proposed method Concept-Based Model-Agnostic Meta-Learning (COMAML) has been shown to achieve consistent improvements in the structured data for both synthesized datasets and real-world datasets.Comment: SDM2

    Embodied Gesture Processing: Motor-Based Integration of Perception and Action in Social Artificial Agents

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    A close coupling of perception and action processes is assumed to play an important role in basic capabilities of social interaction, such as guiding attention and observation of othersā€™ behavior, coordinating the form and functions of behavior, or grounding the understanding of othersā€™ behavior in oneā€™s own experiences. In the attempt to endow artificial embodied agents with similar abilities, we present a probabilistic model for the integration of perception and generation of hand-arm gestures via a hierarchy of shared motor representations, allowing for combined bottom-up and top-down processing. Results from human-agent interactions are reported demonstrating the modelā€™s performance in learning, observation, imitation, and generation of gestures

    IntelligentAutonomous SystemsLearningSequential SkillsforRobot Manipulation Tasks

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