91,235 research outputs found

    DESIGNING WRITING TEST

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    Language testing is a field of study related to the assessment of one's proficiency in the mastery of language that includes 4 (four) basic competencies such as listening, speaking, reading, and writing. The assessment toward the four basic competencies of language will determine the level of oneā€™s ability to master a specific language. Writing is one of the language skills that have been considered as necessary in proficiency language testing. In designing a writing task, one needs to carry out three steps, namely: defining the task, exploring the expectations for the task, and providing support and explanatory materials

    Designing software to maximize learning1

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    This paper starts from the assumption that any evaluation of educational software should focus on whether or not, and the extent to which, it maximizes learning. It is particularly concerned with the impact of software on the quality of learning. The paper reviews key texts in the literature on learning, including some which relate directly to software development, and suggests ways in which a range of learning theories can inform the process of software design. The paper sets out to make a contribution to both the design and the evaluation of educational software

    Using pattern languages in participatory design

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    In this paper, we examine the contribution that pattern languages could make to user participation in the design of interactive systems, and we report on our experiences of using pattern languages in this way. In recent years, there has been a growing interest in the use of patterns and pattern languages in the design of interactive systems. Pattern languages were originally developed by the architect, Christopher Alexander, both as a way of understanding the nature of building designs that promote a ā€˜humaneā€™ or living built environment; and as a practical tool to aid in participatory design of buildings. Our experience suggests that pattern languages do have considerable potential to support participatory design in HCI, but that many pragmatic issues remain to be resolved.</p

    Developing Second Language Writing through Scaffolding in the ZPD: A Magazine Project for an Authentic Audience

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    In the present study, Vygotskyā€™s (1978, 1986) sociocultural framework of the zone of proximal development (ZPD) and scaffolding writing (Bodrova & Leong, 1995, 1996; Ross, 1976) are used as the theoretical basis to study the development of second language writing. A course project is presented in which advanced English language learners of Spanish acted as authors and editors to create their own professional magazines for an authentic audience. In the project, each student authored four essays which went through four peer- and instructor-edited stages of scaffolding writing techniques. After each stage, ratings were given by the editors who also facilitated feedback debriefing sessions (Lidz, 1991). Statistical analyses revealed significant improvement within the four essays demonstrating writing development of subsequent revisions of a single essay. There was also significant improvement between the four essays revealing a linear, continuous writing development. In all, these results support a notion that scaffolding writing techniques and feedback debriefing sessions within the ZPD effectively develops writing skills in second language learning when contextualized through a writing workshop involving the creation of a professional magazine designed for an authentic audience

    Pattern languages in HCI: A critical review

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    This article presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI

    Corpus analysis of primary one science textbooks for designing ELT materials

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    To make use of words or lists of words in various forms for various purposes is not new. We have been using lists of vocabulary words for tourists and students from various levels of education in the form of glossaries, lists of jargons, indexes and the like. Such lists are called corpus.The governmentā€™s recent policy on the teaching of Science in English calls for a fundamental support from language practitioners and researchers of these fields. Here, we highlights some important issues regarding the use of English as the medium of instruction for the teaching and learning of Science in primary schools. Among others, the language issue related to the lexical, syntactic and semantic patterns of English in Science and Technology (EST) has been ā€˜under-researchedā€™. This, therefore, sets the focus of our study which undertakes to examine the language patterns existing in science authentic texts. Among the many conventional methods that can be adopted, such as functional-notional @ communicative method (Wilkins, 1976), structural @grammar approach (Chomsky, 1965), procedural approach (Prabhu, 1987) or instrospective and retrospective methods (Pressley and Afflerbach, 1995) which often times are limited and unsystematic, we propose to employ the method which involves the making of corpus of this subject area using lexical approach (Lewis, 1994). The lexical approach (Lewis, 1993; Willis, 1990, Willis & Willis, 1988, 1989) is chosen for a number of reasons: 1) it emphasises on the importance of co-text (i.e. language is not de-contextualised), 2) it provides a range of awareness-raising activities that direct the learnerā€™s attention to chunks text composed, 3) it focuses on different forms of lexical item. The corpus produced can then be used by other researchers in this area for teaching and learning purposes. In this paper, we will discuss the preliminary stage of an ongoing research which aims to design teaching and learning materials through an analysis of a corpus of texts taken from Science textbooks for Primary One students in Malaysia. The topic of our research is ā€˜EST Teaching and Learning Materials via WWW Based on Corpus Analysis of Mathematics, Science and English Text Books in Malaysian Primary Schoolsā€™. This paper, however, only focuses on the use of the frequency list and corpus of Science texts to develop teaching and learning materials for English language learners of Primary One students

