206,240 research outputs found

    BENCHMARKING METODE RANCANG BANGUN WATERFALL DAN PEMODELAN BERBASIS OBJEK

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    This research is a research Benchmarking Waterfall Design Method and Object-Based Modeling. Software development has many models, software methodologies have evolved from time to time, including the Waterfall approach and the UML (Unified Modeling Language) approach. Waterfall is a software development model that is carried out sequentially and very systematically. Meanwhile, UML is a visual modeling method that serves as a means of designing object-oriented systems. The difference between the two models is that Waterfall is a structured method, while UML is a system analysis method, a representation of the programming method. This study aims to perform a comparison or benchmarking of each of these software models, which can assist in determining the most suitable model for the current software development process. The method used in this research is descriptive quantitative method, which analyzes data by describing or describing the data that has been collected as it is. From the results of this study, it can be concluded that the UML method is most suitable for software development, because UML in terms of development, is a method that has undergone evolution from previous methods, so this method can follow the use of users in designing projects on a medium to large scale. That are relevant to the current development

    A survey of agent-oriented methodologies

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    This article introduces the current agent-oriented methodologies. It discusses what approaches have been followed (mainly extending existing object oriented and knowledge engineering methodologies), the suitability of these approaches for agent modelling, and some conclusions drawn from the survey

    Development of a client interface for a methodology independent object-oriented CASE tool : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University

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    The overall aim of the research presented in this thesis is the development of a prototype CASE Tool user interface that supports the use of arbitrary methodology notations for the construction of small-scale diagrams. This research is part of the larger CASE Tool project, MOOT (Massey's Object Oriented Tool). MOOT is a meta-system with a client-server architecture that provides a framework within which the semantics and syntax of methodologies can be described. The CASE Tool user interface is implemented in Java so it is as portable as possible and has a consistent look and feel. It has been designed as a client to the rest of the MOOT system (which acts as a server). A communications protocol has been designed to support the interaction between the CASE Tool client and a MOOT server. The user interface design of MOOT must support all possible graphical notations. No assumptions about the types of notations that a software engineer may use can be made. MOOT therefore provides a specification language called NDL for the definition of a methodology's syntax. Hence, the MOOT CASE Tool client described in this thesis is a shell that is parameterised by NDL specifications. The flexibility provided by such a high level of abstraction presents significant challenges in terms of designing effective human-computer interaction mechanisms for the MOOT user interface. Functional and non-functional requirements of the client user interface have been identified and applied during the construction of the prototype. A notation specification that defines the syntax for Coad and Yourdon OOA/OOD has been written in NDL and used as a test case. The thesis includes the iterative evaluation and extension of NDL resulting from the prototype development. The prototype has shown that the current approach to NDL is efficacious, and that the syntax and semantics of a methodology description can successfully be separated. The developed prototype has shown that it is possible to build a simple, non-intrusive, and efficient, yet flexible, useable, and helpful interface for meta-CASE tools. The development of the CASE Tool client, through its generic, methodology independent design, has provided a pilot with which future ideas may be explored

    On Object-Orientation

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    Although object-orientation has been around for several decades, its key concept abstraction has not been exploited for proper application of object-orientation in other phases of software development than the implementation phase. We mention some issues that lead to a lot of confusion and obscurity with object-orientation and its application in software development. We describe object-orientation as abstract as possible such that it can be applied to all phases of software development

    Iterative criteria-based approach to engineering the requirements of software development methodologies

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    Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous

    Modelling Agile Requirements using Context-based Persona Stories

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    In recent years hybrid approaches focusing on user needs by integrating Agile methodologies (e.g. Scrum, Kanban or Extreme Programming) with Human-Centered Design (HCD) have proven to be particularly suitable for the development of Web systems. On the one hand, HCD techniques are used for requirements elicitation and, on the other hand, they can be utilized to elicit navigation relationships in Web projects. Navigation is one of the basic pillars of Web systems and also a fundamental element for the methodologies within the Model-Driven Web Engineering (MDWE) field. This paper presents an approach to model Agile requirements by means of integrating HCD techniques into Agile software development. We contribute to the software development body of knowledge by creating the concept of a Context-based Persona Story (CBPS) and formalizing it through a metamodel. Our approach covers the modelling of users and stakeholders by personas as well as the visualization of the context of use by storyboards. The attributes of the context of use enable us to elicit acceptance criteria for describing the scope of an Agile requirement.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2016-76956-C3-2-RMinisterio de Economía y Competitividad TIN2015-71938-RED
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