290 research outputs found

    A Tutorial on Speckle Reduction in Synthetic Aperture Radar Images

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    Speckle is a granular disturbance, usually modeled as a multiplicative noise, that affects synthetic aperture radar (SAR) images, as well as all coherent images. Over the last three decades, several methods have been proposed for the reduction of speckle, or despeckling, in SAR images. Goal of this paper is making a comprehensive review of despeckling methods since their birth, over thirty years ago, highlighting trends and changing approaches over years. The concept of fully developed speckle is explained. Drawbacks of homomorphic filtering are pointed out. Assets of multiresolution despeckling, as opposite to spatial-domain despeckling, are highlighted. Also advantages of undecimated, or stationary, wavelet transforms over decimated ones are discussed. Bayesian estimators and probability density function (pdf) models in both spatial and multiresolution domains are reviewed. Scale-space varying pdf models, as opposite to scale varying models, are promoted. Promising methods following non-Bayesian approaches, like nonlocal (NL) filtering and total variation (TV) regularization, are reviewed and compared to spatial- and wavelet-domain Bayesian filters. Both established and new trends for assessment of despeckling are presented. A few experiments on simulated data and real COSMO-SkyMed SAR images highlight, on one side the costperformance tradeoff of the different methods, on the other side the effectiveness of solutions purposely designed for SAR heterogeneity and not fully developed speckle. Eventually, upcoming methods based on new concepts of signal processing, like compressive sensing, are foreseen as a new generation of despeckling, after spatial-domain and multiresolution-domain method

    Hyperbolic Wavelet-Fisz denoising for a model arising in Ultrasound Imaging

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    International audienceWe present an algorithm and its fully data-driven extension for noise reduction in ultrasound imaging. Our proposed method computes the hyperbolic wavelet transform of the image, before applying a multiscale variance stabilization technique, via a Fisz transformation. This adapts the wavelet coefficients statistics to the wavelet thresholding paradigm. The aim of the hyperbolic setting is to recover the image while respecting the anisotropic nature of structural details. The data-driven extension removes the need for any prior knowledge of the noise model parameters by estimating the noise variance using an isotonic Nadaraya-Watson estimator. Experiments on synthetic and real data, and comparisons with other noise reduction methods demonstrate the potential of our method at recovering ultrasound images while preserving tissue details. Finally, we emphasize the noise model we consider by applying our variance estimation procedure on real images

    On the equivalence of soft wavelet shrinkage, total variation diffusion, total variation regularization, and SIDEs

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    Soft wavelet shrinkage, total variation (TV) diffusion, total variation regularization, and a dynamical system called SIDEs are four useful techniques for discontinuity preserving denoising of signals and images. In this paper we investigate under which circumstances these methods are equivalent in the 1-D case. First we prove that Haar wavelet shrinkage on a single scale is equivalent to a single step of space-discrete TV diffusion or regularization of two-pixel pairs. In the translationally invariant case we show that applying cycle spinning to Haar wavelet shrinkage on a single scale can be regarded as an absolutely stable explicit discretization of TV diffusion. We prove that space-discrete TV difusion and TV regularization are identical, and that they are also equivalent to the SIDEs system when a specific force function is chosen. Afterwards we show that wavelet shrinkage on multiple scales can be regarded as a single step diffusion filtering or regularization of the Laplacian pyramid of the signal. We analyse possibilities to avoid Gibbs-like artifacts for multiscale Haar wavelet shrinkage by scaling the thesholds. Finally we present experiments where hybrid methods are designed that combine the advantages of wavelets and PDE / variational approaches. These methods are based on iterated shift-invariant wavelet shrinkage at multiple scales with scaled thresholds

    3D photogrammetric data modeling and optimization for multipurpose analysis and representation of Cultural Heritage assets

