24 research outputs found

    Loosely Coupled Joint Driven by SMA Coil Actuators”,

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    Abstract-We introduce a robotic prototype of an arm with a loosely coupled joint, modeled on the human joint. A viscoelastic object functions as cartilage and soft actuators as muscles. First, we show that although viscoelastic object affords smooth movement owing to shift in the center of rotation, the repeat accuracy of the joint is poor under open-loop control. The repeat accuracy was much improved by visual feedback. Under P control, the prototype was shown to be highly robust against mechanical disturbance owing to its good mechanical compliance

    Imitating human motion using humanoid upper body models

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    Includes abstract.Includes bibliographical references.This thesis investigates human motion imitation of five different humanoid upper bodies (comprised of the torso and upper limbs) using human dance motion as a case study. The humanoid models are based on five existing humanoids, namely, ARMAR, HRP-2, SURALP, WABIAN-2, and WE-4RII. These humanoids are chosen for their different structures and range of joint motion

    Design of a 2-DoF Haptic Device for Motion Guidance

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    International audienceWe present a 2-degrees-of-freedom (2-DoF) haptic device, which can be either used as a grounded or a hand-held device. It is composed of two platforms moving with respect to each other, actuated by two servomotors housed in one of structures. The device implements a rigid coupling mechanism between the two platforms, based on a threelegged 3-4R constrained parallel linkage, with the two servomotors actuating two of these legs. The device can apply position/kinesthetic haptic feedback to the user hand(s). This paper presents the device and its kinematics, together with a human subjects experiment where we evaluate its capabilities to provide meaningful directional information

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Embodying Design

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    Rethinking design through the lens of embodied cognition provides a novel way of understanding human interaction with technology. In this book, Christopher Baber uses embodied cognition as a lens through which to view both how designers engage in creative practices and how people use designed artifacts. This view of cognition as enactive, embedded, situated, or distributed, without recourse to internal representations, provides a theoretical grounding that makes possible a richer account of human interaction with technology. This understanding of everyday interactions with things in the world reveals opportunities for design to intervene. Moreover, Baber argues, design is an embodied activity in which the continual engagement between designers and their materials is at the heart of design practice. Baber proposes that design and creativity should be considered in dynamic, rather than discrete, terms and explores “task ecologies”—the concept of environment as it relates to embodied cognition. He uses a theory of affordance as an essential premise for design practice, arguing that affordances are neither form nor function but arise from the dynamics within the human-artifact-environment system. Baber explores agency and intent of smart devices and implications of tangible user interfaces and activity recognition for human-computer interaction. He proposes a systems view of human-artifact-environment interactions—to focus on any one component or pairing misses the subtleties of these interactions. The boundaries between components remain, but the borders that allow exchange of information and action are permeable, which gives rise to synergies and interactions

    Generating whole body movements for dynamics anthropomorphic systems under constraints

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    Cette thèse étudie la question de la génération de mouvements corps-complet pour des systèmes anthropomorphes. Elle considère le problème de la modélisation et de la commande en abordant la question difficile de la génération de mouvements ressemblant à ceux de l'homme. En premier lieu, un modèle dynamique du robot humanoïde HRP-2 est élaboré à partir de l'algorithme récursif de Newton-Euler pour les vecteurs spatiaux. Un nouveau schéma de commande dynamique est ensuite développé, en utilisant une cascade de programmes quadratiques (QP) optimisant des fonctions coûts et calculant les couples de commande en satisfaisant des contraintes d'égalité et d'inégalité. La cascade de problèmes quadratiques est définie par une pile de tâches associée à un ordre de priorité. Nous proposons ensuite une formulation unifiée des contraintes de contacts planaires et nous montrons que la méthode proposée permet de prendre en compte plusieurs contacts non coplanaires et généralise la contrainte usuelle du ZMP dans le cas où seulement les pieds sont en contact avec le sol. Nous relions ensuite les algorithmes de génération de mouvement issus de la robotique aux outils de capture du mouvement humain en développant une méthode originale de génération de mouvement visant à imiter le mouvement humain. Cette méthode est basée sur le recalage des données capturées et l'édition du mouvement en utilisant le solveur hiérarchique précédemment introduit et la définition de tâches et de contraintes dynamiques. Cette méthode originale permet d'ajuster un mouvement humain capturé pour le reproduire fidèlement sur un humanoïde en respectant sa propre dynamique. Enfin, dans le but de simuler des mouvements qui ressemblent à ceux de l'homme, nous développons un modèle anthropomorphe ayant un nombre de degrés de liberté supérieur à celui du robot humanoïde HRP2. Le solveur générique est utilisé pour simuler le mouvement sur ce nouveau modèle. Une série de tâches est définie pour décrire un scénario joué par un humain. Nous montrons, par une simple analyse qualitative du mouvement, que la prise en compte du modèle dynamique permet d'accroitre naturellement le réalisme du mouvement.This thesis studies the question of whole body motion generation for anthropomorphic systems. Within this work, the problem of modeling and control is considered by addressing the difficult issue of generating human-like motion. First, a dynamic model of the humanoid robot HRP-2 is elaborated based on the recursive Newton-Euler algorithm for spatial vectors. A new dynamic control scheme is then developed adopting a cascade of quadratic programs (QP) optimizing the cost functions and computing the torque control while satisfying equality and inequality constraints. The cascade of the quadratic programs is defined by a stack of tasks associated to a priority order. Next, we propose a unified formulation of the planar contact constraints, and we demonstrate that the proposed method allows taking into account multiple non coplanar contacts and generalizes the common ZMP constraint when only the feet are in contact with the ground. Then, we link the algorithms of motion generation resulting from robotics to the human motion capture tools by developing an original method of motion generation aiming at the imitation of the human motion. This method is based on the reshaping of the captured data and the motion editing by using the hierarchical solver previously introduced and the definition of dynamic tasks and constraints. This original method allows adjusting a captured human motion in order to reliably reproduce it on a humanoid while respecting its own dynamics. Finally, in order to simulate movements resembling to those of humans, we develop an anthropomorphic model with higher number of degrees of freedom than the one of HRP-2. The generic solver is used to simulate motion on this new model. A sequence of tasks is defined to describe a scenario played by a human. By a simple qualitative analysis of motion, we demonstrate that taking into account the dynamics provides a natural way to generate human-like movements

