48,949 research outputs found
Playing with Derivation Modes and Halting Conditions
In the area of P systems, besides the standard maximally parallel derivation
mode, many other derivation modes have been investigated, too. In this paper, many
variants of hierarchical P systems and tissue P systems using different derivation modes
are considered and the effects of using di erent derivation modes, especially the maximally
parallel derivation modes and the maximally parallel set derivation modes, on the
generative and accepting power are illustrated. Moreover, an overview on some control
mechanisms used for (tissue) P systems is given.
Furthermore, besides the standard total halting mode, we also consider different halting
conditions such as unconditional halting and partial halting and explain how the use
of different halting modes may considerably change the computing power of P systems
and tissue P systems
(Tissue) P Systems with Anti-Membranes
The concept of a matter object being annihilated when meeting its corresponding
anti-matter object is taken over for membranes as objects and anti-membranes
as the corresponding annihilation counterpart in P systems. Natural numbers can be
represented by the corresponding number of membranes with a speci c label. Computational
completeness in this setting then can be obtained with using only elementary
membrane division rules, without using objects. A similar result can be obtained for tissue
P systems with cell division rules and cell / anti-cell annihilation rules. In both cases,
as derivation modes we may take the standard maximally parallel derivation modes as
well as any of the maximally parallel set derivation modes (non-extendable (multi)sets of
rules, (multi)sets with maximal number of rules, (multi)sets of rules a ecting the maximal
number of objects)
Drip and Mate Operations Acting in Test Tube Systems and Tissue-like P systems
The operations drip and mate considered in (mem)brane computing resemble the
operations cut and recombination well known from DNA computing. We here
consider sets of vesicles with multisets of objects on their outside membrane
interacting by drip and mate in two different setups: in test tube systems, the
vesicles may pass from one tube to another one provided they fulfill specific
constraints; in tissue-like P systems, the vesicles are immediately passed to
specified cells after having undergone a drip or mate operation. In both
variants, computational completeness can be obtained, yet with different
constraints for the drip and mate operations
Computing with viruses
In recent years, different computing models have emerged within the area of Unconven-tional Computation, and more specifically within Natural Computing, getting inspiration from mechanisms present in Nature. In this work, we incorporate concepts in virology and theoretical computer science to propose a novel computational model, called Virus Ma-chine. Inspired by the manner in which viruses transmit from one host to another, a virus machine is a computational paradigm represented as a heterogeneous network that con-sists of three subnetworks: virus transmission, instruction transfer, and instruction-channel control networks. Virus machines provide non-deterministic sequential devices. As num-ber computing devices, virus machines are proved to be computationally complete, that is, equivalent in power to Turing machines. Nevertheless, when some limitations are imposed with respect to the number of viruses present in the system, then a characterization for semi-linear sets is obtained
One-Membrane P Systems with Activation and Blocking of Rules
We introduce new possibilities to control the application of rules based on
the preceding applications, which can be de ned in a general way for (hierarchical) P
systems and the main known derivation modes. Computational completeness can be
obtained even for one-membrane P systems with non-cooperative rules and using both
activation and blocking of rules, especially for the set modes of derivation.
When we allow the application of rules to in
uence the application of rules in previous
derivation steps, applying a non-conservative semantics for what we consider to be a
derivation step, we can even \go beyond Turing"
Graph Transformations and Game Theory: A Generative Mechanism for Network Formation
Many systems can be described in terms of networks with characteristic structural properties. To better understand the formation and the dynamics of complex networks one can develop generative models. We propose here a generative model (named dynamic spatial game) that combines graph transformations and game theory. The idea is that a complex network is obtained by a sequence of node-based transformations determined by the interactions of nodes present in the network. We model the node-based transformations by using graph grammars and the interactions between the nodes by using game theory. We illustrate dynamic spatial games on a couple of examples: the role of cooperation in tissue formation and tumor development and the emergence of patterns during the formation of ecological networks
Chaste: a test-driven approach to software development for biological modelling
Chaste (‘Cancer, heart and soft-tissue environment’) is a software library and a set of test suites for computational simulations in the domain of biology. Current functionality has arisen from modelling in the fields of cancer, cardiac physiology and soft-tissue mechanics. It is released under the LGPL 2.1 licence.\ud
\ud
Chaste has been developed using agile programming methods. The project began in 2005 when it was reasoned that the modelling of a variety of physiological phenomena required both a generic mathematical modelling framework, and a generic computational/simulation framework. The Chaste project evolved from the Integrative Biology (IB) e-Science Project, an inter-institutional project aimed at developing a suitable IT infrastructure to support physiome-level computational modelling, with a primary focus on cardiac and cancer modelling
- …