2,653 research outputs found

    Management and Visualisation of Non-linear History of Polygonal 3D Models

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    The research presented in this thesis concerns the problems of maintenance and revision control of large-scale three dimensional (3D) models over the Internet. As the models grow in size and the authoring tools grow in complexity, standard approaches to collaborative asset development become impractical. The prevalent paradigm of sharing files on a file system poses serious risks with regards, but not limited to, ensuring consistency and concurrency of multi-user 3D editing. Although modifications might be tracked manually using naming conventions or automatically in a version control system (VCS), understanding the provenance of a large 3D dataset is hard due to revision metadata not being associated with the underlying scene structures. Some tools and protocols enable seamless synchronisation of file and directory changes in remote locations. However, the existing web-based technologies are not yet fully exploiting the modern design patters for access to and management of alternative shared resources online. Therefore, four distinct but highly interconnected conceptual tools are explored. The first is the organisation of 3D assets within recent document-oriented No Structured Query Language (NoSQL) databases. These "schemaless" databases, unlike their relational counterparts, do not represent data in rigid table structures. Instead, they rely on polymorphic documents composed of key-value pairs that are much better suited to the diverse nature of 3D assets. Hence, a domain-specific non-linear revision control system 3D Repo is built around a NoSQL database to enable asynchronous editing similar to traditional VCSs. The second concept is that of visual 3D differencing and merging. The accompanying 3D Diff tool supports interactive conflict resolution at the level of scene graph nodes that are de facto the delta changes stored in the repository. The third is the utilisation of HyperText Transfer Protocol (HTTP) for the purposes of 3D data management. The XML3DRepo daemon application exposes the contents of the repository and the version control logic in a Representational State Transfer (REST) style of architecture. At the same time, it manifests the effects of various 3D encoding strategies on the file sizes and download times in modern web browsers. The fourth and final concept is the reverse-engineering of an editing history. Even if the models are being version controlled, the extracted provenance is limited to additions, deletions and modifications. The 3D Timeline tool, therefore, implies a plausible history of common modelling operations such as duplications, transformations, etc. Given a collection of 3D models, it estimates a part-based correspondence and visualises it in a temporal flow. The prototype tools developed as part of the research were evaluated in pilot user studies that suggest they are usable by the end users and well suited to their respective tasks. Together, the results constitute a novel framework that demonstrates the feasibility of a domain-specific 3D version control

    Designing a labeling application for image object detection

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    We seek to build a large collection of images with ground truth labels to be used for training object detection and recognition algorithms. Such data is useful for supervised learning and quantitative evaluation. To achieve this, we developed a user interface tool that allows easy image annotation. The tool provides functionalities such as drawing boxes, querying images, and browsing the database. Using this annotation tool, we can collect a large dataset that spans many object categories, often containing multiple instances over a wide variety of images. We quantify the contents of an existing dataset and compare against other state of the art datasets used for object recognition and detection. Also, we show how to extend our dataset to automatically enhance object labels with WordNet, discover object parts, and increase the number of labels using minimal user supervisionope

    Photo-Realistic Scenes with Cast Shadows Show No Above/Below Search Asymmetries for Illumination Direction

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    Visual search is extended from the domain of polygonal figures presented on a uniform field to photo-realistic scenes containing target objects in dense, naturalistic backgrounds. The target in a trial is a computer-rendered rock protruding in depth from a "wall" of rocks of roughly similar size but different shapes. Subjects responded "present" when one rock appeared closer than the rest, owing to occlusions or cast shadows, and "absent" when all rocks appeared to be at the same depth. Results showed that cast shadows can significantly decrease reaction times compared to scenes with no cast shadows, in which the target was revealed only by occlusions of rocks behind it. A control experiment showed that cast shadows can be utilized even for displays involving rocks of several achromatic surface colors (dark through light), in which the shadow cast by the target rock was not the darkest region in the scene. Finally, in contrast with reports of experiments by others involving polygonal figures, we found no evidence for an effect of illumination direction (above vs. below) on search times.Office of Naval Research (N00014-94-1-0597, N00014-95-1-0409

    Floor-SP: Inverse CAD for Floorplans by Sequential Room-wise Shortest Path

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    This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves dynamic programming to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge detection with thresholds, unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data.Comment: 10 pages, 9 figures, accepted to ICCV 201

    Land cover change monitoring within the east central Louisiana study site: A case for large area surveys with LANDSAT multispectral scanner data

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    Results established for four digital procedures developed for characterizing the radiometric changes between multidate LANDSAT spectral data sets into meaningful measures of land cover/use dynamics are documented. Each technique's performance was contrasted against digitized land use change maps, which were produced from contemporaneous, retrospective aerophoto coverage, in a cell by cell comparison over a one half by one degree area in east central Louisiana as a standard for comparison. The four techniques identify from 10.5 to 13.0% loss in area of forestland in a five year period; however, they differ more by how accurately this amount of change is distributed, the need for ancillary ground truth, and amount of usable information that is extractable. All require some method of digitally co-registering the two data sets. All are capable of providing tabular statistics as well as map products. Two are capable of detecting changes and identifying their locations. The other two, in addition to this, provide information to qualify land cover conditions at each end of the study interval

    GEOMATICS AS A SURVEY TOOL TO DOCUMENT AND ENHANCE THE CULTURALAND LANDSCAPED HERITAGE OF THE MONUMENTAL COMPLEXES IN THEMOUNTAINS OF ABRUZZO

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    Abstract. The themes of the conference provide an opportunity to exchange views on topics of study in which multidisciplinary contributions of geomatics and restoration contribute to the cognitive process aimed at the conservation of cultural Heritage. In this regard, the contribution exposes research aimed at understanding the documentation and the enhancement of unique architectural – landscape patrimony kept in the Abruzzo mountains. It is about the numerous spiritual retreats established by Pietro da Morrone, Pope Celestino V, mounted among unpassable rocky walls, where the architecture blends with its natural environment camouflaging with it. The analysis refers, specifically to the aspects of survey conducted during the years with the aid of integrated methodologies, able to allow the acquisition, management and comparison of the data. The analysis refers, specifically, to recent digital acquisitions involving the development of San Bartolomeo in Legio, on the slopes of Majella near Roccamorice detected with the use of comparative Agisoft Photoscan and Pix4d software, with shots taken with drones of different sizes, able to mount professional photographic cameras and associate to each picture the coordinates Gps of the point of shooting. Follows a confrontation between a survey carried out with 3d laser scanner, Faro Ls1105, and described acquisitions, obtained from ground and from drone with Photoscan, in order to compare the two scans and the metric differences obtained with the two methods

    Photo-Realistic Scenes with Cast Shadows Show No Above/Below Search Asymmetries for Illumination Direction

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    Visual search is extended from the domain of polygonal figures presented on a uniform field to photo-realistic scenes containing target objects in dense, naturalistic backgrounds. The target in a trial is a computer-rendered rock protruding in depth from a "wall" of rocks of roughly similar size but different shapes. Subjects responded "present" when one rock appeared closer than the rest, owing to occlusions or cast shadows, and "absent" when all rocks appeared to be at the same depth. Results showed that cast shadows can significantly decrease reaction times compared to scenes with no cast shadows, in which the target was revealed only by occlusions of rocks behind it. A control experiment showed that cast shadows can be utilized even for displays involving rocks of several achromatic surface colors (dark through light), in which the shadow cast by the target rock was not the darkest region in the scene. Finally, in contrast with reports of experiments by others involving polygonal figures, we found no evidence for an effect of illumination direction (above vs. below) on search times.Office of Naval Research (N00014-94-1-0597, N00014-95-1-0409
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