20 research outputs found

    ActionPoint App: Implementing an App to to Combat Cyberbullying through the Strengthening of Parent-Teen Relationships

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    Cyberbullying is the use of online communication to threaten, intimidate, or send hurtful messages to someone. The ActionPoint app is designed to assess the risk of cyberbullying and set healthy boundaries for social media use. Parents and teens complete ActionPoints, a series of interaction-based app modules where they engage in evidence-based activities that help them get a better understanding of cyberbullying risks and healthy online behaviors. For instance, a module in the app assesses the parent and child’s knowledge of cyberbullying independently, then it compares the two to highlight differences and spark discussion with the aim of reducing cyberbullying

    AbuSniff: Automatic Detection and Defenses Against Abusive Facebook Friends

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    Adversaries leverage social network friend relationships to collect sensitive data from users and target them with abuse that includes fake news, cyberbullying, malware, and propaganda. Case in point, 71 out of 80 user study participants had at least 1 Facebook friend with whom they never interact, either in Facebook or in real life, or whom they believe is likely to abuse their posted photos or status updates, or post offensive, false or malicious content. We introduce AbuSniff, a system that identifies Facebook friends perceived as strangers or abusive, and protects the user by unfriending, unfollowing, or restricting the access to information for such friends. We develop a questionnaire to detect perceived strangers and friend abuse.We introduce mutual Facebook activity features and show that they can train supervised learning algorithms to predict questionnaire responses. We have evaluated AbuSniff through several user studies with a total of 263 participants from 25 countries. After answering the questionnaire, participants agreed to unfollow and restrict abusers in 91.6% and 90.9% of the cases respectively, and sandbox or unfriend non-abusive strangers in 92.45% of the cases. Without answering the questionnaire, participants agreed to take the AbuSniff suggested action against friends predicted to be strangers or abusive, in 78.2% of the cases. AbuSniff increased the participant self-reported willingness to reject invitations from strangers and abusers, their awareness of friend abuse implications and their perceived protection from friend abuse.Comment: 12TH INTERNATIONAL AAAI CONFERENCE ON WEB AND SOCIAL MEDIA (ICWSM-18), 10 page

    A Strategy to Enhance E-Safety Among First Year Students at Zimbabwean Universities

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    The widespread usage of ICT provides considerable opportunities for the society. However, there is extensive evidence that through the use of ICTs students will be exposed to different e- safety challenges and risks. E-safety challenges faced through the use of internet and social media can be exposure to inappropriate content and communicating and meeting the strangers, cyber bullying, ICTs’ addiction and cyber-harassment. Therefore, the aim of this action research is to develop a strategy to enhance e-safety among first year students at Zimbabwe Universities. The overarching research strategy was action research using some qualitative research methods to gather the information on the e-safety uses, risks faced by students and how these risks can be mitigated. Data was collected using online questionnaire, group discussion, observation of first students at Zimbabwean University. The research was iterative and there were two cycles done and the findings culminated into a strategy being formed using the WHAT, WHO and HOW. This research contributes to the existing body of knowledge by providing a clear strategy to deal with e-safety challenges in Zimbabwean universities. Furthermore, this research is deemed to be significant for understanding the future of ICT use in developing countries like Zimbabwe

    Tackling bullying with technology:a literature review of existing bullying prevention solutions

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    Abstract. Bullying is a serious problem that affects people all around the world, particularly children. The consequences of bullying are so severe that the issue cannot be set aside. There are multiple ways to tackle bullying, and in recent years technology has been brought up as a possible solution. There are different kinds of technological solutions that have different points-of-view to the issue and on how to solve it. The research method applied in this thesis was a literature review of the technological solutions that have been developed to battle bullying. The purpose of the study was to examine and describe the existing bullying prevention technologies and their distinctive features. Two databases were used to gain material for this study, and through very strict exclusion criteria and several analyses from over 2000 search results, 15 articles were included in this study. Bullying and cyberbullying as concepts are explained. The study results pointed out four groups of possible solutions to bullying: Serious Games, anti-bullying apps, bullying detecting algorithms, and solutions that combine more than one type of technology as well as one group for cyberbullying. These groups are presented with suitable examples and their identified distinctive characteristics

