80,824 research outputs found

    Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences

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    Part of the Volume on Civic Life Online: Learning How Digital Media Can Engage Youth.Youth today are often criticized for their lack of civic participation and involvement in political life. Technology has been blamed, amongst many other causes, for fostering social isolation and youth's retreat into a private world disconnected from their communities. However, current research is beginning to indicate that these might be inaccurate perceptions. The Internet has provided new opportunities to create communities that extend beyond geographic boundaries, to engage in civic and volunteering activities across local and national frontiers, to learn about political life, and to experience the challenges of democratic participation. How do we leverage youth's interest in new technologies by developing technology-based educational programs to promote civic engagement? This chapter explores this question by proposing socio-technical design elements to be considered when developing technology-rich experiences. It presents a typology to guide the design of Internet-based interventions, taking into account both the affordances of the technology and the educational approach to the use of the technology. It also presents a pilot experience in a northeastern university that offered a pre-orientation program in which incoming freshman designed a three-dimensional virtual campus of the future and developed new policies and programs to strengthen the relationship between college campus and neighbor communities

    Cross-Cultural Understanding of Interface Design: A Cross-Cultural Analysis of Icon Recognition

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    This paper reports the findings of a small-scale study that investigated cultural aspects of understanding the website of a virtual campus. Results indicate differences in expectations and understanding due to the users’ knowledge of everyday life and real world experience, and suggest that the campus metaphor that was used is not universally transferable

    Designing an online part-time Master of Philosophy with Problem Oriented Engineering

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    The paper reports on the application of Problem Oriented Engineering (POE) to the design of a highly innovative post-graduate research programme for the Open University, UK, a world leader in supported distance higher education. The new programme, to be launched in October 2009, is a part-time Master of Philosophy (MPhil) to be delivered entirely at a distance, supported by a blend of synchronous, asynchronous and immersive internet and web technologies. POE is a framework for engineering design under development at the Open University. After a brief description of the project and the task at hand, the paper discusses the overall engineering approach taken, key aspects of product design, the mapping between requirements and technology, and the development of one key technological component

    3D online spaces for teacher education: mapping the territory

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    [Abstract]: If familiarity with games played out in 3D online spaces is truly a defining characteristic of the emerging generations of learners then teacher educators need to attend to these environments both as venues for teacher preparation and as a subject of study for preparing teachers who will be expected to work in such environments. As an aid to investigating possible applications of 3D online spaces in teacher education some means of mapping out the territory to be explored is desirable. This paper proposes one such map and suggests examples of applications that might be explored various areas of the map

    How to go online: considerations of designing an online course - technical options, didactical methods and the students

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    This paper addresses the task of designing an online course. Which considerations have to be made? Many factors have to be regarded: technical options, the didactical design, the institution, the subject of the courses and the students. This task becomes even more difficult when we get aware that these factors are very much independent and that the decision in one field cannot be made without considering the others aspects. The didactical design of an online course has to be implemented based on technical option in order to shape and support the teaching and learning process. Different internet media can be uses such as web pages, email, discussion boards and chats as well as specialized software packages. These media types are characterized by certain functionalities which are appropriate for certain learning methods. What are the factors which influence this choice? Besides the aspect of synchronization the technical equipment at the learners' place and their media competence is essential. Additionally CD ROMs can be used as a media for data transmission as well as a supportive function for the learning process. The didactical design of a CD ROM can support different learning methods and provide additional learning material which can be used according to the students' demands. In this paper some examples are given as how to implement different didactical elements with different technical features. The learning process does not have to take place on the level of the individual learner but should integrate social interaction in different social forms. learning can take place on different levels such the individual learner, small groups, and plenary settings. But:: group learning processes have to be properly planned and pre-structured in the didactical design of online courses and need sufficient technical support in order to work properly

    E-Learning as a Cultural Artifact. An empirical study of Iranian Virtual Institutions

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    Choice, design and use of technology in education settings can be dependent on culturally embedded norms, i.e., assumptions about the nature of knowledge, ways of communications, kinds of teaching and learning strategies\ud and methods, etc. By discussing the culturally inscribed norms in this article, it is argued that on the design and use of e-learning in the perspective of globalization it is critically important to recognize, understand and thus take into account the cultural situatedness. Drawing on the literature, we present a model of culturalpedagogical paradigms in higher education in general and e-learning in particular. We use this model to explore cultural-pedagogical orientations in Iranian Virtual Institutions as an instance of a developing country. This is done in a comparative perspective, looking for similarities of the teacher’s and learner’s points of view

    Designing and Building immersive education spaces using Project Wonderland: from pedagogy through to practice

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    This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual world to support language learning. This builds on the MiRTLE project (funded by Sun Microsystems), which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project is to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting and content for language learning interaction. The paper starts by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements will be supported through the use of a virtual world based on Project Wonderland. We then present our plans for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how we can support good practice with the ever-growing use of 3D virtual environments in formalised education

    Notes regarding a pedagogical model for the distance learning of tradumática

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    The article presents a proposed plan of a pedagogical model for the distance learning of tradumática, based on an educational process that revolves around classes recorded in digital format and synchronous and asynchronous activities overseen by an educational supervisor
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