155,276 research outputs found

    Haptic communication to enhance collaboration in virtual environments

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    International audienceMotivation – To study haptic communication in collaborative virtual environments. Research approach – An experimental study was conducted, in which 60 students were asked to perform in dyads a shared manual task after a training period. Findings/Design – The results show that haptic communication can influence the common frame of reference development in a shared manual task. Research limitations/Implications – Deeper verbalization analyses are needed to evaluate the common frame of reference development. Originality/Value – This study highlights haptic interactions importance when designing virtual environment that support shared manual tasks. Take away message – Haptic communication, combined with visual and verbal communication, enriches interactions in virtual environments

    Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning

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    This paper reflects on the lessons learnt from MiRTLE?a collaborative research project to create a ?mixed reality teaching and learning environment? that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The key hypothesis of the project is that avatar representations of teachers and students can help create a sense of shared presence, engendering a greater sense of community and improving student engagement in online lessons. This paper explores the technology that underpins such environments by presenting work on the use of a massively multi-user game server, based on Sun?s Project Darkstar and Project Wonderland tools, to create a shared teaching environment, illustrating the process by describing the creation of a virtual classroom. It is planned that the MiRTLE platform will be used in several trial applications ? which are described in the paper. These example applications are then used to explore some of the research issues arising from the use of virtual environments within an education environment. The research discussion initially focuses on the plans to assess this within the MiRTLE project. This includes some of the issues of designing virtual environments for teaching and learning, and how supporting pedagogical and social theories can inform this process

    Designing spaces to support collaborative creativity in shared virtual environments

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    Shared virtual environments (SVEs) have been researched extensively within the fields of education, entertainment, work, and training, yet there has been limited research on the creative and collaborative aspects of interactivity in SVEs. The important role that creativity and collaboration play in human society raises the question of the way that virtual working spaces might be designed to support collaborative creativity in SVEs. In this paper, we outline an SVE named LeMo, which allows two people to collaboratively create a short loop of music together. Then we present a study of LeMo, in which 52 users composed music in pairs using four different virtual working space configurations. Key findings indicated by results include: (i) Providing personal space is an effective way to support collaborative creativity in SVEs, (ii) personal spaces with a fluid light-weight boundary could provide enough support, worked better and was preferable to ones with rigid boundaries and (iii) a configuration that provides a movable personal space was preferred to one that provided no mobility. Following these findings, five corresponding design implications for shared virtual environments focusing on supporting collaborative creativity are given and conclusions are made

    I/O Schedulers for Proportionality and Stability on Flash-Based SSDs in Multi-Tenant Environments

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    The use of flash based Solid State Drives (SSDs) has expanded rapidly into the cloud computing environment. In cloud computing, ensuring the service level objective (SLO) of each server is the major criterion in designing a system. In particular, eliminating performance interference among virtual machines (VMs) on shared storage is a key challenge. However, studies on SSD performance to guarantee SLO in such environments are limited. In this paper, we present analysis of I/O behavior for a shared SSD as storage in terms of proportionality and stability. We show that performance SLOs of SSD based storage systems being shared by VMs or tasks are not satisfactory. We present and analyze the reasons behind the unexpected behavior through examining the components of SSDs such as channels, DRAM buffer, and Native Command Queuing (NCQ). We introduce two novel SSD-aware host level I/O schedulers on Linux, called A & x002B;CFQ and H & x002B;BFQ, based on our analysis and findings. Through experiments on Linux, we analyze I/O proportionality and stability in multi-tenant environments. In addition, through experiments using real workloads, we analyze the performance interference between workloads on a shared SSD. We then show that the proposed I/O schedulers almost eliminate the interference effect seen in CFQ and BFQ, while still providing I/O proportionality and stability for various I/O weighted scenarios

    Distributed shared memory for virtual environments

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    Bibliography: leaves 71-77.This work investigated making virtual environments easier to program, by designing a suitable distributed shared memory system. To be usable, the system must keep latency to a minimum, as virtual environments are very sensitive to it. The resulting design is push-based and non-consistent. Another requirement is that the system should be scaleable, over large distances and over large numbers of participants. The latter is hard to achieve with current network protocols, and a proposal was made for a more scaleable multicast addressing system than is used in the Internet protocol. Two sample virtual environments were developed to test the ease-of-use of the system. This showed that the basic concept is sound, but that more support is needed. The next step should be to extend the language and add compiler support, which will enhance ease-of-use and allow numerous optimisations. This can be improved further by providing system-supported containers

    Designing spaces to support collaborative creativity in shared virtual environments

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    Shared virtual environments (SVEs) have been researched extensively within the fields of education, entertainment, work, and training, yet there has been limited research on the creative and collaborative aspects of interactivity in SVEs. The important role that creativity and collaboration play in human society raises the question of the way that virtual working spaces might be designed to support collaborative creativity in SVEs. In this paper, we outline an SVE named LeMo, which allows two people to collaboratively create a short loop of music together. Then we present a study of LeMo, in which 52 users composed music in pairs using four different virtual working space configurations. Key findings indicated by results include: (i) Providing personal space is an effective way to support collaborative creativity in SVEs, (ii) personal spaces with a fluid light-weight boundary could provide enough support, worked better and was preferable to ones with rigid boundaries and (iii) a configuration that provides a movable personal space was preferred to one that provided no mobility. Following these findings, five corresponding design implications for shared virtual environments focusing on supporting collaborative creativity are given and conclusions are made

    Graphical User Interface Design for Collaborative Virtual Environments

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    The project aims to study, evaluate, analysis a collaborative virtual environments (CVE's) software also known as networked virtual environments (NVE's), and suggest how to improve the existing user interface by designing an alternative graphical user interface (GUI) for CVE's software. To reduce cost, most current and operative CVE's use the Internet and standard PC to create a visual virtual environment (VE), which can be shared by a large number of users. This project discusses CVE's and the importance of using a good GUI for a CVE system

    Global Teamwork: A Study of Design Learning in Collaborative Virtual Environments

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    With the recent developments in communication and information technologies, using Collaborative Virtual Environments (CVEs) in design activity has experienced a remarkable increase. In this paper we present a collaborative learning activity between the University of Sydney (USYD), and the Istanbul Technical University (ITU). This paper shares our teaching experience and discusses the principles of collaborative design learning in virtual environments. Followed by a study on students’ perception on the courses and collaborative learning in both universities, this paper also suggests future refinements on the course structure and the main areas of collaborative design learning. Keywords: Collaborative Design; Collaborative Virtual Environments; Design Teaching And Learning</p

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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