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Humanoid robot control of complex postural tasks based on learning from demostration

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    Mención Internacional en el título de doctorThis thesis addresses the problem of planning and controlling complex tasks in a humanoid robot from a postural point of view. It is motivated by the growth of robotics in our current society, where simple robots are being integrated. Its objective is to make an advancement in the development of complex behaviors in humanoid robots, in order to allow them to share our environment in the future. The work presents different contributions in the areas of humanoid robot postural control, behavior planning, non-linear control, learning from demonstration and reinforcement learning. First, as an introduction of the thesis, a group of methods and mathematical formulations are presented, describing concepts such as humanoid robot modelling, generation of locomotion trajectories and generation of whole-body trajectories. Next, the process of human learning is studied in order to develop a novel method of postural task transference between a human and a robot. It uses the demonstrated action goal as a metrics of comparison, which is codified using the reward associated to the task execution. As an evolution of the previous study, this process is generalized to a set of sequential behaviors, which are executed by the robot based on human demonstrations. Afterwards, the execution of postural movements using a robust control approach is proposed. This method allows to control the desired trajectory even with mismatches in the robot model. Finally, an architecture that encompasses all methods of postural planning and control is presented. It is complemented by an environment recognition module that identifies the free space in order to perform path planning and generate safe movements for the robot. The experimental justification of this thesis was developed using the humanoid robot HOAP-3. Tasks such as walking, standing up from a chair, dancing or opening a door have been implemented using the techniques proposed in this work.Esta tesis aborda el problema de la planificación y control de tareas complejas de un robot humanoide desde el punto de vista postural. Viene motivada por el auge de la robótica en la sociedad actual, donde ya se están incorporando robots sencillos y su objetivo es avanzar en el desarrollo de comportamientos complejos en robots humanoides, para que en el futuro sean capaces de compartir nuestro entorno. El trabajo presenta diferentes contribuciones en las áreas de control postural de robots humanoides, planificación de comportamientos, control no lineal, aprendizaje por demostración y aprendizaje por refuerzo. En primer lugar se desarrollan un conjunto de métodos y formulaciones matemáticas sobre los que se sustenta la tesis, describiendo conceptos de modelado de robots humanoides, generación de trayectorias de locomoción y generación de trayectorias del cuerpo completo. A continuación se estudia el proceso de aprendizaje humano, para desarrollar un novedoso método de transferencia de una tarea postural de un humano a un robot, usando como métrica de comparación el objetivo de la acción demostrada, que es codificada a través del refuerzo asociado a la ejecución de dicha tarea. Como evolución del trabajo anterior, se generaliza este proceso para la realización de un conjunto de comportamientos secuenciales, que son de nuevo realizados por el robot basándose en las demostraciones de un ser humano. Seguidamente se estudia la ejecución de movimientos posturales utilizando un método de control robusto ante imprecisiones en el modelado del robot. Para analizar, se presenta una arquitectura que aglutina los métodos de planificación y el control postural desarrollados en los capítulos anteriores. Esto se complementa con un módulo de reconocimiento del entorno y extracción del espacio libre para poder planificar y generar movimientos seguros en dicho entorno. La justificación experimental de la tesis se ha desarrollado con el robot humanoide HOAP-3. En este robot se han implementado tareas como caminar, levantarse de una silla, bailar o abrir una puerta. Todo ello haciendo uso de las técnicas propuestas en este trabajo.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Manuel Ángel Armada Rodríguez.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Sylvain Calino

    14th Conference on Dynamical Systems Theory and Applications DSTA 2017 ABSTRACTS

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    From Preface: This is the fourteen time when the conference “Dynamical Systems – Theory and Applications” gathers a numerous group of outstanding scientists and engineers, who deal with widely understood problems of theoretical and applied dynamics. Organization of the conference would not have been possible without a great effort of the staff of the Department of Automation, Biomechanics and Mechatronics. The patronage over the conference has been taken by the Committee of Mechanics of the Polish Academy of Sciences and the Ministry of Science and Higher Education. It is a great pleasure that our invitation has been accepted by so many people, including good colleagues and friends as well as a large group of researchers and scientists, who decided to participate in the conference for the first time. With proud and satisfaction we welcome nearly 250 persons from 38 countries all over the world. They decided to share the results of their research and many years experiences in the discipline of dynamical systems by submitting many very interesting papers. This booklet contains a collection of 375 abstracts, which have gained the acceptance of referees and have been qualified for publication in the conference proceedings [...]
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