19 research outputs found

    Cooperation in the snowdrift game on directed small-world networks under self-questioning and noisy conditions

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    Cooperation in the evolutionary snowdrift game with a self-questioning updating mechanism is studied on annealed and quenched small-world networks with directed couplings. Around the payoff parameter value r=0.5r=0.5, we find a size-invariant symmetrical cooperation effect. While generally suppressing cooperation for r>0.5r>0.5 payoffs, rewired networks facilitated cooperative behavior for r<0.5r<0.5. Fair amounts of noise were found to break the observed symmetry and further weaken cooperation at relatively large values of rr. However, in the absence of noise, the self-questioning mechanism recovers symmetrical behavior and elevates altruism even under large-reward conditions. Our results suggest that an updating mechanism of this type is necessary to stabilize cooperation in a spatially structured environment which is otherwise detrimental to cooperative behavior, especially at high cost-to-benefit ratios. Additionally, we employ component and local stability analyses to better understand the nature of the manifested dynamics.Comment: 7 pages, 6 figures, 1 tabl

    A generalized public goods game with coupling of individual ability and project benefit

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    Facing a heavy task, any single person can only make a limited contribution and team cooperation is needed. As one enjoys the benefit of the public goods, the potential benefits of the project are not always maximized and may be partly wasted. By incorporating individual ability and project benefit into the original public goods game, we study the coupling effect of the four parameters, the upper limit of individual contribution, the upper limit of individual benefit, the needed project cost and the upper limit of project benefit on the evolution of cooperation. Coevolving with the individual-level group size preferences, an increase in the upper limit of individual benefit promotes cooperation while an increase in the upper limit of individual contribution inhibits cooperation. The coupling of the upper limit of individual contribution and the needed project cost determines the critical point of the upper limit of project benefit, where the equilibrium frequency of cooperators reaches its highest level. Above the critical point, an increase in the upper limit of project benefit inhibits cooperation. The evolution of cooperation is closely related to the preferred group-size distribution. A functional relation between the frequency of cooperators and the dominant group size is found

    A Biased Review of Sociophysics

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    Various aspects of recent sociophysics research are shortly reviewed: Schelling model as an example for lack of interdisciplinary cooperation, opinion dynamics, combat, and citation statistics as an example for strong interdisciplinarity.Comment: 16 pages for J. Stat. Phys. including 2 figures and numerous reference

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Children's Third-Party Punishment Behaviour: The Roles of Deterrent Motives, Affective States and Moral Domains

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    Children engage in third-party punishment (3PP) from a young age in response to harm and fairness violations. However, several areas about children’s 3PP are still un-investigated: their motivations for engaging in 3PP; the emotional consequences of enacting 3PP; and the effect of moral domains on 3PP. In order to explore these topics, I developed two computerised paradigms: the MegaAttack game and the Minecraft Justice System. The former was used with 5- to 11-year-olds in the UK (Experiments 1-2) and Colombia (Experiment 3); the latter with British, Colombian and Italian 7- to 11-year-olds (Experiment 4). In both paradigms, as players violated different types of moral norms, children were asked to judge their behaviour and offered the opportunity to punish them. Additionally, in the Minecraft paradigm children could also compensate the victims. The type of transgression children watched did not fully predict their choice of 3PP type in terms of moral domains (Experiments 1-2), but significantly affected their severity and endorsement of 3PP (Experiment 4). Children did not appear motivated by reputational concerns, as their 3PP severity was not influenced by an audience, operationalised as cues of observation (Experiment 2) or accountability (Experiment 3). Children’s enjoyment of 3PP was generally low, although there were differences across countries (Experiments 2-3). In Experiment 4 children enjoyed compensating more than punishing. When asked whether they endorsed deterrence or retribution as their 3PP motive, children overwhelmingly chose deterrence, irrespective of their country, age and framing manipulation received. Reported deterrent motives, and lack of 3PP enjoyment or preference for compensation, together suggest that children, differently from adults, are not motivated by the retributive desire to see wrongdoers suffer. Results have implications for theoretical accounts of the cognitive and affective processes involved in 3PP, methodological implications for future research avenues and, potentially, practical implications for the development of intervention studies

    Maine Campus February 21 1996

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    A complex systems approach to education in Switzerland

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    The insights gained from the study of complex systems in biological, social, and engineered systems enables us not only to observe and understand, but also to actively design systems which will be capable of successfully coping with complex and dynamically changing situations. The methods and mindset required for this approach have been applied to educational systems with their diverse levels of scale and complexity. Based on the general case made by Yaneer Bar-Yam, this paper applies the complex systems approach to the educational system in Switzerland. It confirms that the complex systems approach is valid. Indeed, many recommendations made for the general case have already been implemented in the Swiss education system. To address existing problems and difficulties, further steps are recommended. This paper contributes to the further establishment complex systems approach by shedding light on an area which concerns us all, which is a frequent topic of discussion and dispute among politicians and the public, where billions of dollars have been spent without achieving the desired results, and where it is difficult to directly derive consequences from actions taken. The analysis of the education system's different levels, their complexity and scale will clarify how such a dynamic system should be approached, and how it can be guided towards the desired performance

    The Spectral Arctic

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    Visitors to the Arctic enter places that have been traditionally imagined as otherworldly. This strangeness fascinated audiences in nineteenth-century Britain when the idea of the heroic explorer voyaging through unmapped zones reached its zenith. The Spectral Arctic re-thinks our understanding of Arctic exploration by paying attention to the importance of dreams and ghosts in the quest for the Northwest Passage. The narratives of Arctic exploration that we are all familiar with today are just the tip of the iceberg: they disguise a great mass of mysterious and dimly lit stories beneath the surface. In contrast to oft-told tales of heroism and disaster, this book reveals the hidden stories of dreaming and haunted explorers, of frozen mummies, of rescue balloons, visits to Inuit shamans, and of the entranced female clairvoyants who travelled to the Arctic in search of John Franklin’s lost expedition. Through new readings of archival documents, exploration narratives, and fictional texts, these spectral stories reflect the complex ways that men and women actually thought about the far North in the past. This revisionist historical account allows us to make sense of current cultural and political concerns in the Canadian Arctic about the location of Franklin’s ships
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