17 research outputs found
Weakly Labeled Action Recognition and Detection
Research in human action recognition strives to develop increasingly generalized methods that are robust to intra-class variability and inter-class ambiguity. Recent years have seen tremendous strides in improving recognition accuracy on ever larger and complex benchmark datasets, comprising realistic actions in the wild videos. Unfortunately, the all-encompassing, dense, global representations that bring about such improvements often benefit from the inherent characteristics, specific to datasets and classes, that do not necessarily reflect knowledge about the entity to be recognized. This results in specific models that perform well within datasets but generalize poorly. Furthermore, training of supervised action recognition and detection methods need several precise spatio-temporal manual annotations to achieve good recognition and detection accuracy. For instance, current deep learning architectures require millions of accurately annotated videos to learn robust action classifiers. However, these annotations are quite difficult to achieve. In the first part of this dissertation, we explore the reasons for poor classifier performance when tested on novel datasets, and quantify the effect of scene backgrounds on action representations and recognition. We attempt to address the problem of recognizing human actions while training and testing on distinct datasets when test videos are neither labeled nor available during training. In this scenario, learning of a joint vocabulary, or domain transfer techniques are not applicable. We perform different types of partitioning of the GIST feature space for several datasets and compute measures of background scene complexity, as well as, for the extent to which scenes are helpful in action classification. We then propose a new process to obtain a measure of confidence in each pixel of the video being a foreground region using motion, appearance, and saliency together in a 3D-Markov Random Field (MRF) based framework. We also propose multiple ways to exploit the foreground confidence: to improve bag-of-words vocabulary, histogram representation of a video, and a novel histogram decomposition based representation and kernel. The above-mentioned work provides probability of each pixel being belonging to the actor, however, it does not give the precise spatio-temporal location of the actor. Furthermore, above framework would require precise spatio-temporal manual annotations to train an action detector. However, manual annotations in videos are laborious, require several annotators and contain human biases. Therefore, in the second part of this dissertation, we propose a weakly labeled approach to automatically obtain spatio-temporal annotations of actors in action videos. We first obtain a large number of action proposals in each video. To capture a few most representative action proposals in each video and evade processing thousands of them, we rank them using optical flow and saliency in a 3D-MRF based framework and select a few proposals using MAP based proposal subset selection method. We demonstrate that this ranking preserves the high-quality action proposals. Several such proposals are generated for each video of the same action. Our next challenge is to iteratively select one proposal from each video so that all proposals are globally consistent. We formulate this as Generalized Maximum Clique Graph problem (GMCP) using shape, global and fine-grained similarity of proposals across the videos. The output of our method is the most action representative proposals from each video. Using our method can also annotate multiple instances of the same action in a video can also be annotated. Moreover, action detection experiments using annotations obtained by our method and several baselines demonstrate the superiority of our approach. The above-mentioned annotation method uses multiple videos of the same action. Therefore, in the third part of this dissertation, we tackle the problem of spatio-temporal action localization in a video, without assuming the availability of multiple videos or any prior annotations. The action is localized by employing images downloaded from the Internet using action label. Given web images, we first dampen image noise using random walk and evade distracting backgrounds within images using image action proposals. Then, given a video, we generate multiple spatio-temporal action proposals. We suppress camera and background generated proposals by exploiting optical flow gradients within proposals. To obtain the most action representative proposals, we propose to reconstruct action proposals in the video by leveraging the action proposals in images. Moreover, we preserve the temporal smoothness of the video and reconstruct all proposal bounding boxes jointly using the constraints that push the coefficients for each bounding box toward a common consensus, thus enforcing the coefficient similarity across multiple frames. We solve this optimization problem using the variant of two-metric projection algorithm. Finally, the video proposal that has the lowest reconstruction cost and is motion salient is used to localize the action. Our method is not only applicable to the trimmed videos, but it can also be used for action localization in untrimmed videos, which is a very challenging problem. Finally, in the third part of this dissertation, we propose a novel approach to generate a few properly ranked action proposals from a large number of noisy proposals. The proposed approach begins with dividing each proposal into sub-proposals. We assume that the quality of proposal remains the same within each sub-proposal. We, then employ a graph optimization method to recombine the sub-proposals in all action proposals in a single video in order to optimally build new action proposals and rank them by the combined node and edge scores. For an untrimmed video, we first divide the video into shots and then make the above-mentioned graph within each shot. Our method generates a few ranked proposals that can be better than all the existing underlying proposals. Our experimental results validated that the properly ranked action proposals can significantly boost action detection results. Our extensive experimental results on different challenging and realistic action datasets, comparisons with several competitive baselines and detailed analysis of each step of proposed methods validate the proposed ideas and frameworks
2D+3D Indoor Scene Understanding from a Single Monocular Image
Scene understanding, as a broad field encompassing many
subtopics, has gained great interest in recent years. Among these
subtopics, indoor scene understanding, having its own specific
attributes and challenges compared to outdoor scene under-
standing, has drawn a lot of attention. It has potential
applications in a wide variety of domains, such as robotic
navigation, object grasping for personal robotics, augmented
reality, etc. To our knowledge, existing research for indoor
scenes typically makes use of depth sensors, such as Kinect, that
is however not always available.
