48,458 research outputs found
How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy
As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development Goal 4 (SDG4). This issue has proven especially salient amid the COVID−19 pandemic lockdowns, which had obliged most schools to switch to online forms of teaching. This study, which utilizes a dataset of 1061 Vietnamese students taken from the United Nations Educational, Scientific, and Cultural Organization (UNESCO)’s “Digital Kids Asia Pacific (DKAP)” project, employs Bayesian statistics to explore the relationship between the students’ background and their digital abilities. Results show that economic status and parents’ level of education are positively correlated with digital literacy. Students from urban schools have only a slightly higher level of digital literacy than their rural counterparts, suggesting that school location may not be a defining explanatory element in the variation of digital literacy and resilience among Vietnamese students. Students’ digital literacy and, especially resilience, also have associations with their gender. Moreover, as students are digitally literate, they are more likely to be digitally resilient. Following SDG4, i.e., Quality Education, it is advisable for schools, and especially parents, to seriously invest in creating a safe, educational environment to enhance digital literacy among students
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Digital literacy in religious studies
This article considers the relevance of the concept of ‘digital literacy’ within the context of the discipline of religious studies in higher education and reflects on its potential impact on notions of ‘graduateness’. It contemplates how digital technology can be integrated most effectively in learning design and reflects on the skills students need to be equipped with to recognise the challenges and opportunities of digital technology and understand its impact and role within the study of religions
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“Why bother?” Learner perceptions of digital literacy skills development - learning design implications
Digital literacy skills are essential for today’s citizens. These skills are expected for everyday personal use, learning and effective performance at work. The UK’s Quality Assurance Agency for Higher Education (HE) and employers therefore require graduates to be able to demonstrate these skills. However, the cost of UK university education is rising substantially and cash- and time-poor learners must decide what to prioritise. In this context they may favour subject-specific learning rather than skills development. How therefore can we engage learners in developing their digital literacy? The UK’s Open University is a distance learning institution. Its Faculty of Health & Social Care (FH&SC) has evolved different approaches for digital literacy skills development using technology-enhanced learning, based on skills resources that are either generic (usable by any FH&SC module) or are context-dependent and module-specific. Our Evaluating Approaches to Developing Digital Literacy Skills (EADDLS) project is exploring learner experiences of digital literacy skills development to identify their needs and preferences, to inform how we can optimise learning designs to better engage and support learners. Furthermore, since skills activities are widely required across different programmes, there is keen interest in the pedagogical and resourcing implications of using generic activities, as opposed to module-specific activities that are more challenging to share and maintain. We therefore also explore the influence of design features such as generic or module-specific contexts. We gathered data from online questionnaires (n=298) and interviews (n=18) involving learners from three modules. Focusing on the qualitative interview data, we explore what learners value and why, including links between attitude, motivation, and preferred learning designs. We identify reasons for certain findings from our quantitative data, e.g. a preference for integrated, module-specific activities over separate, generic activities and suggest a framework for managing activity complexity based on familiarity with the skill and the context
Facing the Future: the Changing Shape of Academic Skills Support at Bournemouth University
This paper explores the potential impact of changes to higher education in England on student expectations, engagement, lifestyles and diversity, and outlines implications for the development of digital literacy within academic skills support at Bournemouth University (BU). We will investigate how tackling resource constraints with organisational change can also enable efficient, centralised provision of support materials that utilise networks to overcome the risk of fragmented support for digital literacy. We will also look at how changing delivery modes for support can accommodate changing student lifestyles whilst tackling a weakness of centralised support for digital literacy: that it can become detached from the student’s subject-focused academic practice. Finally we will explore how involving students in developing support can help us to face changes to student expectations and engagement whilst ensuring that materials are authentic and speak to learners in their own voice
Digital literacy
