1,407 research outputs found
A New Approach for Hiding Image Based on the Signature of Coeficients
This paper presents a new approach for hiding the secret image inside another image file, depending on the signature of coefficients. The proposed system consists of two general stages. The first one is the hiding stage which consist of the following steps (Read the cover image and message image, Block collections using the chain code and similarity measure, Apply DCT Transform, Signature of coefficients, Hiding algorithm , Save information of block in boundary, Reconstruct block to stego image and checking process). The second stage is extraction stage which consist of the following steps ( read the stego image, Extract information of block from boundary, Block collection, Apply DCT transform, Extract bits of message and save it to buffer, Extracting message)
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
Algorithms for Fast Computing of the 3D-DCT Transform
The algorithm for video compression based on the Three-Dimensional Discrete Cosine Transform (3D-DCT) is presented. The original algorithm of the 3D-DCT has high time complexity. We propose several enhancements to the original algorithm and make the calculation of the DCT algorithm feasible for future real-time video compression
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