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    This research deals with the issues concerning the processing, managing, representation for further dissemination of the big amount of 3D data today achievable and storable with the modern geomatic techniques of 3D metric survey. In particular, this thesis is focused on the optimization process applied to 3D photogrammetric data of Cultural Heritage assets. Modern Geomatic techniques enable the acquisition and storage of a big amount of data, with high metric and radiometric accuracy and precision, also in the very close range field, and to process very detailed 3D textured models. Nowadays, the photogrammetric pipeline has well-established potentialities and it is considered one of the principal technique to produce, at low cost, detailed 3D textured models. The potentialities offered by high resolution and textured 3D models is today well-known and such representations are a powerful tool for many multidisciplinary purposes, at different scales and resolutions, from documentation, conservation and restoration to visualization and education. For example, their sub-millimetric precision makes them suitable for scientific studies applied to the geometry and materials (i.e. for structural and static tests, for planning restoration activities or for historical sources); their high fidelity to the real object and their navigability makes them optimal for web-based visualization and dissemination applications. Thanks to the improvement made in new visualization standard, they can be easily used as visualization interface linking different kinds of information in a highly intuitive way. Furthermore, many museums look today for more interactive exhibitions that may increase the visitors’ emotions and many recent applications make use of 3D contents (i.e. in virtual or augmented reality applications and through virtual museums). What all of these applications have to deal with concerns the issue deriving from the difficult of managing the big amount of data that have to be represented and navigated. Indeed, reality based models have very heavy file sizes (also tens of GB) that makes them difficult to be handled by common and portable devices, published on the internet or managed in real time applications. Even though recent advances produce more and more sophisticated and capable hardware and internet standards, empowering the ability to easily handle, visualize and share such contents, other researches aim at define a common pipeline for the generation and optimization of 3D models with a reduced number of polygons, however able to satisfy detailed radiometric and geometric requests. iii This thesis is inserted in this scenario and focuses on the 3D modeling process of photogrammetric data aimed at their easy sharing and visualization. In particular, this research tested a 3D models optimization, a process which aims at the generation of Low Polygons models, with very low byte file size, processed starting from the data of High Poly ones, that nevertheless offer a level of detail comparable to the original models. To do this, several tools borrowed from the game industry and game engine have been used. For this test, three case studies have been chosen, a modern sculpture of a contemporary Italian artist, a roman marble statue, preserved in the Civic Archaeological Museum of Torino, and the frieze of the Augustus arch preserved in the city of Susa (Piedmont- Italy). All the test cases have been surveyed by means of a close range photogrammetric acquisition and three high detailed 3D models have been generated by means of a Structure from Motion and image matching pipeline. On the final High Poly models generated, different optimization and decimation tools have been tested with the final aim to evaluate the quality of the information that can be extracted by the final optimized models, in comparison to those of the original High Polygon one. This study showed how tools borrowed from the Computer Graphic offer great potentialities also in the Cultural Heritage field. This application, in fact, may meet the needs of multipurpose and multiscale studies, using different levels of optimization, and this procedure could be applied to different kind of objects, with a variety of different sizes and shapes, also on multiscale and multisensor data, such as buildings, architectural complexes, data from UAV surveys and so on

    Geometric Surface Processing and Virtual Modeling

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    In this work we focus on two main topics "Geometric Surface Processing" and "Virtual Modeling". The inspiration and coordination for most of the research work contained in the thesis has been driven by the project New Interactive and Innovative Technologies for CAD (NIIT4CAD), funded by the European Eurostars Programme. NIIT4CAD has the ambitious aim of overcoming the limitations of the traditional approach to surface modeling of current 3D CAD systems by introducing new methodologies and technologies based on subdivision surfaces in a new virtual modeling framework. These innovations will allow designers and engineers to transform quickly and intuitively an idea of shape in a high-quality geometrical model suited for engineering and manufacturing purposes. One of the objective of the thesis is indeed the reconstruction and modeling of surfaces, representing arbitrary topology objects, starting from 3D irregular curve networks acquired through an ad-hoc smart-pen device. The thesis is organized in two main parts: "Geometric Surface Processing" and "Virtual Modeling". During the development of the geometric pipeline in our Virtual Modeling system, we faced many challenges that captured our interest and opened new areas of research and experimentation. In the first part, we present these theories and some applications to Geometric Surface Processing. This allowed us to better formalize and give a broader understanding on some of the techniques used in our latest advancements on virtual modeling and surface reconstruction. The research on both topics led to important results that have been published and presented in articles and conferences of international relevance
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