8,456 research outputs found
Interaction protocols for cross-organisational workflows
Workflow technologies are widely used in industry and commerce to assist in the specification, execution and completion of well defined processes within organisations. As industrial and commercial relations have evolved, based on advances on information and communications technologies, cross-organisational workflow integration has become an important issue. Since organisations can have very different workflows, the creation of compatible workflows so that organisations can collaborate and/or carry out mutual transactions automatically in an integrated fashion can be a very complex and time consuming process. As a consequence, the development of technologies to support the creation and execution of compatible workflows is a most relevant issue. In the present article we introduce the JamSession coordination platform as a tool to implement cross-organisational workflow integration. JamSession is declarative and based on algebraic specification methods, and therefore workflow integration implemented using this platform can profit from formal behavioural analysis, based on which desired features and properties can be verified and/or obtained
Spatio-Temporal Patterns act as Computational Mechanisms governing Emergent behavior in Robotic Swarms
open access articleOur goal is to control a robotic swarm without removing its swarm-like nature. In other words, we aim to intrinsically control a robotic swarm emergent behavior. Past attempts at governing robotic swarms or their selfcoordinating emergent behavior, has proven ineffective, largely due to the swarm’s inherent randomness (making it difficult to predict) and utter simplicity (they lack a leader, any kind of centralized control, long-range communication, global knowledge, complex internal models and only operate on a couple of basic, reactive rules). The main problem is that emergent phenomena itself is not fully understood, despite being at the forefront of current research. Research into 1D and 2D Cellular Automata has uncovered a hidden computational layer which bridges the micromacro gap (i.e., how individual behaviors at the micro-level influence the global behaviors on the macro-level). We hypothesize that there also lie embedded computational mechanisms at the heart of a robotic swarm’s emergent behavior. To test this theory, we proceeded to simulate robotic swarms (represented as both particles and dynamic networks) and then designed local rules to induce various types of intelligent, emergent behaviors (as well as designing genetic algorithms to evolve robotic swarms with emergent behaviors). Finally, we analysed these robotic swarms and successfully confirmed our hypothesis; analyzing their developments and interactions over time revealed various forms of embedded spatiotemporal patterns which store, propagate and parallel process information across the swarm according to some internal, collision-based logic (solving the mystery of how simple robots are able to self-coordinate and allow global behaviors to emerge across the swarm)
Advances in Human-Robot Interaction
Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers
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Multilayered skill learning and movement coordination for autonomous robotic agents
With advances in technology expanding the capabilities of robots, while at the same time making robots cheaper to manufacture, robots are rapidly becoming more prevalent in both industrial and domestic settings. An increase in the number of robots, and the likely subsequent decrease in the ratio of people currently trained to directly control the robots, engenders a need for robots to be able to act autonomously. Larger numbers of robots present together provide new challenges and opportunities for developing complex autonomous robot behaviors capable of multirobot collaboration and coordination.
The focus of this thesis is twofold. The first part explores applying machine learning techniques to teach simulated humanoid robots skills such as how to move or walk and manipulate objects in their environment. Learning is performed using reinforcement learning policy search methods, and layered learning methodologies are employed during the learning process in which multiple lower level skills are incrementally learned and combined with each other to develop richer higher level skills. By incrementally learning skills in layers such that new skills are learned in the presence of previously learned skills, as opposed to individually in isolation, we ensure that the learned skills will work well together and can be combined to perform complex behaviors (e.g. playing soccer). The second part of the thesis centers on developing algorithms to coordinate the movement and efforts of multiple robots working together to quickly complete tasks. These algorithms prioritize minimizing the makespan, or time for all robots to complete a task, while also attempting to avoid interference and collisions among the robots. An underlying objective of this research is to develop techniques and methodologies that allow autonomous robots to robustly interact with their environment (through skill learning) and with each other (through movement coordination) in order to perform tasks and accomplish goals asked of them.
