45,596 research outputs found

    Design and Validation of the Bright Internet

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    Bright Internet research was launched as a core project of the AIS Bright ICT Initiative, which aims to build an ICT-enabled Bright Society. To facilitate research on the Bright Internet, we explicitly define the goals and principles of the Bright Internet, and review the evolution of its principles. The three goals of the Bright Internet are: the realization of preventive security, the provision of the freedom of anonymous expression for innocent netizens, and protection from the risk of privacy infringement that may be caused by preventive security schemes. We respecify design principles to fulfill these seemingly conflicting goals: origin responsibility, deliverer responsibility, identifiable anonymity, global collaboration, and privacy protection. Research for the Bright Internet is characterized by two perspectives: first, the Bright Internet adopts a preventive security paradigm in contrast to the current self-centric defensive protective security paradigm. Second, the target of research is the development and deployment of the Bright Internet on a global scale, which requires the design of technologies and protocols, policies and legislation, and international collaboration and global governance. This research contrasts with behavioral research on individuals and organizations in terms of the protective security paradigm. This paper proposes validation research concerning the principles of the Bright Internet using prevention motivation theory and analogical social norm theory, and demonstrates the need for a holistic and prescriptive design for a global scale information infrastructure, encompassing the constructs of technologies, policies and global collaborations. An important design issue concerns the business model design, which is capable of promoting the propagation of the Bright Internet platform through applications such as Bright Cloud Extended Networks and Bright E-mail platforms. Our research creates opportunities for prescriptive experimental research, and the various design and behavioral studies of the Bright Internet open new horizons toward our common goal of a bright future

    Photometric compliance of tablet screens and retro-illuminated acuity charts as visual acuity measurement devices

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    Mobile technology is increasingly used to measure visual acuity. Standards for chart-based acuity tests specify photometric requirements for luminance, optotype contrast and luminance uniformity. Manufacturers provide some photometric data but little is known about tablet performance for visual acuity testing. This study photometrically characterised seven tablet computers (iPad, Apple inc.) and three ETDRS (Early Treatment Diabetic Retinopathy Study) visual acuity charts with room lights on and off, and compared findings with visual acuity measurement standards. Tablet screen luminance and contrast were measured using nine points across a black and white checkerboard test screen at five arbitrary brightness levels. ETDRS optotypes and adjacent white background luminance and contrast were measured. All seven tablets (room lights off) exceeded the most stringent requirement for mean luminance (≥ 120 cd/m2) providing the nominal brightness setting was above 50%. All exceeded contrast requirement (Weber ≥ 90%) regardless of brightness setting, and five were marginally below the required luminance uniformity threshold (Lmin/Lmax ≥ 80%). Re-assessing three tablets with room lights on made little difference to mean luminance or contrast, and improved luminance uniformity to exceed the threshold. The three EDTRS charts (room lights off) had adequate mean luminance (≥ 120 cd/m2) and Weber contrast (≥ 90%), but all three charts failed to meet the luminance uniformity standard (Lmin/Lmax ≥ 80%). Two charts were operating beyond manufacturer’s recommended lamp replacement schedule. With room lights on, chart mean luminance and Weber contrast increased, but two charts still had inadequate luminance uniformity. Tablet computers showed less inter-device variability, higher contrast, and better luminance uniformity than charts in both lights-on and lights-off environments, providing brightness setting was >50%. Overall, iPad tablets matched or marginally out-performed ETDRS charts in terms of photometric compliance with high contrast acuity standards

    Issues in conducting expert validation and review and user evaluation of the technology enhanced interaction framework and method

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    A Technology Enhanced Interaction Framework has been developed to support designers and developers design and develop technology enhanced interactions for complex scenarios involving disabled people. Issues of motivation, time, and understanding when validating and evaluating the Technology Enhanced Interaction Framework were identified through a literature review and questionnaires and interviews with experts. Changes to content, system, and approach were made in order to address the identified issues. Future work will involve detailed analysis of the expert review and validation findings and the implementation of a motivating approach to user evaluation

    The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: a cross-sectional study

