1,407 research outputs found

    A New Approach for Hiding Image Based on the Signature of Coeficients

    Get PDF
    This paper presents a new approach for hiding the secret image inside another image file, depending on the signature of coefficients. The proposed system consists of two general stages. The first one is the hiding stage which consist of the following steps (Read the cover image and message image, Block collections using the chain code and similarity measure, Apply DCT Transform, Signature of coefficients, Hiding algorithm , Save information of block in boundary, Reconstruct block to stego image and checking process). The second stage is extraction stage which consist of the following steps ( read the stego image, Extract information of block from boundary, Block collection, Apply DCT transform, Extract bits of message and save it to buffer, Extracting message)

    Design of multimedia processor based on metric computation

    Get PDF
    Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-time constraints of those media applications have taxing demands on today's processor performances with low cost, low power and reduced design delay. To satisfy those challenges, a fast and efficient strategy consists in upgrading a low cost general purpose processor core. This approach is based on the personalization of a general RISC processor core according the target multimedia application requirements. Thus, if the extra cost is justified, the general purpose processor GPP core can be enforced with instruction level coprocessors, coarse grain dedicated hardware, ad hoc memories or new GPP cores. In this way the final design solution is tailored to the application requirements. The proposed approach is based on three main steps: the first one is the analysis of the targeted application using efficient metrics. The second step is the selection of the appropriate architecture template according to the first step results and recommendations. The third step is the architecture generation. This approach is experimented using various image and video algorithms showing its feasibility

    Algorithms for Fast Computing of the 3D-DCT Transform

    Get PDF
    The algorithm for video compression based on the Three-Dimensional Discrete Cosine Transform (3D-DCT) is presented. The original algorithm of the 3D-DCT has high time complexity. We propose several enhancements to the original algorithm and make the calculation of the DCT algorithm feasible for future real-time video compression
    corecore