While digital literacy may be understood and defined differently within disciplines, the concept is primarily about literacies rather than digital technologies or digital competence. Digital literacy involves finding, using and disseminating information in a digital world. Digital Literacy underpins teaching and research, regardless of discipline, and is an essential graduate skill for effective participation in employment and all aspects of life. Building on all Deakin Graduate Attributes, digital literacy already has a good foundation in many unit curricula, with many academic staff modelling aspects of this literacy both in their teaching and their research practice
Digital literacy in practice: Developing an interactive and accessible open educational resource based on the SCONUL Seven Pillars of Information Literacy
As part of a review of the undergraduate and postgraduate curriculum at Leeds Metropolitan University, digital literacy was formally adopted as a graduate attribute in 2011. Libraries and Learning Innovation (LLI) have since been working on ways to improve the digital literacy of staff and students through a variety of means including promotion of Open Educational Resources (OER). This paper deals with one of those projects: the use of Xerte Online Toolkits (XOT) to create interactive resources which are supported by mobile devices. This ongoing project is truly collaborative, with members of academic staff and library staff (academic librarians, learning technologists and the repository developer) working together to create useful tools to support learning. The XOT project resulted from an audit by the university’s Open Educational Resources Group (led by LLI) which identified a need for mobile-friendly tutorials. From this, an interactive tutorial focussing on the SCONUL 7 Pillars of Information Literacy was developed. With the addition of new software to create interactive subject guides, the project aims to create more interactive resources to support students’ digital literacy
PEMBERDAYAAN GURU DAN SISWA MELALUI LITERASI DIGITAL BERBASIS QR CODE DI ERA PERKEMBANGAN TEKNOLOGI
Today's digital developments provide easy access for everyone to obtain knowledge and information. But in fact, not all of them are able to adapt quickly to digital developments. One of them is in terms of digital literacy that has penetrated the world of education. In community service this aims to empower teachers and students of SDN Munungrejo-Ngimbang Lamongan through digital literacy based on the Quick Response Code (QR Code). The method of implementing community service goes through several stages, namely (1) socialization of digital literacy, (2) production of digital literacy, (3) printing of digital literacy, (4) delivery of digital literacy, (5) utilization of digital literacy for training, (6) sharing digital literacy, (7 ) Practice digital literacy. The results of this QR code-based digital literacy community service activity received a positive response at the Munungrejo Elementary School, they believed that the activities carried out were very useful as a medium for gaining knowledge for both students and teachers. The Quick Response Code on digital literacy also has an impact on growing interest in reading among students at SDN Munungrejo-Ngimbang Lamongan
Digital Literacy
Digital literacy is a significant component of youth, information and access. Here, the author examines three core issues surrounding youth digital literacy: issues of access, knowledge, and ethical use, and argues that by being aware of youths’ needs, particularly those in under-served populations, librarians can make informed decisions about their sometimes conflicting roles as both advocates for and protectors of youth
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“What do I need?” – evaluating learner perceptions of digital literacy skills development to inform enhancements to learning design
The ability to demonstrate digital literacy skills, defined by the European Commission as the confident and critical use of ICT for work, leisure, learning and communication, is a key requirement for graduates, demanded both by the UK Quality Assurance Agency for Higher Education and by employers. These skills enable learners in the current digital environment to engage effectively in study programmes, in the workplace and at home. The Open University’s Faculty of Health & Social Care (FH&SC), working closely with the OU Library, has evolved different approaches to digital literacy skills development using technology-enhanced learning and based on activities which are either ‘generic’ (usable by any FH&SC module) or are context-dependent and module-specific. The Evaluating Approaches to Developing Digital Literacy Skills (EADDLS) project explores learner perceptions of their digital literacy skills development in modules using different approaches, and considers the implications for learning design, including the pedagogical and resourcing implications of using generic versus customised activities. The project aims to identify design features which optimise learner engagement in skills activities, looking in particular at factors motivating learner engagement in skills development and at how design features (such as contextualisation of skills activities in terms of relevance to subject or working practice) influence learner perceptions and experiences of their skills development. This paper focuses on the initial analysis of qualitative data collected from interviews (n=18) across three modules. We reveal what skills learners value and why, and suggest features of learning design that may be important motivators. For example, learners with greater prior knowledge of a skill need to be able to easily identify which parts of an activity deal with skills they already have and which parts develop new skills
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