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    Introduction: Recent research has examined the context in which preference for specific online activities arises, leading researchers to suggest that excessive Internet users are engaged in specific activities rather than ‘generalized’ Internet use. The present study aimed to partially replicate and expand these findings by addressing four research questions regarding (i) participants' preferred online activities, (ii) possible expected changes in online behavior in light of hypothetical scenarios, (iii) perceived quality of life when access to Internet was not possible, and (iv) how participants with self-diagnosed Internet addiction relate to intensity and frequency of Internet use. Methods: A cross-sectional design was adopted using convenience and snowball sampling to recruit participants. A total of 1057 Internet users with ages ranging from 16 to 70 years (M age = 30 years, SD = 10.84) were recruited online via several English-speaking online forums. Results: Most participants indicated that their preferred activities were (i) accessing general information and news, (ii) social networking, and (iii) using e-mail and/or online chatting. Participants also reported that there would be a significant decrease of their Internet use if access to their preferred activities was restricted. The study also found that 51% of the total sample perceived themselves as being addicted to the Internet, while 14.1% reported that without the Internet their life would be improved. Conclusions: The context in which the Internet is used appears to determine the intensity and the lengths that individuals will go to use this tool. The implications of these findings are further discussed

    Crime scripting: A systematic review

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    The file attached to this record is the author's final peer reviewed version.More than two decades after the publication of Cornish’s seminal work about the script-theoretic approach to crime analysis, this article examines how the concept has been applied in our community. The study provides evidence confirming that the approach is increasingly popular; and takes stock of crime scripting practices through a systematic review of over one hundred scripts published between 1994 and 2018. The results offer the first comprehensive picture of this approach, and highlights new directions for those interested in using data from cyber-systems and the Internet of Things to develop effective situational crime prevention measures

    The Interactive Child Distress Screener: development and preliminary feasibility testing

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    Background Early identification of child emotional and behavioral concerns is essential for the prevention of mental health problems; however, few suitable child-reported screening measures are available. Digital tools offer an exciting opportunity for obtaining clinical information from the child’s perspective. Objective The aim of this study was to describe the initial development and pilot testing of the Interactive Child Distress Screener (ICDS). The ICDS is a Web-based screening instrument for the early identification of emotional and behavioral problems in children aged between 5 and 12 years. Methods This paper utilized a mixed-methods approach to (1) develop and refine item content using an expert review process (study 1) and (2) develop and refine prototype animations and an app interface using codesign with child users (study 2). Study 1 involved an iterative process that comprised the following four steps: (1) the initial development of target constructs, (2) preliminary content validation (face validity, item importance, and suitability for animation) from an expert panel of researchers and psychologists (N=9), (3) item refinement, and (4) a follow-up validation with the same expert panel. Study 2 also comprised four steps, which are as follows: (1) the development of prototype animations, (2) the development of the app interface and a response format, (3) child interviews to determine feasibility and obtain feedback, and (4) refinement of animations and interface. Cognitive interviews were conducted with 18 children aged between 4 and 12 years who tested 3 prototype animated items. Children were asked to describe the target behavior, how well the animations captured the intended behavior, and provide suggestions for improvement. Their ability to understand the wording of instructions was also assessed, as well as the general acceptability of character and sound design. Results In study 1, a revised list of 15 constructs was generated from the first and second round of expert feedback. These were rated highly in terms of importance (mean 6.32, SD 0.42) and perceived compatibility of items (mean 6.41, SD 0.45) on a 7-point scale. In study 2, overall feedback regarding the character design and sounds was positive. Children’s ability to understand intended behaviors varied according to target items, and feedback highlighted key objectives for improvements such as adding contextual cues or improving character detail. These design changes were incorporated through an iterative process, with examples presented. Conclusions The ICDS has potential to obtain clinical information from the child’s perspective that may otherwise be overlooked. If effective, the ICDS will provide a quick, engaging, and easy-to-use screener that can be utilized in routine care settings. This project highlights the importance of involving an expert review and user codesign in the development of digital assessment tools for children
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