    Esports and its Reinforcement of Gender Divides

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    Co-Designing Teenovate : An Intergenerational Online Safety Design Team

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    The Socio-Technical Interaction Research (STIR) Lab at UCF intends to create a new participatory design program, called Teenovate, where teenagers and adults work together to design technologies that keep teens safe online. Previous participatory design projects, however, commonly focus on younger children under the age of 13. Teens differ significantly from young children in how they develop, socialize, and perceive the world. To inform the design of Teenovate, so that their unique needs are appropriately met, we conducted a participatory design study with 21 teens using polls, open-ended response questions, and subsequent group discussions. The teens were intrigued by the idea of participating in the Teenovate program as designers, with some expressing a desire to expand to co-researching. However, their established external obligations often took priority over their internal desires to participate in the program. Teens were also wary of working with and contributing ideas to adults, and wanted to ensure that their contributions were respected, listened to, and used to make an impact in online safety solutions. Based on these findings, we propose an approach to adolescent online safety participatory design research through Teenovate that places teens into the role of an end-to-end solution developer on dynamic project-based teams that result in a real-world impact. Our findings helped create a framework for the logistics of involving teens onto an adolescent co-design team

    Distilling the Outcomes of Personal Experiences: A Propensity-scored Analysis of Social Media

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    ABSTRACT Millions of people regularly report the details of their realworld experiences on social media. This provides an opportunity to observe the outcomes of common and critical situations. Identifying and quantifying these outcomes may provide better decision-support and goal-achievement for individuals, and help policy-makers and scientists better understand important societal phenomena. We address several open questions about using social media data for open-domain outcome identification: Are the words people are more likely to use after some experience relevant to this experience? How well do these words cover the breadth of outcomes likely to occur for an experience? What kinds of outcomes are discovered? Studying 3-months of Twitter data capturing people who experienced 39 distinct situations across a variety of domains, we find that these outcomes are generally found to be relevant (55-100% on average) and that causally related concepts are more likely to be discovered than conceptual or semantically related concepts

    Ciberbullying, soledad y depresión, en estudiantes universitarios de 16 a 19 años del distrito de Los Olivos, 2021

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    La presente investigación tiene como objetivo establecer el impacto del ciberbullying y la soledad en la depresión en estudiantes universitarios de 16 a 19 años del distrito de Los Olivos 2021. La metodología utilizada fue deductiva hipotética, con enfoque cuantitativo de nivel explicativo, diseño no experimental - transversal. Se usaron análisis descriptivos, de correlación y regresión múltiple. La muestra estuvo conformada por 150 estudiantes universitarios del distrito de los Olivos con edades entre 16 y 19 años. Los instrumentos utilizados fueron cuestionarios, tipo escala de Likert. Los resultados obtenidos fueron los siguientes: Se determinó la incidencia de la soledad y el ciberbullying, sobre la depresión en los estudiantes encuestados (F (2,106) = 38.286, p < .001; R2 ajustado = 0.408). Respecto a los primeros dos objetivos específicos, el análisis de correlación demostró la relación significativa y positiva de la soledad (ρ = 0.52, p < .01) y la Cibervictimización verbal – escrita (ρ = 0.45, p = .02) con la depresión y el análisis de regresión mostró que, la variable que más impactó en los niveles de depresión fue soledad, explicando el 30,2% del resultado (B = 0.464, t = 6.090, p < .01). La dimensión cibervictimización verbal-escrita, a su vez, se relacionan con solo el 11,7% de la varianza de la depresión (B = 0.353, t = 4.632, p < .01). Respecto a los otros tres objetivos específicos que buscaban analizar el impacto de los tipos de ciberbullying: cibervictimización visual, exclusión y suplantación en la depresión, pese que el análisis de correlación entre las variables presento coeficientes significativos que oscilaron entre ρ = 0.37 y ρ = 0.45), el análisis de regresión múltiple no los incluyó dentro del modelo como variables preditoras
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