In this thesis, we focused on addressing the indoor scene
understanding tasks in a general case, where only a monocular
color image of the scene is available. Specifically, we first
studied the problem of estimating a detailed depth map from a
monocular image. Then, benefiting from deep-learning-based depth
estimation, we tackled the higher-level tasks of 3D box proposal
generation, and scene parsing with instance segmentation,
semantic labeling and support relationship inference from a
monocular image. Our research on indoor scene understanding
provides a comprehensive scene interpretation at various
perspectives and scales.
For monocular image depth estimation, previous approaches are
limited in that they only reason about depth locally on a single
scale, and do not utilize the important information of geometric
scene structures. Here, we developed a novel graphical model,
which reasons about detailed depth while leveraging geometric
scene structures at multiple scales.
For 3D box proposals, to our best knowledge, our approach
constitutes the first attempt to reason about class-independent
3D box proposals from a single monocular image. To this end, we
developed a novel integrated, differentiable framework that
estimates depth, extracts a volumetric scene representation and
generates 3D proposals. At the core of this framework lies a
novel residual, differentiable truncated signed distance function
module, which is able to handle the relatively low accuracy of
the predicted depth map.
For scene parsing, we tackled its three subtasks of instance
segmentation, se- mantic labeling, and the support relationship
inference on instances. Existing work typically reasons about
these individual subtasks independently. Here, we leverage the
fact that they bear strong connections, which can facilitate
addressing these sub- tasks if modeled properly. To this end, we
developed an integrated graphical model that reasons about the
mutual relationships of the above subtasks.
In summary, in this thesis, we introduced novel and effective
methodologies for each of three indoor scene understanding tasks,
i.e., depth estimation, 3D box proposal generation, and scene
parsing, and exploited the dependencies on depth estimates of the
latter two tasks. Evaluation on several benchmark datasets
demonstrated the effectiveness of our algorithms and the benefits
of utilizing depth estimates for higher-level tasks
3D Robotic Sensing of People: Human Perception, Representation and Activity Recognition
The robots are coming. Their presence will eventually bridge the digital-physical divide and dramatically impact human life by taking over tasks where our current society has shortcomings (e.g., search and rescue, elderly care, and child education). Human-centered robotics (HCR) is a vision to address how robots can coexist with humans and help people live safer, simpler and more independent lives.
As humans, we have a remarkable ability to perceive the world around us, perceive people, and interpret their behaviors. Endowing robots with these critical capabilities in highly dynamic human social environments is a significant but very challenging problem in practical human-centered robotics applications.
This research focuses on robotic sensing of people, that is, how robots can perceive and represent humans and understand their behaviors, primarily through 3D robotic vision. In this dissertation, I begin with a broad perspective on human-centered robotics by discussing its real-world applications and significant challenges. Then, I will introduce a real-time perception system, based on the concept of Depth of Interest, to detect and track multiple individuals using a color-depth camera that is installed on moving robotic platforms. In addition, I will discuss human representation approaches, based on local spatio-temporal features, including new “CoDe4D” features that incorporate both color and depth information, a new “SOD” descriptor to efficiently quantize 3D visual features, and the novel AdHuC features, which are capable of representing the activities of multiple individuals. Several new algorithms to recognize human activities are also discussed, including the RG-PLSA model, which allows us to discover activity patterns without supervision, the MC-HCRF model, which can explicitly investigate certainty in latent temporal patterns, and the FuzzySR model, which is used to segment continuous data into events and probabilistically recognize human activities. Cognition models based on recognition results are also implemented for decision making that allow robotic systems to react to human activities. Finally, I will conclude with a discussion of future directions that will accelerate the upcoming technological revolution of human-centered robotics
A Survey of Methods for Converting Unstructured Data to CSG Models
The goal of this document is to survey existing methods for recovering CSG
representations from unstructured data such as 3D point-clouds or polygon
