845 research outputs found

    The Media sector in Barcelona

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    How to make classrooms creative and open spaces: ARIS games, digital artifacts and storytelling

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    As part of long-term research into interviewing users and visualizing digital artifacts, we have created a parallel archives of projects in our classroom. Ethnography helps us to discover the temporal trends of interactions with students and with the virtual environment. The outcomes expected motived us to repurpouse stories we co-create with students in a new form, retelling motivations, design, narratives, into a gaming scenario where the use of experiences become more digital and less tangible but always snapshots of their social existence.Peer Reviewe

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    Datos en inglés de los artículos incluidos en este número de la Revista Con A de animaciónAnimación Arte E Industria, G. (2014). English information. Con A de animación. 0(4):156-159. https://doi.org/10.4995/caa.2014.2236OJS1561590

    Multimedia Vocabularies on the Semantic Web

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    This document gives an overview on the state-of-the-art of multimedia metadata formats. Initially, practical relevant vocabularies for developers of Semantic Web applications are listed according to their modality scope. In the second part of this document, the focus is set on the integration of the multimedia vocabularies into the Semantic Web, that is to say, formal representations of the vocabularies are discussed

    Methodological considerations concerning manual annotation of musical audio in function of algorithm development

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    In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1

    The educational radiophony of university radios : transforming the entertainment in alternatives of teaching-learning

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    The first university radio in the world appeared on 19th November 1923 in Argentina - it was called the Radio Universidad. Since then, university radios followed up the evolutionary course of the common radio over the decades, representing the interests of the academic community. Such as web educational and training radio projects that emerged in the late 90's, the online broadcasters, brought up in the university departments, and the university radios began to supply a range of services and applications that did not exist till then. Unlike conventional radio, Internet radio immediately sparked the interest of the broadcasting companies, once it did not impose limits on the listener's geographical range, nor on the exclusive audio format programming. These radios have not delayed in employing the technological resources of web radio, fact that can be sustained by the quantitative growth of online platforms, hrough which people can have access to the ordinary programming in real time by means of a great variety of devices connected to the Internet. This investigation considered it important to analyze the educational potentialities of web radios in the Spanish and Portuguese academic universe. For that purpose, we made a selection of some experiments using Perona's selection criteria of "Modalities of Educational Radio ". In Portugal, the study was deeper and wider so that we were able to identify the differences and particularities of the six university radios available on the Web, described in more detail on the Rádio Universitária do Minho case study
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