5,100 research outputs found

    A smart end-effector for assembly of space truss structures

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    A unique facility, the Automated Structures Research Laboratory, is being used to investigate robotic assembly of truss structures. A special-purpose end-effector is used to assemble structural elements into an eight meter diameter structure. To expand the capabilities of the facility to include construction of structures with curved surfaces from straight structural elements of different lengths, a new end-effector has been designed and fabricated. This end-effector contains an integrated microprocessor to monitor actuator operations through sensor feedback. This paper provides an overview of the automated assembly tasks required by this end-effector and a description of the new end-effector's hardware and control software

    API diversity for microservices in the domain of connected vehicles

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    Web services in the domain of connected vehicles are subject to various requirements including high availability and large workloads. Microservices are an architectural style which can fulfill those requirements by fostering the independence and decoupling of software components as reusable services. To achieve this independence, microservices have to implement all aspects of providing the services themselves, including different API technologies for heterogeneous consumers and supporting features like authentication. In this work, we examine the use of a service proxy that externalizes these concerns into a sidecar that provides multiple APIs and common service functionality in a platform-independent manner. We look at how different kinds of API styles and technologies solve selected classes of problems and how we can translate between API technologies. We design and implement a framework for building gateways that enables the creation and composition of reusable components, in the fashion of Lego bricks, to maximize flexibility, while reducing the effort for building gateway components. We design and implement selected components of common and reusable API functionality enabling us to build a reference setup with a service proxy as a sidecar using our framework. Finally, we evaluate the proposed solution to identify benefits and drawbacks of the approach of using our framework as a service proxy. We conclude that the examined approach provides benefits for the development of many polyglot microservices, but splitting one service into two components adds additional complexity that has to be managed.Web Services für vernetzte Fahrzeuge unterliegen unterschiedlichen Anforderungen, unter anderem einer hohen Verfügbarkeit und einem großen Datendurchsatz. Microservices sind ein Architekturstil, der diesen Anforderungen gerecht werden kann, indem er die Unabhängigkeit und Entkopplung von Softwarekomponenten als wiederverwendbare Services fördert. Zum Erreichen der Unabhängigkeit implementieren Microservices alle Aspekte der Servicebereitstellung eigenständig. Dazu gehört verschiedene API Technologien für heterogene Clients bereitzustellen und unterstützende Funktionalität wie Authentifizierung zu implementieren. In dieser Arbeit wird die Verwendung einer Proxy Komponente vor einem Service untersucht, durch welche die Bereitstellung verschiedener API Technologien und allgemeiner unterstützender Funktionalität aus dem Service extrahiert wird. Die Lösungen verschiedener API Technologien und Stile für ausgewählte Klassen an Problemen werden verglichen und mögliche Umwandlungen der verschiedenen API Technologien werden untersucht. Es wird ein Framework konzeptioniert und implementiert, das die Erstellung von Gateways durch Kombination von wiederverwendbaren Komponenten, wie das Zusammensetzen von Legosteinen, ermöglicht. Dieses Framework sorgt für eine hohe Flexibilität, während es den Aufwand bei der Erstellung von Gateways gering hält. Es werden ausgewählte wiederverwendbare Komponenten entworfen, um eine Referenzimplementierung des Ansatzes umzusetzen, bei der allgemeine Funktionalität in einen parallel laufenden Proxy ausgelagert wird. Dieser Ansatz wird evaluiert, indem Vor- und Nachteile anhand eines mit dem Framework erstellten Proxys identifiziert werden. Das Fazit dieser Arbeit ist, dass dieser Ansatz bei Systemen mit vielen Microservices mit unterschiedlichen Programmiersprachen Vorteile bringt, aber die Trennung eines Services in zwei Komponenten eine nicht unerhebliche Komplexität einführt

    On the Automated Synthesis of Enterprise Integration Patterns to Adapt Choreography-based Distributed Systems

