4 research outputs found

    Real-time estimation of horizontal gaze angle by saccade integration using in-ear electrooculography

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    The manuscript proposes and evaluates a real-time algorithm for estimating eye gaze angle based solely on single-channel electrooculography (EOG), which can be obtained directly from the ear canal using conductive ear moulds. In contrast to conventional high-pass filtering, we used an algorithm that calculates absolute eye gaze angle via statistical analysis of detected saccades. The estimated eye positions of the new algorithm were still noisy. However, the performance in terms of Pearson product-moment correlation coefficients was significantly better than the conventional approach in some instances. The results suggest that in-ear EOG signals captured with conductive ear moulds could serve as a basis for lightweight and portable horizontal eye gaze angle estimation suitable for a broad range of applications. For instance, for hearing aids to steer the directivity of microphones in the direction of the user’s eye gaze

    EOG-Based Human–Computer Interface: 2000–2020 Review

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    Electro-oculography (EOG)-based brain-computer interface (BCI) is a relevant technology influencing physical medicine, daily life, gaming and even the aeronautics field. EOG-based BCI systems record activity related to users' intention, perception and motor decisions. It converts the bio-physiological signals into commands for external hardware, and it executes the operation expected by the user through the output device. EOG signal is used for identifying and classifying eye movements through active or passive interaction. Both types of interaction have the potential for controlling the output device by performing the user's communication with the environment. In the aeronautical field, investigations of EOG-BCI systems are being explored as a relevant tool to replace the manual command and as a communicative tool dedicated to accelerating the user's intention. This paper reviews the last two decades of EOG-based BCI studies and provides a structured design space with a large set of representative papers. Our purpose is to introduce the existing BCI systems based on EOG signals and to inspire the design of new ones. First, we highlight the basic components of EOG-based BCI studies, including EOG signal acquisition, EOG device particularity, extracted features, translation algorithms, and interaction commands. Second, we provide an overview of EOG-based BCI applications in the real and virtual environment along with the aeronautical application. We conclude with a discussion of the actual limits of EOG devices regarding existing systems. Finally, we provide suggestions to gain insight for future design inquiries

    Evaluating the user experience of an augmented reality application using gaze tracking and retrospective think-aloud

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    Gaze tracking has previously been used to evaluate usability, but research using gaze tracking to evaluate user experience has not been conducted or is very limited. The objective of the thesis is to examine the possibility of using gaze tracking in user experience evaluation and providing results comparable with other forms of user experience evaluations. A convenience sample of ten participants took part in an experiment to evaluate the user experience of an augmented reality application. Gaze tracking was used as a cue to help participants recall their user experience in a retrospective think-aloud. Participants also filled in a user experience questionnaire and were interviewed about their experience of using the application. The results of the experiment suggest that gaze tracking can be used in measuring user experience when combined with the retrospective think-aloud method. The quotes generated can be used to establish which features or qualities of the application affected the user experience of participants. The method establishes a basis for further research for using gaze tracking to evaluate user experience
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