meshes. We review and discuss related topics such as the segmentation and
fitting of the input data. We cover techniques from solid modeling and CAD for
polyhedron to CSG and B-rep to CSG conversion. We look at approaches coming
from program synthesis, evolutionary techniques (such as genetic programming or
genetic algorithm), and deep learning methods. Finally, we conclude with a
discussion of techniques for the generation of computer programs representing
solids (not just CSG models) and higher-level representations (such as, for
example, the ones based on sketch and extrusion or feature based operations).Comment: 29 page
Holistic interpretation of visual data based on topology:semantic segmentation of architectural facades
The work presented in this dissertation is a step towards effectively incorporating contextual knowledge in the task of semantic segmentation. To date, the use of context has been confined to the genre of the scene with a few exceptions in the field. Research has been directed towards enhancing appearance descriptors. While this is unarguably important, recent studies show that computer vision has reached a near-human level of performance in relying on these descriptors when objects have stable distinctive surface properties and in proper imaging conditions. When these conditions are not met, humans exploit their knowledge about the intrinsic geometric layout of the scene to make local decisions. Computer vision lags behind when it comes to this asset. For this reason, we aim to bridge the gap by presenting algorithms for semantic segmentation of building facades making use of scene topological aspects. We provide a classification scheme to carry out segmentation and recognition simultaneously.The algorithm is able to solve a single optimization function and yield a semantic interpretation of facades, relying on the modeling power of probabilistic graphs and efficient discrete combinatorial optimization tools. We tackle the same problem of semantic facade segmentation with the neural network approach.We attain accuracy figures that are on-par with the state-of-the-art in a fully automated pipeline.Starting from pixelwise classifications obtained via Convolutional Neural Networks (CNN). These are then structurally validated through a cascade of Restricted Boltzmann Machines (RBM) and Multi-Layer Perceptron (MLP) that regenerates the most likely layout. In the domain of architectural modeling, there is geometric multi-model fitting. We introduce a novel guided sampling algorithm based on Minimum Spanning Trees (MST), which surpasses other propagation techniques in terms of robustness to noise. We make a number of additional contributions such as measure of model deviation which captures variations among fitted models
FINDING OBJECTS IN COMPLEX SCENES
Object detection is one of the fundamental problems in computer vision that has great practical impact. Current object detectors work well under certain con- ditions. However, challenges arise when scenes become more complex. Scenes are often cluttered and object detectors trained on Internet collected data fail when there are large variations in objects’ appearance.
We believe the key to tackle those challenges is to understand the rich context of objects in scenes, which includes: the appearance variations of an object due to viewpoint and lighting condition changes; the relationships between objects and their typical environment; and the composition of multiple objects in the same scene. This dissertation aims to study the complexity of scenes from those aspects.
To facilitate collecting training data with large variations, we design a novel user interface, ARLabeler, utilizing the power of Augmented Reality (AR) devices. Instead of labeling images from the Internet passively, we put an observer in the real world with full control over the scene complexities. Users walk around freely and observe objects from multiple angles. Lighting can be adjusted. Objects can
be added and/or removed to the scene to create rich compositions. Our tool opens new possibilities to prepare data for complex scenes.
We also study challenges in deploying object detectors in real world scenes: detecting curb ramps in street view images. A system, Tohme, is proposed to combine detection results from detectors and human crowdsourcing verifications. One core component is a meta-classifier that estimates the complexity of a scene and assigns it to human (accurate but costly) or computer (low cost but error-prone) accordingly.
One of the insights from Tohme is that context is crucial in detecting objects. To understand the complex relationship between objects and their environment, we propose a standalone context model that predicts where an object can occur in an image. By combining this model with object detection, it can find regions where an object is missing. It can also be used to find out-of-context objects.
