2,511 research outputs found

    A Contribution to Triangulation Algorithms for Simple Polygons

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    Decomposing simple polygon into simpler components is one of the basic tasks in computational geometry and its applications. The most important simple polygon decomposition is triangulation. The known algorithms for polygon triangulation can be classified into three groups: algorithms based on diagonal inserting, algorithms based on Delaunay triangulation, and the algorithms using Steiner points. The paper briefly explains the most popular algorithms from each group and summarizes the common features of the groups. After that four algorithms based on diagonals insertion are tested: a recursive diagonal inserting algorithm, an ear cutting algorithm, Kong’s Graham scan algorithm, and Seidel’s randomized incremental algorithm. An analysis concerning speed, the quality of the output triangles and the ability to handle holes is done at the end

    Query processing of spatial objects: Complexity versus Redundancy

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    The management of complex spatial objects in applications, such as geography and cartography, imposes stringent new requirements on spatial database systems, in particular on efficient query processing. As shown before, the performance of spatial query processing can be improved by decomposing complex spatial objects into simple components. Up to now, only decomposition techniques generating a linear number of very simple components, e.g. triangles or trapezoids, have been considered. In this paper, we will investigate the natural trade-off between the complexity of the components and the redundancy, i.e. the number of components, with respect to its effect on efficient query processing. In particular, we present two new decomposition methods generating a better balance between the complexity and the number of components than previously known techniques. We compare these new decomposition methods to the traditional undecomposed representation as well as to the well-known decomposition into convex polygons with respect to their performance in spatial query processing. This comparison points out that for a wide range of query selectivity the new decomposition techniques clearly outperform both the undecomposed representation and the convex decomposition method. More important than the absolute gain in performance by a factor of up to an order of magnitude is the robust performance of our new decomposition techniques over the whole range of query selectivity

    The performance of object decomposition techniques for spatial query processing

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    Approximation Schemes for Partitioning: Convex Decomposition and Surface Approximation

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    We revisit two NP-hard geometric partitioning problems - convex decomposition and surface approximation. Building on recent developments in geometric separators, we present quasi-polynomial time algorithms for these problems with improved approximation guarantees.Comment: 21 pages, 6 figure

    Partitioning Graph Drawings and Triangulated Simple Polygons into Greedily Routable Regions

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    A greedily routable region (GRR) is a closed subset of R2\mathbb R^2, in which each destination point can be reached from each starting point by choosing the direction with maximum reduction of the distance to the destination in each point of the path. Recently, Tan and Kermarrec proposed a geographic routing protocol for dense wireless sensor networks based on decomposing the network area into a small number of interior-disjoint GRRs. They showed that minimum decomposition is NP-hard for polygons with holes. We consider minimum GRR decomposition for plane straight-line drawings of graphs. Here, GRRs coincide with self-approaching drawings of trees, a drawing style which has become a popular research topic in graph drawing. We show that minimum decomposition is still NP-hard for graphs with cycles, but can be solved optimally for trees in polynomial time. Additionally, we give a 2-approximation for simple polygons, if a given triangulation has to be respected.Comment: full version of a paper appearing in ISAAC 201

    On sutured Floer homology and the equivalence of Seifert surfaces

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    We study the sutured Floer homology invariants of the sutured manifold obtained by cutting a knot complement along a Seifert surface, R. We show that these invariants are finer than the "top term" of the knot Floer homology, which they contain. In particular, we use sutured Floer homology to distinguish two non-isotopic minimal genus Seifert surfaces for the knot 8_3. A key ingredient for this technique is finding appropriate Heegaard diagrams for the sutured manifold associated to the complement of a Seifert surface.Comment: 32 pages, 17 figure

    Generic singular configurations of linkages

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    We study the topological and differentiable singularities of the configuration space C(\Gamma) of a mechanical linkage \Gamma in d-dimensional Euclidean space, defining an inductive sufficient condition to determine when a configuration is singular. We show that this condition holds for generic singularities, provide a mechanical interpretation, and give an example of a type of mechanism for which this criterion identifies all singularities

    Towards a theory of automated elliptic mesh generation

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    The theory of elliptic mesh generation is reviewed and the fundamental problem of constructing computational space is discussed. It is argued that the construction of computational space is an NP-Complete problem and therefore requires a nonstandard approach for its solution. This leads to the development of graph-theoretic, combinatorial optimization and integer programming algorithms. Methods for the construction of two dimensional computational space are presented
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