73,426 research outputs found
Robust Computer Algebra, Theorem Proving, and Oracle AI
In the context of superintelligent AI systems, the term "oracle" has two
meanings. One refers to modular systems queried for domain-specific tasks.
Another usage, referring to a class of systems which may be useful for
addressing the value alignment and AI control problems, is a superintelligent
AI system that only answers questions. The aim of this manuscript is to survey
contemporary research problems related to oracles which align with long-term
research goals of AI safety. We examine existing question answering systems and
argue that their high degree of architectural heterogeneity makes them poor
candidates for rigorous analysis as oracles. On the other hand, we identify
computer algebra systems (CASs) as being primitive examples of domain-specific
oracles for mathematics and argue that efforts to integrate computer algebra
systems with theorem provers, systems which have largely been developed
independent of one another, provide a concrete set of problems related to the
notion of provable safety that has emerged in the AI safety community. We
review approaches to interfacing CASs with theorem provers, describe
well-defined architectural deficiencies that have been identified with CASs,
and suggest possible lines of research and practical software projects for
scientists interested in AI safety.Comment: 15 pages, 3 figure
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
Dialogue based interfaces for universal access.
Conversation provides an excellent means of communication for almost all people. Consequently, a conversational interface is an excellent mechanism for allowing people to interact with systems. Conversational systems are an active research area, but a wide range of systems can be developed with current technology. More sophisticated interfaces can take considerable effort, but simple interfaces can be developed quite rapidly. This paper gives an introduction to the current state of the art of conversational systems and interfaces. It describes a methodology for developing conversational interfaces and gives an example of an interface for a state benefits web site. The paper discusses how this interface could improve access for a wide range of people, and how further development of this interface would allow a larger range of people to use the system and give them more functionality
Subjective information visualizations
Information Visualizations (InfoViz) are systems that require high levels of cognitive processing. They
revolve around the notion of decoding and interpreting visual patterns in order to achieve certain
goals. We argue that purely designing for the visual will not allow for optimum experiences since there
is more to InfoViz than just the visual. Interaction is a key to achieving higher levels of knowledge. In
this position paper we present a different perspective on the underlying meaning of interaction, where
we describe it as incorporating both the visual and the physical activities. By physical activities we
mean the physical actions upon the physical input device/s. We argue that interaction is the key
element for supporting users’ subjective experiences hence these experiences should first be
understood. All the discussions in this paper are based upon on going work in the field of visualizing
the literature knowledge domain (LKDViz)
Designing intelligent computer‐based simulations: A pragmatic approach
This paper examines the design of intelligent multimedia simulations. A case study is presented which uses an approach based in part on intelligent tutoring system design to integrate formative assessment into the learning of clinical decision‐making skills for nursing students. The approach advocated uses a modular design with an integrated intelligent agent within a multimedia simulation. The application was created using an object‐orientated programming language for the multimedia interface (Delphi) and a logic‐based interpreted language (Prolog) to create an expert assessment system. Domain knowledge is also encoded in a Windows help file reducing some of the complexity of the expert system. This approach offers a method for simplifying the production of an intelligent simulation system. The problems developing intelligent tutoring systems are examined and an argument is made for a practical approach to developing intelligent multimedia simulation systems
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