78 research outputs found
Smooth quasi-developable surfaces bounded by smooth curves
Computing a quasi-developable strip surface bounded by design curves finds
wide industrial applications. Existing methods compute discrete surfaces
composed of developable lines connecting sampling points on input curves which
are not adequate for generating smooth quasi-developable surfaces. We propose
the first method which is capable of exploring the full solution space of
continuous input curves to compute a smooth quasi-developable ruled surface
with as large developability as possible. The resulting surface is exactly
bounded by the input smooth curves and is guaranteed to have no
self-intersections. The main contribution is a variational approach to compute
a continuous mapping of parameters of input curves by minimizing a function
evaluating surface developability. Moreover, we also present an algorithm to
represent a resulting surface as a B-spline surface when input curves are
B-spline curves.Comment: 18 page
Developable Quad Meshes
There are different ways to capture the property of a surface being
developable, i.e., it can be mapped to a planar domain without stretching or
tearing. Contributions range from special parametrizations to
discrete-isometric mappings. So far, a local criterion expressing the
developability of general quad meshes has been lacking. In this paper, we
propose a new and efficient discrete developability criterion that is based on
a property well-known from differential geometry, namely a rank-deficient
second fundamental form. This criterion is expressed in terms of the canonical
checkerboard patterns inscribed in a quad mesh which already was successful in
describing discrete-isometric mappings. In combination with standard global
optimization procedures, we are able to perform developable lofting,
approximation, and design. The meshes we employ are combinatorially regular
quad meshes with isolated singularities but are otherwise not required to
follow any special curves. They are thus easily embedded into a design workflow
involving standard operations like re-meshing, trimming, and merging
operations
Forward and Inverse D-Form Modelling based on Optimisation
D-Form is a special piece-wise developable surface formed by aligning the boundaries of two planar domains. It has been widely used in different design scenarios. In this paper, we study how to computationally and intuitively model D-Forms. We present an optimisation-based framework that can efficiently generate D-Form shapes. Our framework can model D-Forms with two approaches based on two different user inputs, including the forward modelling from two given planar domains and, more importantly, the inverse modelling from a given space curve where the planar domains are no longer needed. Our optimisation is devised based on two critical characteristics of D-Forms. Firstly, the constituent developable surfaces of a D-Form are isometrically deformed from planar domains. Secondly, there is a close relationship between a D-Form and the convex hull of its seam. Through extensive evaluation, we demonstrate that our approach can model plausible D-Forms efficiently from various inputs with different geometric properties.<br/
Forward and Inverse D-Form Modelling based on Optimisation
D-Form is a special piece-wise developable surface formed by aligning the boundaries of two planar domains. It has been widely used in different design scenarios. In this paper, we study how to computationally and intuitively model D-Forms. We present an optimisation-based framework that can efficiently generate D-Form shapes. Our framework can model D-Forms with two approaches based on two different user inputs, including the forward modelling from two given planar domains and, more importantly, the inverse modelling from a given space curve where the planar domains are no longer needed. Our optimisation is devised based on two critical characteristics of D-Forms. Firstly, the constituent developable surfaces of a D-Form are isometrically deformed from planar domains. Secondly, there is a close relationship between a D-Form and the convex hull of its seam. Through extensive evaluation, we demonstrate that our approach can model plausible D-Forms efficiently from various inputs with different geometric properties.<br/
DA Wand: Distortion-Aware Selection using Neural Mesh Parameterization
We present a neural technique for learning to select a local sub-region
around a point which can be used for mesh parameterization. The motivation for
our framework is driven by interactive workflows used for decaling, texturing,
or painting on surfaces. Our key idea is to incorporate segmentation
probabilities as weights of a classical parameterization method, implemented as
a novel differentiable parameterization layer within a neural network
framework. We train a segmentation network to select 3D regions that are
parameterized into 2D and penalized by the resulting distortion, giving rise to
segmentations which are distortion-aware. Following training, a user can use
our system to interactively select a point on the mesh and obtain a large,
meaningful region around the selection which induces a low-distortion
parameterization. Our code and project page are currently available.Comment: Project page: https://threedle.github.io/DA-Wand/ Code:
https://github.com/threedle/DA-Wan
How to use parametric curved folding design methods- a case study and comparison
Designs based on developable surfaces can be convenient for many reasons, however designing
developable patterns that make use of curved creases is a challenge. Many studies propose new methods
to tackle the problem but sometimes these methods do not generate a parametric model which is easily
modifiable by changing the input parameters. Furthermore, the known methods are applicable only to
certain families of curved folded models, because there is no generalized method for curved folding yet.
Thus, sometimes, it is hard for designers to decide which method is more suitable for their needs. This
paper shows how to use different well-known and newer approaches to produce parametric curved
folded designs. The potentialities and criticalities of three approaches are compared by applying them
to the same case study, namely the “curved folded tripod”. The aim, thus, is to make the design of curved
folded geometries more accessible to designers without a background in origami theory
Applying dynamic relaxation techniques to form-find and manufacture curve-crease folded panels
The research incorporated in the paper stems from the design and fabrication of a self-supporting, multi-panel installation for the Venice Biennale 2012 and operates against the backdrop of the exciting potentials that the field of curved-crease folding offers in the development of curved surfaces that can be manufactured from sheet material. The two main challenges were developing an intuitive design strategy and production of information adhering to manufacturing constraints. The essential contribution of the paper is a proposed interactive form-finding method for curve-crease geometries that could negotiate the multiple objectives of ease of use in exploratory design, and manufacturing constraints of their architectural-scale assemblies
Developability Approximation for Neural Implicits through Rank Minimization
Developability refers to the process of creating a surface without any
tearing or shearing from a two-dimensional plane. It finds practical
applications in the fabrication industry. An essential characteristic of a
developable 3D surface is its zero Gaussian curvature, which means that either
one or both of the principal curvatures are zero. This paper introduces a
method for reconstructing an approximate developable surface from a neural
implicit surface. The central idea of our method involves incorporating a
regularization term that operates on the second-order derivatives of the neural
implicits, effectively promoting zero Gaussian curvature. Implicit surfaces
offer the advantage of smoother deformation with infinite resolution,
overcoming the high polygonal constraints of state-of-the-art methods using
discrete representations. We draw inspiration from the properties of surface
curvature and employ rank minimization techniques derived from compressed
sensing. Experimental results on both developable and non-developable surfaces,
including those affected by noise, validate the generalizability of our method
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