504 research outputs found

    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Value Creation in a QoE Environment

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    User behavior of multimedia services currently undergoes strong changes. This is reflected in several recent trends, e.g. the increase of rich media content consumption, preferences for more individual and personalized services and the higher sensitivity of end users for quality issues. These changes will eventually lead to strong changes in network traffic characteristics: rising congestion in peak times and less availability of bandwidth for the individual user. As a result, the quality as perceived by the end-user will decrease if network operators and service providers do not anticipate the required changes for the network. Measurable network requirements such as available video and speech quality, security and reliability are addressed by technologies that are commonly summed up in the Quality of Service (QoS) concept. However, the end-users' perception of quality is only reflected in the wider concept of Quality of Experience (QoE). This takes the measurable network requirements into account as well as customer needs, wants and preferences. For the implementation of QoE technologies several network components need to be added or changed resulting in high capital expenditures. Yet, it is not clear if these costs can be compensated with efficiency increases. Thus, new revenue streams for the network operator are necessary to incentivize investments in QoE technologies. In this paper we address four new value creation models that can serve as basis for more elaborated business models for network operators and other actors. We show how interest in QoE of the user, the content provider, the service provider and the advertiser induces new revenue streams. These models are embedded in five possible future QoE scenarios that reveal regulation, end user quality sensibility and end-to-end support as major issues for the future. --Business Models,Quality of Experience (QoE),Quality of Service (QoS),Value Creation

    The measurement and modeling of a P2P streaming video service

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    Most of the work on grid technology in the video area has been generally restricted to aspects of resource scheduling and replica management. The traffic of such a service has a lot of characteristics in common with that of the traditional video service. However the architecture and user behavior in grid networks are quite different from those of the traditional Internet. Considering the potential of grid networks and video sharing services, measuring and analyzing P2P IPTV traffic are important and fundamental works in the field of grid networks. This paper investigates the features of PPLive, the most popular streaming service in China and based on P2P technology. Through monitoring and analyzing PPLive traffic streams, the characteristics of P2P streaming services have been studied. The analyses are carried out in respect of bearing protocols, geographical distribution and the self-similarity properties of the traffic. A streaming service traffic model has been created and verified with the simulation. The simulation results indicate that the proposed streaming service traffic model complies well with the real IPTV streaming service. It can also function as a step towards studying video-sharing services on grids

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    WiLiTV: A Low-Cost Wireless Framework for Live TV Services

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    With the evolution of HDTV and Ultra HDTV, the bandwidth requirement for IP-based TV content is rapidly increasing. Consumers demand uninterrupted service with a high Quality of Experience (QoE). Service providers are constantly trying to differentiate themselves by innovating new ways of distributing content more efficiently with lower cost and higher penetration. In this work, we propose a cost-efficient wireless framework (WiLiTV) for delivering live TV services, consisting of a mix of wireless access technologies (e.g. Satellite, WiFi and LTE overlay links). In the proposed architecture, live TV content is injected into the network at a few residential locations using satellite dishes. The content is then further distributed to other homes using a house-to-house WiFi network or via an overlay LTE network. Our problem is to construct an optimal TV distribution network with the minimum number of satellite injection points, while preserving the highest QoE, for different neighborhood densities. We evaluate the framework using realistic time-varying demand patterns and a diverse set of home location data. Our study demonstrates that the architecture requires 75 - 90% fewer satellite injection points, compared to traditional architectures. Furthermore, we show that most cost savings can be obtained using simple and practical relay routing solutions

    Architecture for Cooperative Prefetching in P2P Video-on- Demand System

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    Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, they cannot better support VCRoriented service in heterogeneous environment having clients using free VCR controls. Despite the remarkable popularity in VoD systems, there exist no prior work that studies the performance gap between different prefetching strategies. In this paper, we analyze and understand the performance of different prefetching strategies. Our analytical characterization brings us not only a better understanding of several fundamental tradeoffs in prefetching strategies, but also important insights on the design of P2P VoD system. On the basis of this analysis, we finally proposed a cooperative prefetching strategy called "cooching". In this strategy, the requested segments in VCR interactivities are prefetched into session beforehand using the information collected through gossips. We evaluate our strategy through extensive simulations. The results indicate that the proposed strategy outperforms the existing prefetching mechanisms.Comment: 13 Pages, IJCN
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