207 research outputs found

    A Parallel Elastic Haptic Thimble for Wide Bandwidth Cutaneous Feedback.

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    Design of wearable fingertip haptic devices is often a compromise between conflicting features: lightness and compactness, against rich and neat haptic feedback. On one side direct drive actuators (i.e. voice coils) provide a clean haptic feedback with high dynamics, with limited maximum output forces. On the other side mechanical transmissions with reduction can increase output force of micro sized motors, at the cost of slower and often noisy output signals. In this work we present a compact fingertip haptic device based on a parallel elastic mechanism: it merges the output of two differently designed actuators in a single, wide bandwidth haptic feedback. Each actuator is designed with a different role: one for rendering fast, high frequency force components, the other for rendering constant to low frequency components. In the work we present design and implementation of the device, followed by experimental characterization of its performance in terms of frequency response and rendering capabilities

    Relocating thermal stimuli to the proximal phalanx may not affect vibrotactile sensitivity on the fingertip

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    Wearable devices that relocate tactile feedback from fingertips can enable users to interact with their physical world augmented by virtual effects. While studies have shown that relocating same-modality tactile stimuli can influence the one perceived at the fingertip, the interaction of cross-modal tactile stimuli remains unclear. Here, we investigate how thermal cues applied on the index finger's proximal phalanx affect vibrotactile sensitivity at the fingertip of the same finger when employed at varying contact pressures. We designed a novel wearable device that can deliver thermal stimuli at adjustable contact pressures on the proximal phalanx. Utilizing this device, we measured the detection thresholds of fifteen participants for 250 Hz sinusoidal vibration applied on the fingertip while concurrently applying constant cold and warm stimuli at high and low contact pressures to the proximal phalanx. Our results revealed no significant differences in detection thresholds across conditions. These preliminary findings suggest that applying constant thermal stimuli to other skin locations does not affect fingertip vibrotactile sensitivity, possibly due to perceptual adaptation. However, the influence of dynamic multisensory tactile stimuli remains an open question for future research.Comment: 6 pages, 5 figures, conferenc

    A Review of Non-Invasive Haptic Feedback stimulation Techniques for Upper Extremity Prostheses

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    A sense of touch is essential for amputees to reintegrate into their social and work life. The design of the next generation of the prostheses will have the ability to effectively convey the tactile information between the amputee and the artificial limbs. This work reviews non-invasive haptic feedback stimulation techniques to convey the tactile information from the prosthetic hand to the amputee’s brain. Various types of actuators that been used to stimulate the patient’s residual limb for different types of artificial prostheses in previous studies have been reviewed in terms of functionality, effectiveness, wearability and comfort. The non-invasive hybrid feedback stimulation system was found to be better in terms of the stimulus identification rate of the haptic prostheses’ users. It can be conclude that integrating hybrid haptic feedback stimulation system with the upper limb prostheses leads to improving its acceptance among users

    Wearable fingertip with touch, sliding and vibration feedback for immersive virtual reality

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    Wearable haptic technology plays a key role to enhance the feeling of immersion in virtual reality, telepresence, telehealth and entertainment systems. This work presents a wearable fingertip capable of providing touch, sliding and vibration feedback while the user interacts with virtual objects. This multimodal feedback is applied to the human fingertip using an array of servo motors, a coin vibration motor and 3D printed components. The wearable fingertip uses a 3D printed cylinder that moves up and down to provide touch feedback, and rotates in left and right directions to deliver sliding feedback. The direction of movement and speed of rotation of the cylinder are controlled by the exploration movements performed by the user hand and finger. Vibration feedback is generated using a coin vibration motor with the frequency controlled by the type of virtual material explored by the user. The Leap Motion module is employed to track the human hand and fingers to control the feedback delivered by the wearable device. This work is validated with experiments for exploration of virtual objects in Unity. The experiments show that this wearable haptic device offers an alternative platform with the potential of enhancing the feeling and experience of immersion in virtual reality environments, exploration of objects and telerobotics.</p

    Wearable fingertip with touch, sliding and vibration feedback for immersive virtual reality

    Get PDF
    Wearable haptic technology plays a key role to enhance the feeling of immersion in virtual reality, telepresence, telehealth and entertainment systems. This work presents a wearable fingertip capable of providing touch, sliding and vibration feedback while the user interacts with virtual objects. This multimodal feedback is applied to the human fingertip using an array of servo motors, a coin vibration motor and 3D printed components. The wearable fingertip uses a 3D printed cylinder that moves up and down to provide touch feedback, and rotates in left and right directions to deliver sliding feedback. The direction of movement and speed of rotation of the cylinder are controlled by the exploration movements performed by the user hand and finger. Vibration feedback is generated using a coin vibration motor with the frequency controlled by the type of virtual material explored by the user. The Leap Motion module is employed to track the human hand and fingers to control the feedback delivered by the wearable device. This work is validated with experiments for exploration of virtual objects in Unity. The experiments show that this wearable haptic device offers an alternative platform with the potential of enhancing the feeling and experience of immersion in virtual reality environments, exploration of objects and telerobotics.</p

    A hybrid haptic stimulation prosthetic wearable device to recover the missing sensation of the upper limb amputees

