4,544 research outputs found

    Fuzzy spectral and spatial feature integration for classification of nonferrous materials in hyperspectral data

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    Hyperspectral data allows the construction of more elaborate models to sample the properties of the nonferrous materials than the standard RGB color representation. In this paper, the nonferrous waste materials are studied as they cannot be sorted by classical procedures due to their color, weight and shape similarities. The experimental results presented in this paper reveal that factors such as the various levels of oxidization of the waste materials and the slight differences in their chemical composition preclude the use of the spectral features in a simplistic manner for robust material classification. To address these problems, the proposed FUSSER (fuzzy spectral and spatial classifier) algorithm detailed in this paper merges the spectral and spatial features to obtain a combined feature vector that is able to better sample the properties of the nonferrous materials than the single pixel spectral features when applied to the construction of multivariate Gaussian distributions. This approach allows the implementation of statistical region merging techniques in order to increase the performance of the classification process. To achieve an efficient implementation, the dimensionality of the hyperspectral data is reduced by constructing bio-inspired spectral fuzzy sets that minimize the amount of redundant information contained in adjacent hyperspectral bands. The experimental results indicate that the proposed algorithm increased the overall classification rate from 44% using RGB data up to 98% when the spectral-spatial features are used for nonferrous material classification

    Perceptual Fidelity for Digital Color Imagery

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    The problem of measuring the fidelity of digital color images in a manner that corresponds to human perceptual assessments is addressed. Experiments are performed to validate human visual system (HVS) models, which provide access to a \u27perceptual space\u27 in which visual distortions may be measured, and then a model is proposed for assessing the perceptual fidelity of digital color image. Color Mach bands are produced in the first experiment, demonstrating that, as in the brightness channel, low spatial frequency attenuation occurs in the chromatic channels of the HVS. In the second experiment, a correlation between the chromatic channels of the HVS model and color discrimination axes of color blind observers is demonstrated. Removing variation from one of the chromatic channels of a natural image produces a color-distorted image which the color blind subjects cannot distinguish from the original. Removing variation from the other chromatic channel produces an image that appears colorful to normally-sighted observers, but monochrome to the color blind observers. The third experiment shows that a Gabor filter-based HVS model produces illusory contours in several illusory contour stimuli. These results provide a unique validation of multiple-channel HVS models which process the image in multiple spatial frequency bands that are tuned to match measured sensitivities of neurons in the primary visual cortex of cats and monkeys. Finally, the multiple-channel processing used in the illusory contour experiment is combined with the color vision model from the first two experiments to produce a multiple-channel, color HVS model for measuring perceptual fidelity of color images. A demonstration of the model shows that the structure of the new model is correct. However, inaccurate parameter values for the multiple-channel processing of the chromatic channels cause over-prediction of visible differences in these channels

    Digital picture processing and psychophysics: a study of brightness perception

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    technical reportA computer driven display system was used to study brightness contrast phenomena, in a project motivated by research in digital picture processing. The modeling approach was that of Stockham and Davidson: the visual system is modeled as the cascade of a linear system (eye optics) and a multiplicative homomorphic system?that is, a logarithmic transformation (retinal receptors), followed by a linear system (neural interaction). In order to test the linearity of neural interaction, smooth stimulus patterns were utilized, containing only a few sinusoidal components within the low frequency band, and exhibiting classical brightness contrast effects (Mach bands, simultaneous brightness contrast, Hermann grid effect). Data were collected from brightness matching experiments with these smooth patterns. The data were verified in preliminary experiments on similar patterns digitally processed by the inverse of the model, in order to obtain cancellation of the brightness contrast effects. The experimental results showed to be in agreement with Davidson's data, obtained by a fundamentally different method. This new experimental approach indicated that the hypothesis of linearity of neural interaction is justified for smooth patterns. Further studies suggested that intensity edges and contours cause strong departure from linearity. Some steps were also taken toward extending the homomorphic model for color contrast phenomena. Conclusions are drawn about the implications of these experiments in the fields of computer image processing and visual psychophysics. The advantages of computer techniques in visual experiments are presented; the applications of the homomorphic model of brightness perception to digital picture processing are reviewed, and the implications of the experimental findings are discussed

    Looking through the eyes of the painter: from visual perception to non-photorealistic rendering

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    In this paper we present a brief overview of the processing in the primary visual cortex, the multi-scale line/edge and keypoint representations, and a model of brightness perception. This model, which is being extended from 1D to 2D, is based on a symbolic line and edge interpretation: lines are represented by scaled Gaussians and edges by scaled, Gaussian-windowed error functions. We show that this model, in combination with standard techniques from graphics, provides a very fertile basis for non-photorealistic image rendering

    Research and Technology

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    Langley Research Center is engaged in the basic an applied research necessary for the advancement of aeronautics and space flight, generating advanced concepts for the accomplishment of related national goals, and provding research advice, technological support, and assistance to other NASA installations, other government agencies, and industry. Highlights of major accomplishments and applications are presented

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use

    Characteristics of flight simulator visual systems

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    The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality

    How to build a 2d and 3d aerial multispectral map?—all steps deeply explained

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    UIDB/04111/2020 PCIF/SSI/0102/2017 IF/00325/2015 UIDB/00066/2020The increased development of camera resolution, processing power, and aerial platforms helped to create more cost-efficient approaches to capture and generate point clouds to assist in scientific fields. The continuous development of methods to produce three-dimensional models based on two-dimensional images such as Structure from Motion (SfM) and Multi-View Stereopsis (MVS) allowed to improve the resolution of the produced models by a significant amount. By taking inspiration from the free and accessible workflow made available by OpenDroneMap, a detailed analysis of the processes is displayed in this paper. As of the writing of this paper, no literature was found that described in detail the necessary steps and processes that would allow the creation of digital models in two or three dimensions based on aerial images. With this, and based on the workflow of OpenDroneMap, a detailed study was performed. The digital model reconstruction process takes the initial aerial images obtained from the field survey and passes them through a series of stages. From each stage, a product is acquired and used for the following stage, for example, at the end of the initial stage a sparse reconstruction is produced, obtained by extracting features of the images and matching them, which is used in the following step, to increase its resolution. Additionally, from the analysis of the workflow, adaptations were made to the standard workflow in order to increase the compatibility of the developed system to different types of image sets. Particularly, adaptations focused on thermal imagery were made. Due to the low presence of strong features and therefore difficulty to match features across thermal images, a modification was implemented, so thermal models could be produced alongside the already implemented processes for multispectral and RGB image sets.publishersversionpublishe
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