5 research outputs found

    User driven modelling: Visualisation and systematic interaction for end-user programming with tree-based structures

    Get PDF
    This thesis addresses certain problems encountered by teams of engineers when modelling complex structures and processes subject to cost and other resource constraints. The cost of a structure or process may be ‘read off’ its specifying model, but the language in which the model is expressed (e.g. CAD) and the language in which resources may be modelled (e.g. spreadsheets) are not naturally compatible. This thesis demonstrates that a number of intermediate steps may be introduced which enable both meaningful translation from one conceptual view to another as well as meaningful collaboration between team members. The work adopts a diagrammatic modelling approach as a natural one in an engineering context when seeking to establish a shared understanding of problems.Thus, the research question to be answered in this thesis is: ‘To what extent is it possible to improve user-driven software development through interaction with diagrams and without requiring users to learn particular computer languages?’ The goal of the research is to improve collaborative software development through interaction with diagrams, thereby minimising the need for end-users to code directly. To achieve this aim a combination of the paradigms of End-User Programming, Process and Product Modelling and Decision Support, and Semantic Web are exploited and a methodology of User Driven Modelling and Programming (UDM/P) is developed, implemented, and tested as a means of demonstrating the efficacy of diagrammatic modelling.In greater detail, the research seeks to show that diagrammatic modelling eases problems of maintenance, extensibility, ease of use, and sharing of information. The methodology presented here to achieve this involves a three step translation from a visualised ontology, through a modelling tool, to output to interactive visualisations. An analysis of users groups them into categories of system creator, model builder, and model user. This categorisation corresponds well with the three-step translation process where users develop the ontology, modelling tool, and visualisations for their problem.This research establishes and exemplifies a novel paradigm of collaborative end-user programming by domain experts. The end-user programmers can use a visual interface where the visualisation of the software exactly matches the structure of the software itself, making translation between user and computer, and vice versa, much more direct and practical. The visualisation is based on an ontology that provides a representation of the software as a tree. The solution is based on translation from a source tree to a result tree, and visualisation of both. The result tree shows a structured representation of the model with a full visualisation of all parts that leads to the computed result.In conclusion, it is claimed that this direct representation of the structure enables an understanding of the program as an ontology and model that is then visualised, resulting in a more transparent shared understanding by all users. It is further argued that our diagrammatic modelling paradigm consequently eases problems of maintenance, extensibility, ease of use, and sharing of information. This method is applicable to any problem that lends itself to representation as a tree. This is considered a limitation of the method to be addressed in a future project

    User driven modelling : visualisation and systematic interaction for end-user programming with tree-based structures

    Get PDF
    This thesis addresses certain problems encountered by teams of engineers when modelling complex structures and processes subject to cost and other resource constraints. The cost of a structure or process may be ‘read off’ its specifying model, but the language in which the model is expressed (e.g. CAD) and the language in which resources may be modelled (e.g. spreadsheets) are not naturally compatible. This thesis demonstrates that a number of intermediate steps may be introduced which enable both meaningful translation from one conceptual view to another as well as meaningful collaboration between team members. The work adopts a diagrammatic modelling approach as a natural one in an engineering context when seeking to establish a shared understanding of problems. Thus, the research question to be answered in this thesis is: ‘To what extent is it possible to improve user-driven software development through interaction with diagrams and without requiring users to learn particular computer languages?’ The goal of the research is to improve collaborative software development through interaction with diagrams, thereby minimising the need for end-users to code directly. To achieve this aim a combination of the paradigms of End-User Programming, Process and Product Modelling and Decision Support, and Semantic Web are exploited and a methodology of User Driven Modelling and Programming (UDM/P) is developed, implemented, and tested as a means of demonstrating the efficacy of diagrammatic modelling. In greater detail, the research seeks to show that diagrammatic modelling eases problems of maintenance, extensibility, ease of use, and sharing of information. The methodology presented here to achieve this involves a three step translation from a visualised ontology, through a modelling tool, to output to interactive visualisations. An analysis of users groups them into categories of system creator, model builder, and model user. This categorisation corresponds well with the three-step translation process where users develop the ontology, modelling tool, and visualisations for their problem. This research establishes and exemplifies a novel paradigm of collaborative end-user programming by domain experts. The end-user programmers can use a visual interface where the visualisation of the software exactly matches the structure of the software itself, making translation between user and computer, and vice versa, much more direct and practical. The visualisation is based on an ontology that provides a representation of the software as a tree. The solution is based on translation from a source tree to a result tree, and visualisation of both. The result tree shows a structured representation of the model with a full visualisation of all parts that leads to the computed result. In conclusion, it is claimed that this direct representation of the structure enables an understanding of the program as an ontology and model that is then visualised, resulting in a more transparent shared understanding by all users. It is further argued that our diagrammatic modelling paradigm consequently eases problems of maintenance, extensibility, ease of use, and sharing of information. This method is applicable to any problem that lends itself to representation as a tree. This is considered a limitation of the method to be addressed in a future project.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Efficient Decision Support Systems

    Get PDF
    This series is directed to diverse managerial professionals who are leading the transformation of individual domains by using expert information and domain knowledge to drive decision support systems (DSSs). The series offers a broad range of subjects addressed in specific areas such as health care, business management, banking, agriculture, environmental improvement, natural resource and spatial management, aviation administration, and hybrid applications of information technology aimed to interdisciplinary issues. This book series is composed of three volumes: Volume 1 consists of general concepts and methodology of DSSs; Volume 2 consists of applications of DSSs in the biomedical domain; Volume 3 consists of hybrid applications of DSSs in multidisciplinary domains. The book is shaped upon decision support strategies in the new infrastructure that assists the readers in full use of the creative technology to manipulate input data and to transform information into useful decisions for decision makers
    corecore