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    A hybrid haptic feedback stimulation system that is capable in sensing the contact pressure, the surface texture, and the temperature, simultaneously, was designed for a prosthetic hand to provide a tactile sensation to amputation patients. In addition, the haptic system was developed to enable the prosthetic’s users to implement withdrawal reflexes due to the thermal noxious stimulus in a quick manner. The re-sensation is achieved by non-invasively stimulating the skin of the patients’ residual limbs, based on the type and the level of tactile signals provided by the sensory system of the prostheses. Accordingly, three stages of design and development were performed to satisfy the research methodology. A vibrotactile prosthetic device, which is designed for the detection of contact pressure and surface texture in upper extremity, represents. While, the design of a novel wearable hybrid pressure-vibration haptic feedback stimulation device for conveying the tactile information regarding the contact pressure between the prosthetic hand and the grasped objects represents the second methodology stage. Lastly, the third stage was achieved by designing a novel hybrid pressure-vibration-temperature feedback stimulation system to provide a huge information regarding the prostheses environment to the users without brain confusing or requiring long pre-training. The main contribution of this work is the development and evaluation of the first step of a novel approach for a lightweight, 7 Degrees-Of-Freedom (DOF) tactile prosthetic arm to perform an effective as well as fast object manipulation and grasping. Furthermore, this study investigates the ability to convey the tactile information about the contact pressure, surface texture, and object temperature to the amputees with high identification accuracy by mean of using the designed hybrid pressure-vibration-temperature feedback wearable device. An evaluation of sensation and response has been conducted on forty healthy volunteers to evaluate the ability of the haptic system to stimulate the human nervous system. The results in term of Stimulus Identification Rate (SIR) show that all the volunteers were correctly able to discriminate the sensation of touch, start of touch, end of touch, and grasping objects. While 94%, 96%, 97%, and 95.24% of the entire stimuli were successfully identified by the volunteers during the experiments of slippage, pressure level, surface texture, and temperature, respectively. The position tracking controller system was designed to synchronize the movements of the volunteers’ elbow joints and the prosthetic’s elbow joint to record the withdrawal reflexes. The results verified the ability of the haptic system to excite the human brain at the abnormal noxious stimulus and enable the volunteers to perform a quick withdrawal reflex within 0.32 sec. The test results and the volunteers' response established evidence that amputees are able to recover their sense of the contact pressure, the surface texture, and the object temperature as well as to perform thermal withdrawal reflexes using the solution developed in this work

    Establishing a Framework for the development of Multimodal Virtual Reality Interfaces with Applicability in Education and Clinical Practice

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    The development of Virtual Reality (VR) and Augmented Reality (AR) content with multiple sources of both input and output has led to countless contributions in a great many number of fields, among which medicine and education. Nevertheless, the actual process of integrating the existing VR/AR media and subsequently setting it to purpose is yet a highly scattered and esoteric undertaking. Moreover, seldom do the architectures that derive from such ventures comprise haptic feedback in their implementation, which in turn deprives users from relying on one of the paramount aspects of human interaction, their sense of touch. Determined to circumvent these issues, the present dissertation proposes a centralized albeit modularized framework that thus enables the conception of multimodal VR/AR applications in a novel and straightforward manner. In order to accomplish this, the aforesaid framework makes use of a stereoscopic VR Head Mounted Display (HMD) from Oculus Rift©, a hand tracking controller from Leap Motion©, a custom-made VR mount that allows for the assemblage of the two preceding peripherals and a wearable device of our own design. The latter is a glove that encompasses two core modules in its innings, one that is able to convey haptic feedback to its wearer and another that deals with the non-intrusive acquisition, processing and registering of his/her Electrocardiogram (ECG), Electromyogram (EMG) and Electrodermal Activity (EDA). The software elements of the aforementioned features were all interfaced through Unity3D©, a powerful game engine whose popularity in academic and scientific endeavors is evermore increasing. Upon completion of our system, it was time to substantiate our initial claim with thoroughly developed experiences that would attest to its worth. With this premise in mind, we devised a comprehensive repository of interfaces, amid which three merit special consideration: Brain Connectivity Leap (BCL), Ode to Passive Haptic Learning (PHL) and a Surgical Simulator

    Flight Avionics Hardware Roadmap

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    As part of NASA's Avionics Steering Committee's stated goal to advance the avionics discipline ahead of program and project needs, the committee initiated a multi-Center technology roadmapping activity to create a comprehensive avionics roadmap. The roadmap is intended to strategically guide avionics technology development to effectively meet future NASA missions needs. The scope of the roadmap aligns with the twelve avionics elements defined in the ASC charter, but is subdivided into the following five areas: Foundational Technology (including devices and components), Command and Data Handling, Spaceflight Instrumentation, Communication and Tracking, and Human Interfaces

    Towards a VR Evaluation Suite for Tactile Displays in Telerobotic Space Missions

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    Research and development of telerobotic systems supplemented by haptic feedback for future planetary exploration missions has gained significant importance in the past decade. Major space agencies endeavor to deploy such systems before sending humans to the surface of unknown or unexplored celestial bodies. Astronauts control these telerobotic systems from remote locations, such as an orbital space station. Haptic feedback for teleoperating the robots in outer space is extremely important, not only to improve user immersion and task performance, but also to improve our understanding of surface properties. At the same time, for spaceflight, making use of compact, light-weight and robust devices are preferred for precise tactile feedback from telemanipulation tasks. In this paper, we introduce "ViESTac", a first attempt to develop a generic VR suite to be able to evaluate and compare fingertip-wearable tactile devices. Applications of such a suite include, but are not limited to allowing teleoperators to judiciously choose suitable tactile devices for a particular task. To account for the wide variety of existing fingertip-wearable tactile devices and their display capabilities, the suite contains a set of virtual scenarios to investigate different tactile properties of virtual objects. It also dedicates a virtual scenario to evaluate how tactile feedback may govern the accuracy of human positioning in standard tasks. This proposed suite is advocated by a pilot study with 13 participants and two distinct state-of-the-art tactile devices. Results of the study clearly indicate that the virtual suite can successfully cater to the need of evaluating and comparing fingertip-wearable tactile devices
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