7 research outputs found

    Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration

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    Artificial intelligence (AI) models are often complex and require additional explanations for use in high-stakes decision-making contexts like healthcare. To this end, explainable AI (XAI) developers must evaluate their explanations with domain experts to ensure understandability. As these evaluations are tedious and repetitive, we look at gamification as a means to motivate and engage experts in XAI evaluation tasks. We explore the problem space associated with gamified expert XAI evaluation. Based on a literature review of 22 relevant studies and seven interviews with experts in XAI evaluation, we elicit knowledge about affected stakeholders, eight needs, eight goals, and seven requirements. Our results help us understand better the problems associated with expert XAI evaluation and paint a broad application potential for gamification to improve XAI expert evaluations. In doing so, we lay the foundation for the design of successful gamification concepts for expert XAI evaluation

    Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents

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    As it becomes more common for humans to work alongside artificial agents on everyday tasks, it is increasingly important to design artificial agents that can understand and interact with their human counterparts naturally. We posit that an effective way to do this is to harness nonverbal cues used in human-human interaction. We, therefore, leverage knowledge from existing work on gaze-based intention recognition, where the awareness of gaze can provide insights into the future actions of an observed human subject. In this paper, we design and evaluate the use of a proactive intention-aware gaze-enabled artificial agent that assists a human player engaged in an online strategy game. The agent assists by recognising and communicating the intentions of a human opponent in real-time, potentially improving situation awareness. Our first study identifies the language requirements for the artificial agent to communicate the opponent’s intentions to the assisted player, using an inverted Wizard of Oz method approach. Our second study compares the experience of playing an online strategy game with and without the assistance of the agent. Specifically, we conducted a within-subjects study with 30 participants to compare their experience of playing with (1) detailed AI predictions, (2) abstract AI predictions, and (3) no AI predictions but with a live visualisation of their opponent’s gaze. Our results show that the agent can facilitate awareness of another user’s intentions without adding visual distraction to the interface; however, the cognitive workload was similar across all three conditions, suggesting that the manner in which the agent communicates its predictions requires further exploration. Overall, our work contributes to the understanding of how to support human-agent teams in a dynamic collaboration scenario. We provide a positive account of humans interacting with an intention-aware artificial agent afforded by gaze input, which presents immediate opportunities for improving interactions between the counterparts

    Human Computer Interaction and Emerging Technologies

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    The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human–Computer Interaction (IFIP TC13), an international committee of 30 member national societies and nine Working Groups. INTERACT is truly international in its spirit and has attracted researchers from several countries and cultures. With an emphasis on inclusiveness, it works to lower the barriers that prevent people in developing countries from participating in conferences. As a multidisciplinary field, HCI requires interaction and discussion among diverse people with different interests and backgrounds. The 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019) took place during 2-6 September 2019 in Paphos, Cyprus. The conference was held at the Coral Beach Hotel Resort, and was co-sponsored by the Cyprus University of Technology and Tallinn University, in cooperation with ACM and ACM SIGCHI. This volume contains the Adjunct Proceedings to the 17th INTERACT Conference, comprising a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium. The volume follows the INTERACT conference tradition of submitting adjunct papers after the main publication deadline, to be published by a University Press with a connection to the conference itself. In this case, both the Adjunct Proceedings Chair of the conference, Dr Usashi Chatterjee, and the lead Editor of this volume, Dr Fernando Loizides, work at Cardiff University which is the home of Cardiff University Press
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