To take a step beyond single object based detections, we explicitly model the geometrical relationships between groups of objects and use the layout information to represent scenes as a whole. We show that such a strategy is useful in retrieving indoor furniture scenes with natural language inputs
Semantic Segmentation and Completion of 2D and 3D Scenes
Semantic segmentation is one of the fundamental problems in computer vision. This thesis addresses various tasks, all related to the fine-grained, i.e. pixel-wise or voxel-wise, semantic understanding of a scene. In the recent years semantic segmentation by 2D convolutional neural networks has become as much as a default pre-processing step for many other computer vision tasks, since it outputs very rich spatially resolved feature maps and semantic labels that are useful for many higher level recognition tasks. In this thesis, we make several contributions to the field of semantic scene understanding using an image or a depth measurement, recorded by different types of laser sensors, as input. Firstly, we propose a new approach to 2D semantic segmentation of images. It consists of an adaptation of an existing approach for real time capability under constrained hardware demands that are required by a real life drone. The approach is based on a highly optimized implementation of random forests combined with a label propagation strategy. Next, we shift our focus to what we believe is one of the important next forefronts in computer vision: To give machines the ability to anticipate and extrapolate beyond what is captured in a single frame by a camera or depth sensor. This anticipation capability is what allows humans to efficiently interact with their environment. The need for this ability is most prominently displayed in the behaviour of today's autonomous cars. One of their shortcomings is that they only interpret the current sensor state, which prevents them from anticipating events which would require an adaptation of their driving policy. The result is a lot of sudden breaks and non-human-like driving behaviour, which can provoke accidents or negatively impact the traffic flow. Therefore we first propose a task to spatially anticipate semantic labels outside the field of view of an image. The task is based on the Cityscapes dataset, where each image has been center cropped. The goal is to train an algorithm that predicts the semantic segmentation map in the area outside the cropped input region. Along with the task itself, we propose an efficient iterative approach based on 2D convolutional neural networks by designing a task adapted loss function. Afterwards, we switch to the 3D domain. In three dimensions the goal shifts from assigning pixel-wise labels towards the reconstruction of the full 3D scene using a grid of labeled voxels. Thereby one has to anticipate the semantics and geometry in the space that is occluded by the objects themselves from the viewpoint of an image or laser sensor. The task is known as 3D semantic scene completion and has recently caught a lot of attention. Here we propose two new approaches that advance the performance of existing 3D semantic scene completion baselines. The first one is a two stream approach where we leverage a multi-modal input consisting of images and Kinect depth measurements in an early fusion scheme. Moreover we propose a more memory efficient input embedding. The second approach to semantic scene completion leverages the power of the recently introduced generative adversarial networks (GANs). Here we construct a network architecture that follows the GAN principles and uses a discriminator network as an additional regularizer in the 3D-CNN training. With our proposed approaches in semantic scene completion we achieve a new state-of-the-art performance on two benchmark datasets. Finally we observe that one of the shortcomings in semantic scene completion is the lack of a realistic, large scale dataset. We therefore introduce the first real world dataset for semantic scene completion based on the KITTI odometry benchmark. By semantically annotating alls scans of a 10 Hz Velodyne laser scanner, driving through urban and countryside areas, we obtain data that is valuable for many tasks including semantic scene completion. Along with the data we explore the performance of current semantic scene completion models as well as models for semantic point cloud segmentation and motion segmentation. The results show that there is still a lot of space for improvement for either tasks so our dataset is a valuable contribution for future research into these directions
Context-driven Object Detection and Segmentation with Auxiliary Information
One fundamental problem in computer vision and robotics is to
localize objects of interest in an image. The task can either be
formulated as an object detection problem if the objects are
described by a set of pose parameters, or an object segmentation
one if we recover object boundary precisely. A key issue in
object detection and segmentation concerns exploiting the spatial
context, as local evidence is often insufficient to determine
object pose in the presence of heavy occlusions or large object
appearance variations. This thesis addresses the object detection
and segmentation problem in such adverse conditions with
auxiliary depth data provided by RGBD cameras. We focus on four
main issues in context-aware object detection and segmentation:
1) what are the effective context representations? 2) how can we
work with limited and imperfect depth data? 3) how to design
depth-aware features and integrate depth cues into conventional
visual inference tasks? 4) how to make use of unlabeled data to
relax the labeling requirements for training data?
We discuss three object detection and segmentation scenarios
based on varying amounts of available auxiliary information. In
the first case, depth data are available for model training but
not available for testing. We propose a structured Hough voting
method for detecting objects with heavy occlusion in indoor
environments, in which we extend the Hough hypothesis space to
include both the object's location, and its visibility pattern.
We design a new score function that accumulates votes for object
detection and occlusion prediction. In addition, we explore the
correlation between objects and their environment, building a
depth-encoded object-context model based on RGBD data. In the
second case, we address the problem of localizing glass objects
with noisy and incomplete depth data. Our method integrates the
intensity and depth information from a single view point, and
builds a Markov Random Field that predicts glass boundary and
region jointly. In addition, we propose a nonparametric,
data-driven label transfer scheme for local glass boundary
estimation. A weighted voting scheme based on a joint feature
manifold is adopted to integrate depth and appearance cues, and
we learn a distance metric on the depth-encoded feature manifold.