The work in this thesis is implemented and evaluated in the RoboCup 3D simulation soccer domain, and has been a key component of the UT Austin Villa team winning the RoboCup 3D simulation league world championship six out of the past seven years.Computer Science
Hizbullah's Struggle for Symbolic Power: Creating and Reproducing the Islamic Resistance in Lebanon
This thesis presents an alternative conceptual framework with which to examine the emergence and evolution of Hizbullah in Lebanon. The proliferation of Islamist movements in the Middle East has stimulated scholarly inquiry that seeks to identify and explain episodes of collective action in Muslim societies. Addressing the phenomenon of mobilisation from the respective perspectives of Islamic studies, Area studies or social movement theory (SMT), pre-existing literature remains predominantly characterised by intra-disciplinary dualisms and limited inter-disciplinary engagement. In this context, not only is there a deficiency of consistency concerning the relative influence of agency/structure and culture/ideology in collective action, but Hizbullah, arguably the most effective manifestation of movement mobilisation in the Middle East, is also conceptually under-explored. This research aims to transform these prevailing dichotomies into permanent dialectics by adopting the epistemological and methodological insights developed in Pierre Bourdieu’s ‘Theory of Practice’ as conceptual interlocutors to problematise conventional assumptions in traditional Islamic studies and SMT, to propose a revised Bourdieu-SMT approach for illustrating collective action and to prioritise the application of this holistic lens for assessing the multi-faceted dimensions of Hizbullah’s advancement in Lebanon. Equipped with these analytical tools, this thesis intends to initiate and contribute to an inter-disciplinary discussion on collective action by arguing that a Bourdieu-SMT conceptualisation can assist in explaining the mutually constituted process by which Hizbullah strategically inculcates dispositions and perceptions amongst agents within the parameters of specific fields in Lebanon while concurrently propagating cohesive discourses and practices with the objective of managing the harmonisation of its relational positions across fields that are inherently constituted by differentiated logics. Embedded within a system that internally mitigates against the exclusive exercise of symbolic power, Hizbullah is entrenched in a tautological struggle for opportunities that enable it to balance and enhance the legitimate status of the Islamic Resistance in Lebanon
Interactive Virtual Training: Implementation for Early Career Teachers to Practice Classroom Behavior Management
Teachers that are equipped with the skills to manage and prevent disruptive behaviors increase the potential for their students to achieve academically and socially. Student success increases when prevention strategies and effective classroom behavior management (CBM) are implemented in the classroom. However, teachers with less than 5 years of experience, early career teachers (ECTs), are ill equipped to handle disruptive students. ECTs describe disruptive behaviors as a major factor for stress given their limited training in CBM. As a result, disruptive behaviors are reported by ECTs as one of the main reasons for leaving the field.
Virtual training environments (VTEs) combined with advances in virtual social agents can support the training of CBM. Although VTEs for teachers already exist, requirements to guide future research and development of similar training systems have not been defined. We propose a set of six requirements for VTEs for teachers. Our requirements were established from a survey of the literature and from iterative lifecycle activities to build our own VTE for teachers. We present different evaluations of our VTE using methodologies and metrics we developed to assess whether all requirements were met. Our VTE simulates interactions with virtual animated students based on real classroom situations to help ECTs practice their CBM.
We enhanced our classroom simulator to further explore two aspects of our requirements: interaction devices and emotional virtual agents. Interactions devices were explored by comparing the effect of immersive technologies on users\u27 experience (UX) such as presence, co-presence, engagement and believability. We adapted our VTE originally built for desktop computer, to be compatible with two immersive VR platforms. Results show that our VTE generates high levels of UX across all VR platforms. Furthermore, we enhanced our virtual students to display emotions using facial expressions as current studies do not address whether emotional virtual agents provide the same level of UX across different VR platforms. We assessed the effects of VR platforms and display of emotions on UX. Our analysis shows that facial expressions have greater impact when using a desktop computer. We propose future work on immersive VTEs using emotional virtual agents
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