39 research outputs found

    Defective coloring revisited

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    1-Relaxed Edge-Sum Labeling Game

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    We introduce a new graph labeling and derive a game on graphs called the 1-relaxed modular edge-sum labeling game. Given a graph G and a natural number n, we define a labeling by assigning to each edge a number from {1,..., n} and assign a corresponding label for each vertex u by the sum of the labels of the edges incident to u, computing this sum modulo n. Similar to the chromatic number, we define L(G) for a graph G as the smallest n such that G has a proper labeling. We provide bounds for L(G) for various classes of graphs. Motivated by competitive graph coloring, we define a game on using modular edge-sum labeling and determine the chromatic game number for various classes of graphs. We will emphasize some characteristics that distinguish this labeling from traditional vertex coloring

    A relative of Hadwiger's conjecture

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    Hadwiger's conjecture asserts that if a simple graph GG has no Kt+1K_{t+1} minor, then its vertex set V(G)V(G) can be partitioned into tt stable sets. This is still open, but we prove under the same hypotheses that V(G)V(G) can be partitioned into tt sets X1,…,XtX_1,\ldots, X_t, such that for 1≤i≤t1\le i\le t, the subgraph induced on XiX_i has maximum degree at most a function of tt. This is sharp, in that the conclusion becomes false if we ask for a partition into t−1t-1 sets with the same property.Comment: 6 page

    The Relaxed Game Chromatic Index of \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs

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    The (r, d)-relaxed coloring game is a two-player game played on the vertex set of a graph G. We consider a natural analogue to this game on the edge set of G called the (r, d)-relaxed edge-coloring game. We consider this game on trees and more generally, on k-degenerate graphs. We show that if G is k-degenerate with ∆(G) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆+k−1 and d≥2k2 + 4k

    The t-improper chromatic number of random graphs

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    We consider the tt-improper chromatic number of the Erd{\H o}s-R{\'e}nyi random graph G(n,p)G(n,p). The t-improper chromatic number χt(G)\chi^t(G) of GG is the smallest number of colours needed in a colouring of the vertices in which each colour class induces a subgraph of maximum degree at most tt. If t=0t = 0, then this is the usual notion of proper colouring. When the edge probability pp is constant, we provide a detailed description of the asymptotic behaviour of χt(G(n,p))\chi^t(G(n,p)) over the range of choices for the growth of t=t(n)t = t(n).Comment: 12 page

    Clique-Relaxed Graph Coloring

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    We define a generalization of the chromatic number of a graph G called the k-clique-relaxed chromatic number, denoted χ(k)(G). We prove bounds on χ(k)(G) for all graphs G, including corollaries for outerplanar and planar graphs. We also define the k-clique-relaxed game chromatic number, χg(k)(G), of a graph G. We prove χg(2)(G)≤ 4 for all outerplanar graphs G, and give an example of an outerplanar graph H with χg(2)(H) ≥ 3. Finally, we prove that if H is a member of a particular subclass of outerplanar graphs, then χg(2)(H) ≤ 3

    The Relaxed Edge-Coloring Game and \u3cem\u3ek\u3c/em\u3e-Degenerate Graphs

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    The (r, d)-relaxed edge-coloring game is a two-player game using r colors played on the edge set of a graph G. We consider this game on forests and more generally, on k-degenerate graphs. If F is a forest with ∆(F) = ∆, then the first player, Alice, has a winning strategy for this game with r = ∆ − j and d ≥ 2j + 2 for 0 ≤ j ≤ ∆ − 1. This both improves and generalizes the result for trees in [10]. More broadly, we generalize the main result in [10] by showing that if G is k-degenerate with ∆(G) = ∆ and j ∈ [∆ + k − 1], then there exists a function h(k, j) such that Alice has a winning strategy for this game with r = ∆ + k − j and d ≥ h(k, j)
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