In the third case, we make use of unlabeled data to relax the
annotation requirements for object detection and segmentation,
and propose a novel data-dependent margin distribution learning
criterion for boosting, which utilizes the intrinsic geometric
structure of datasets. One key aspect of this method is that it
can seamlessly incorporate unlabeled data by including a graph
Laplacian regularizer. We demonstrate the performance of our
models and compare with baseline methods on several real-world
object detection and segmentation tasks, including indoor object
detection, glass object segmentation and foreground segmentation
in video
Action recognition in depth videos using nonparametric probabilistic graphical models
Action recognition involves automatically labelling videos that contain human motion with action classes. It has applications in diverse areas such as smart surveillance, human computer interaction and content retrieval. The recent advent of depth sensing technology that produces depth image sequences has offered opportunities to solve the challenging action recognition problem. The depth images facilitate robust estimation of a human skeleton’s 3D joint positions and a high level action can be inferred from a sequence of these joint positions.
A natural way to model a sequence of joint positions is to use a graphical model that describes probabilistic dependencies between the observed joint positions and some hidden state variables. A problem with these models is that the number of hidden states must be fixed a priori even though for many applications this number is not known in advance. This thesis proposes nonparametric variants of graphical models with the number of hidden states automatically inferred from data. The inference is performed in a full Bayesian setting by using the Dirichlet Process as a prior over the model’s infinite dimensional parameter space.
This thesis describes three original constructions of nonparametric graphical models that are applied in the classification of actions in depth videos. Firstly, the action classes are represented by a Hidden Markov Model (HMM) with an unbounded number of hidden states. The formulation enables information sharing and discriminative learning of parameters. Secondly, a hierarchical HMM with an unbounded number of actions and poses is used to represent activities. The construction produces a simplified model for activity classification by using logistic regression to capture the relationship between action states and activity labels. Finally, the action classes are modelled by a Hidden Conditional Random Field (HCRF) with the number of intermediate hidden states learned from data. Tractable inference procedures based on Markov Chain Monte Carlo (MCMC) techniques are derived for all these constructions. Experiments with multiple benchmark datasets confirm the efficacy of the proposed approaches for action recognition
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View-invariant gait person re-identification with spatial and temporal attention
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonPerson re-identification at a distance across multiple none overlapping cameras has
been an active research area for years. In the past ten years, Short term Person Re-Id
techniques have made great strides in terms of accuracy using only appearance features
in limited environments. However, massive intraclass variations and inter-class
confusion limit their ability to be used in practical applications. Moreover, appearance
consistency can only be assumed in a short time span from one camera to the other.
Since the holistic appearance will change drastically over days and weeks, the technique,
as mentioned above, will be ineffective. Practical applications usually require a
long-term solution in which the subject appearance and clothing might have changed
after a significant period has elapsed. Facing these problems, soft biometric features
such as Gait have been proposed in the past. Nevertheless, even Gait can vary with
illness, ageing and changes in the emotional state, changes in walking surfaces, shoe
type, clothes type, objects carried by the subject and even clutter in the scene. Therefore,
Gait is considered a temporal cue that could provide biometric motion information.
On the other hand, the shape of the human body could be viewed as a spatial signal
which can produce valuable information. So, extracting discriminative features from
both spatial and temporal domains would be very beneficial to this research. Therefore,
this thesis focuses on finding the best and most robust method to tackle the gait human Re-identification problem and solve it for practical applications. In real-world
surveillance scenarios, the human gait cycle is primarily abnormal. These abnormalities
include but not limited to temporal and spatial characteristics changes such as
walking speed, broken gait phase and most importantly, varied camera angles. Our
work performed an extensive literature study on spatial and temporal gait feature extraction
methods with a focus on deep learning. Next, we conducted a comparative
study and proposed a spatial-temporal approach for gait feature extraction using the
fusion of multiple modalities, including optical-flow, raw silhouettes and RGB images.
This approach was tested on two of the most challenging publicly available datasets for
gait recognition TUM-GAID and CASIA-B, with excellent results presented in chapter
3.
Furthermore, a modern spatial-temporal attention mechanism was proposed and
tested on CASIA-B and OULP datasets which learns salient features independent of
the gait cycle and view variations. The spatial attention layer in the proposed method
extracts the spatial feature maps using a two-layered architecture that are fused using
late fusion. It can pay attention to the identity-related salient regions in silhouette sequences
discriminatively using the spatial feature maps. The temporal attention layer
consists of an LSTM that encodes the temporal motion for silhouette sequences. It
uses the encoded output vectors in the temporal attention architecture to focus on the
most critical timesteps in the gait cycle and discard the rest. Furthermore, we improved
the performance of our method by mapping our extracted spatial-temporal gait
features to a discriminative null space for use in our Siamese architecture for crossmatching.
We also conducted an element removal experiment on each segment of our
spatial-temporal attentional network to gain insight into each component’s contribution to the performance. Our method showed outstanding robustness against abnormal
gait cycles as well as viewpoint variations on both benchmark datasets