1,911 research outputs found
Prototype of a robotic system to assist the learning process of English language with text-generation through DNN
In the last ongoing years, there has been a significant ascending on the
field of Natural Language Processing (NLP) for performing multiple tasks
including English Language Teaching (ELT). An effective strategy to favor the
learning process uses interactive devices to engage learners in their
self-learning process. In this work, we present a working prototype of a
humanoid robotic system to assist English language self-learners through text
generation using Long Short Term Memory (LSTM) Neural Networks. The learners
interact with the system using a Graphic User Interface that generates text
according to the English level of the user. The experimentation was conducted
using English learners and the results were measured accordingly to
International English Language Testing System (IELTS) rubric. Preliminary
results show an increment in the Grammatical Range of learners who interacted
with the system.Comment: Paper presented in the Mexican International Conference on Artificial
Intelligence 202
EMF: Humanoid robots design scheme for child with autism
This research explores the humanoid facial design through Eyes-Mouth Features (EMF) as an indication of human embodied consciousness design. The study will be focused on portraying the practical model based on the syntax context focusing on Autism Spectrum Disorder (ASD) based design development. This design integrates the value of appealing sensations that can trigger the feelings and impressions of the child with ASD. It is critical to developing an effective decision support system for designers to deal with challenges relating to consumers' psychological preferences towards a humanoid facial character that appeals to human emotion.
Keywords: Humanoid; Design; Autistic; Facial Appealing
eISSN: 2398-4287 © 2022. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open-access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under the responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians), and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.
DOI: https://doi.org/10.21834/ebpj.v7iSI7.383
Methodological Flaws in Cognitive Animat Research
In the field of convergence between research in autonomous machine construction and biological systems understanding it is usually argued that building robots for research on auton- omy by replicating extant animals is a valuable strategy for engineering autonomous intelligent systems. In this paper we will address the very issue of animat construction, the ratio- nale behind this, their current implementations and the value they are producing. It will be shown that current activity, as it is done today, is deeply flawed and useless as research in the science and engineering of autonomy
A framework for using humanoid robots in the school learning environment
With predictions of robotics and efficient machine learning being the building blocks of the Fourth Industrial Revolution, countries need to adopt a long-term strategy to deal with potential challenges of automation and education must be at the center of this long-term strategy. Education must provide students with a grounding in certain skills, such as computational thinking and an understanding of robotics, which are likely to be required in many future roles. Targeting an acknowledged gap in existing humanoid robot research in the school learning environment, we present a multidisciplinary framework that integrates the following four perspectives: technological, pedagogical, efficacy of humanoid robots and a consideration of the ethical implications of using humanoid robots. Further, this paper presents a proposed application, evaluation and a case study of how the framework can be used.publishedVersio
The design, analysis and evaluation of a humanoid robotic head
Where robots interact directly with humans on a ‘one-to-one’ basis, it is often quite important for them to be emotionally acceptable, hence the growing interesting in humanoid robots. In some applications it is important that these robots do not just resemble a human being in appearance, but also move like a human being too, to make them emotionally acceptable – hence the interest in biomimetic humanoid robotics. The research described in this thesis is concerned with the design, analysis and evaluation of a biomimetic humanoid robotic head. It is biomimetic in terms of physical design - which is based around a simulated cervical spine, and actuation, which is achieved using pneumatic air muscles (PAMS). The primary purpose of the research, however, and the main original contribution, was to create a humanoid robotic head capable of mimicking complex non-purely rotational human head movements. These include a sliding front-to-back, lateral movement, and a sliding, side-to-side lateral movement. A number of different approaches were considered and evaluated, before finalising the design.
As there are no generally accepted metrics in the literature regarding the full range of human head movements, the best benchmarks for comparison are the angular ranges and speeds of humans in terms on pitch (nod), roll (tilt) and yaw (rotate) were used for comparison, and these they were considered desired ranges for the robot. These measured up well in comparison in terms of angular speed and some aspects of range of human necks. Additionally, the lateral movements were measured during the nod, tilt and rotate movements, and established the ability of the robot to perform the complex lateral movements seen in humans, thus proving the benefits of the cervical spine approach.
Finally, the emotional acceptance of the robot movements was evaluated against another (commercially made) robot and a human. This was a blind test, in that the (human) evaluators had no way of knowing whether they were evaluation a human or a robot. The tests demonstrated that on scales of Fake/Natural, Machinelike/Humanlike and Unconcsious/Conscious the robot the robot scored similarly to the human
Toward Intelligent Biped-Humanoids Gaits Generation
In this chapter we will highlight our experimental studies on natural human
walking analysis and introduce a biologically inspired design for simple
bipedal locomotion system of humanoid robots. Inspiration comes directly from
human walking analysis and human muscles mechanism and control. A hybrid
algorithm for walking gaits generation is then proposed as an innovative
alternative to classically used kinematics and dynamic equations solving, the
gaits include knee, ankle and hip trajectories. The proposed algorithm is an
intelligent evolutionary based on particle swarm optimization paradigm. This
proposal can be used for small size humanoid robots, with a knee an ankle and a
hip and at least six Degrees of Freedom (DOF).Comment: 15 page
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A novel design process of low cost 3D printed ambidextrous finger designed for an ambidextrous robotic hand
This paper presents the novel mechanical design of an ambidextrous finger specifically designed for an ambidextrous anthropomorphic robotic hand actuated by pneumatic artificial muscles. The ambidextrous nature of design allows fingers to perform both left and right hand movements. The aim of our design is to reduce the number of actuators, increase the range of movements with best possible range ideally greater than a common human finger. Four prototypes are discussed in this paper; first prototype is focused on the choice of material and to consider the possible ways to reduce friction. Second prototype is designed to investigate the tendons routing configurations. Aim of third and fourth prototype is to improve the overall performance and to maximize the grasping force. Finally, a unified design (Final design) is presented in great detail. Comparison of all prototypes is done from different angles to evaluate the best design. The kinematic features of intermediate mode have been analysed to optimize both the flexibility and the robustness of the system, as well as to minimize the number of pneumatic muscles. The final design of an ambidextrous finger has developed, tested and 3D printed
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