    How Educators Use Policy Documents: A Misunderstood Relationship

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    As an English educator and co-director of a National Writing Project site, I have had many conversations with colleagues and educators who are anxious about the Common Core State Standards (CCSS) being adopted in so many states throughout the nation. The anxiety comes in many forms, ranging from What do the CCSS mean for what and how I have to teach? to What does the drafting and implementation processes of the CCSS suggest for how people view me as a professional? to Are the CCSS really any good? and so on. As I listen to all the people I work with - preservice teachers, experienced teachers, teacher educators, curriculum coordinators, writing project directors and fellows - I keep returning to one major issue that I think is behind a lot of the concern. More specifically, I continue to wonder how educators actually use and develop policy documents (e.g., standards) in their day-to-day work. The assumption seems to be that teachers read the policies and then implement them; however, any teacher who has worked with standards documents knows that this process isn\u27t quite as clear-cut as the above assumption. It is this gap between how assumptions about educators use policy documents and how teachers actually use those policy documents. I sense this is the source for a lot of the anxiety I hear in the voices of the many educators I respect and work with

    The influence of peer group response: Building a teacher and student expertise in the writing classroom

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    New Zealand students in the middle and upper school achieve better results in reading than they do in writing. This claim is evident in national assessment data reporting on studentsā€™ literacy achievement. Research findings also state that teachers report a lack of confidence when teaching writing. Drawing on the National Writing Project developed in the USA, a team of researchers from the University of Waikato (New Zealand) and teachers from primary and secondary schools in the region collaborated to ā€œtalkā€ and ā€œdoā€ writing by building a community of practice. The effects of writing workshop experiences and the transformation this has on teachersā€™ professional identities, self-efficacy, and their studentsā€™ learning provided the research focus. This paper draws mostly on data collected during the first cycle of the two-year project. It discusses the influence of peer group response ā€“ a case study teacherā€™s workshop experiences that transformed her professional identity, building her confidence and deepening her understandings of self as writer and ultimately transforming this expertise into her writing classroom practice

    Graphical modelling language for spycifying concurrency based on CSP

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    Introduced in this (shortened) paper is a graphical modelling language for specifying concurrency in software designs. The language notations are derived from CSP and the resulting designs form CSP diagrams. The notations reflect both data-flow and control-flow aspects of concurrent software architectures. These designs can automatically be described by CSP algebraic expressions that can be used for formal analysis. The designer does not have to be aware of the underlying mathematics. The techniques and rules presented provide guidance to the development of concurrent software architectures. One can detect and reason about compositional conflicts (errors in design), potential deadlocks (errors at run-time), and priority inversion problems (performance burden) at a high level of abstraction. The CSP diagram collaborates with objectoriented modelling languages and structured methods

    Using Pattern Languages in Participatory Design

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    In this paper, we examine the contribution that pattern languages could make to user participation in the design of interactive systems, and we report on our experiences of using pattern languages in this way. In recent years, there has been a growing interest in the use of patterns and pattern languages in the design of interactive systems. Pattern languages were originally developed by the architect, Christopher Alexander, both as a way of understanding the nature of building designs that promote a ā€˜humaneā€™ or living built environment; and as a practical tool to aid in participatory design of buildings. Our experience suggests that pattern languages do have considerable potential to support participatory design in HCI, but that many pragmatic issues remain to be resolved
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