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    The Future Internet is becoming a reality, providing a large-scale computing environments where a virtually infinite number of available services can be composed so to fit users' needs. Modern service-oriented applications will be more and more often built by reusing and assembling distributed services. A key enabler for this vision is then the ability to automatically compose and dynamically coordinate software services. Service choreographies are an emergent Service Engineering (SE) approach to compose together and coordinate services in a distributed way. When mismatching third-party services are to be composed, obtaining the distributed coordination and adaptation logic required to suitably realize a choreography is a non-trivial and error prone task. Automatic support is then needed. In this direction, this paper leverages previous work on the automatic synthesis of choreography-based systems, and describes our preliminary steps towards exploiting Enterprise Integration Patterns to deal with a form of choreography adaptation.Comment: In Proceedings FOCLASA 2015, arXiv:1512.0694

    Design of Real Time Heart Rate Monitoring System With ARDUINO UNO R3 Based on Android Application

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    The heart is an important organ for humans. Heart disease has claimed many lives. It happened because not everyone can do regular heart checks. High cost and time wasted could be the reason. Even a lot of heart disease is detected when a disease was so severe that treatment be late. Though the heart is the organ that affects other organs, in other words, the good performance of the heart as the source of much-needed work of other organs. One of the things that can be done is to check regularly to determine the condition of the heart through a number of heartbeats per minute. By knowing the condition of the heart then anyone can change the pattern of life and maintain food intake better, so that the heart will change to a more healthy condition. Therefore the heart rate monitoring system application to be made. Only by writing gender and age, everyone can use it and do not have to wait for a medical expert. The application can determine the condition of the heart in good condition, weak or bad through the calculation of the number of heartbeats using easy way, so that they can consult with medical experts and of course heart health can be maintained without taking expensive and complicated way, simply by changing lifestyle and exercise regularly. This application runs on Android based smartphones that connected to ARDUINO UNO R3 modul to detect heart rate. Keywords-heart rate; heart condition; android; arduin

    Devices And Systems For Medical Fluid Treatment

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    The devices and systems are medical fluid treatment therapies. The device and systems are configured and capable of operating based on small volumes of fluids. The devices and systems include a pump configured for small volume of a fluid. The pump may include a first conduit configured for inflow of the fluid; a second conduit configured for outflow of the fluid; a fluid chamber configured to move the fluid through the pump; a diaphragm configured to force the fluid through the fluid chamber by indirectly exerting force on the fluid chamber; and a connector configured to removably attach the pump to a motor.Emory UniversityGeorgia Tech Research Corporatio

    Honey Bee Colonies Remote Monitoring System

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    Bees are very important for terrestrial ecosystems and, above all, for the subsistence of many crops, due to their ability to pollinate flowers. Currently, the honey bee populations are decreasing due to colony collapse disorder (CCD). The reasons for CCD are not fully known, and as a result, it is essential to obtain all possible information on the environmental conditions surrounding the beehives. On the other hand, it is important to carry out such information gathering as non-intrusively as possible to avoid modifying the bees’ work conditions and to obtain more reliable data. We designed a wireless-sensor networks meet these requirements. We designed a remote monitoring system (called WBee) based on a hierarchical three-level model formed by the wireless node, a local data server, and a cloud data server. WBee is a low-cost, fully scalable, easily deployable system with regard to the number and types of sensors and the number of hives and their geographical distribution. WBee saves the data in each of the levels if there are failures in communication. In addition, the nodes include a backup battery, which allows for further data acquisition and storage in the event of a power outage. Unlike other systems that monitor a single point of a hive, the system we present monitors and stores the temperature and relative humidity of the beehive in three different spots. Additionally, the hive is continuously weighed on a weighing scale. Real-time weight measurement is an innovation in wireless beehive—monitoring systems. We designed an adaptation board to facilitate the connection of the sensors to the node. Through the Internet, researchers and beekeepers can access the cloud data server to find out the condition of their hives in real time

    BitBilliards

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    The goal of the project is to create a billiards table capable of keeping track of the score while simultaneously racking the sunk balls under the table. To achieve this, image processing will be utilized to detect and determine which balls are above and below the table. Upon leaving the table, the balls will be held by gates to prevent the cue ball from entering the re-racking track. The balls will then enter the track and form a queue to be placed back into the triangle underneath the table. A gantry system consisting of an x and y axis will place the waiting billiard balls into their corresponding positions in the triangle. Throughout this process, data will be sent to a remote server which will provide the live game updates to the app. The app will be capable of showing the current score and status of the game, including images of the table. All of these improvements will help bring more viewers to the competitive pool scene while decreasing the delay between games
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