2,970 research outputs found

    Federation of Cyber Ranges

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    Küberkaitse võimekuse aluselemendiks on kõrgete oskustega ja kokku treeninud spetsialistid. Tehnikute, operaatorite ja otsustajate teadlikkust ja oskusi saab treenida läbi rahvusvaheliste õppuste. On mõeldamatu, et kaitse ja rünnakute harjutamiseks kasutatakse toimivat reaalajalist organisatsiooni IT-süsteemi. Päriseluliste süsteemide simuleerimiseks on võimalik kasutada küberharjutusväljakuid.NATO ja Euroopa Liidu liikmesriikides on mitmed juba toimivad ja käimasolevad arendusprojektid uute küberharjutusväljakute loomiseks. Et olemasolevast ressurssi täies mahus kasutada, tuleks kõik sellised harjutusväljakud rahvusvaheliste õppuste tarbeks ühendada. Ühenduvus on võimalik saavutada alles pärast kokkuleppeid, tehnoloogiate ja erinevate harjutusväljakute kitsenduste arvestamist.Antud lõputöö vaatleb kahte küberharjutusväljakut ja uurib võimalusi, kuidas on võimalik rahvuslike harjutusväljakute ressursse jagada ja luua ühendatud testide ja õppuste keskkond rahvusvahelisteks küberkaitseõppusteks. Lõputöö annab soovitusi informatsiooni voogudest, testkontseptsioonidest ja eeldustest, kuidas saavutada ühendused ressursside jagamise võimekusega. Vaadeldakse erinevaid tehnoloogiad ja operatsioonilisi aspekte ning hinnatakse nende mõju.Et paremini mõista harjutusväljakute ühendamist, on üles seatud testkeskkond Eesti ja Tšehhi laborite infrastruktuuride vahel. Testiti erinevaid võrguparameetreid, operatsioone virtuaalmasinatega, virtualiseerimise tehnoloogiad ning keskkonna haldust avatud lähtekoodiga tööriistadega. Testide tulemused olid üllatavad ja positiivsed, muutes ühendatud küberharjutusväljakute kontseptsiooni saavutamise oodatust lihtsamaks.Magistritöö on kirjutatud inglise keeles ja sisaldab teksti 42 leheküljel, 7 peatükki, 12 joonist ja 4 tabelit.Võtmesõnad:Küberharjutusväljak, NATO, ühendamine, virtualiseerimine, rahvusvahelised küberkaitse õppusedAn essential element of the cyber defence capability is highly skilled and well-trained personnel. Enhancing awareness and education of technicians, operators and decision makers can be done through multinational exercises. It is unthinkable to use an operational production environment to train attack and defence of the IT system. For simulating a life like environment, a cyber range can be used. There are many emerging and operational cyber ranges in the EU and NATO. To benefit more from available resources, a federated cyber range environment for multinational cyber defence exercises can be built upon the current facilities. Federation can be achieved after agreements between nations and understanding of the technologies and limitations of different national ranges.This study compares two cyber ranges and looks into possibilities of pooling and sharing of national facilities and to the establishment of a logical federation of interconnected cyber ranges. The thesis gives recommendations on information flow, proof of concept, guide-lines and prerequisites to achieve an initial interconnection with pooling and sharing capabilities. Different technologies and operational aspects are discussed and their impact is analysed. To better understand concepts and assumptions of federation, a test environment with Estonian and Czech national cyber ranges was created. Different aspects of network parameters, virtual machine manipulations, virtualization technologies and open source administration tools were tested. Some surprising and positive outcomes were in the result of the tests, making logical federation technologically easier and more achievable than expected.The thesis is in English and contains 42 pages of text, 7 chapters, 12 figures and 4 tables.Keywords:Cyber Range, NATO, federation, virtualization, multinational cyber defence exercise

    Algorithms for advance bandwidth reservation in media production networks

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    Media production generally requires many geographically distributed actors (e.g., production houses, broadcasters, advertisers) to exchange huge amounts of raw video and audio data. Traditional distribution techniques, such as dedicated point-to-point optical links, are highly inefficient in terms of installation time and cost. To improve efficiency, shared media production networks that connect all involved actors over a large geographical area, are currently being deployed. The traffic in such networks is often predictable, as the timing and bandwidth requirements of data transfers are generally known hours or even days in advance. As such, the use of advance bandwidth reservation (AR) can greatly increase resource utilization and cost efficiency. In this paper, we propose an Integer Linear Programming formulation of the bandwidth scheduling problem, which takes into account the specific characteristics of media production networks, is presented. Two novel optimization algorithms based on this model are thoroughly evaluated and compared by means of in-depth simulation results

    Building the Future Internet through FIRE

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    The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate

    Survey and Analysis of Production Distributed Computing Infrastructures

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    This report has two objectives. First, we describe a set of the production distributed infrastructures currently available, so that the reader has a basic understanding of them. This includes explaining why each infrastructure was created and made available and how it has succeeded and failed. The set is not complete, but we believe it is representative. Second, we describe the infrastructures in terms of their use, which is a combination of how they were designed to be used and how users have found ways to use them. Applications are often designed and created with specific infrastructures in mind, with both an appreciation of the existing capabilities provided by those infrastructures and an anticipation of their future capabilities. Here, the infrastructures we discuss were often designed and created with specific applications in mind, or at least specific types of applications. The reader should understand how the interplay between the infrastructure providers and the users leads to such usages, which we call usage modalities. These usage modalities are really abstractions that exist between the infrastructures and the applications; they influence the infrastructures by representing the applications, and they influence the ap- plications by representing the infrastructures
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