134 research outputs found

    Continuous Humanoid Locomotion over Uneven Terrain using Stereo Fusion

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    Abstract — For humanoid robots to fulfill their mobility po-tential they must demonstrate reliable and efficient locomotion over rugged and irregular terrain. In this paper we present the perception and planning algorithms which have allowed a humanoid robot to use only passive stereo imagery (as opposed to actuating a laser range sensor) to safely plan footsteps to continuously walk over rough and uneven surfaces without stopping. The perception system continuously integrates stereo imagery to build a consistent 3D model of the terrain which is then used by our footstep planner which reasons about obstacle avoidance, kinematic reachability and foot rotation through mixed-integer quadratic optimization to plan the required step positions. We illustrate that our stereo imagery fusion approach can measure the walking terrain with sufficient accuracy that it matches the quality of terrain estimates from LIDAR. To our knowledge this is the first such demonstration of the use of computer vision to carry out general purpose terrain estimation on a locomoting robot — and additionally to do so in continuous motion. A particular integration challenge was ensuring that these two computationally intensive systems oper-ate with minimal latency (below 1 second) to allow re-planning while walking. The results of extensive experimentation and quantitative analysis are also presented. Our results indicate that a laser range sensor is not necessary to achieve locomotion in these challenging situations. I

    Legged locomotion over irregular terrains: State of the art of human and robot performance

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    Legged robotic technologies have moved out of the lab to operate in real environments, characterized by a wide variety of unpredictable irregularities and disturbances, all this in close proximity with humans. Demonstrating the ability of current robots to move robustly and reliably in these conditions is becoming essential to prove their safe operation. Here, we report an in-depth literature review aimed at verifying the existence of common or agreed protocols and metrics to test the performance of legged system in realistic environments. We primarily focused on three types of robotic technologies, i.e., hexapods, quadrupeds and bipeds. We also included a comprehensive overview on human locomotion studies, being it often considered the gold standard for performance, and one of the most important sources of bioinspiration for legged machines. We discovered that very few papers have rigorously studied robotic locomotion under irregular terrain conditions. On the contrary, numerous studies have addressed this problem on human gait, being nonetheless of highly heterogeneous nature in terms of experimental design. This lack of agreed methodology makes it challenging for the community to properly assess, compare and predict the performance of existing legged systems in real environments. On the one hand, this work provides a library of methods, metrics and experimental protocols, with a critical analysis on the limitations of the current approaches and future promising directions. On the other hand, it demonstrates the existence of an important lack of benchmarks in the literature, and the possibility of bridging different disciplines, e.g., the human and robotic, towards the definition of standardized procedure that will boost not only the scientific development of better bioinspired solutions, but also their market uptake

    Drift-free humanoid state estimation fusing kinematic, inertial and LIDAR sensing

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    This paper describes an algorithm for the probabilistic fusion of sensor data from a variety of modalities (inertial, kinematic and LIDAR) to produce a single consistent position estimate for a walking humanoid. Of specific interest is our approach for continuous LIDAR-based localization which maintains reliable drift-free alignment to a prior map using a Gaussian Particle Filter. This module can be bootstrapped by constructing the map on-the-fly and performs robustly in a variety of challenging field situations. We also discuss a two-tier estimation hierarchy which preserves registration to this map and other objects in the robot’s vicinity while also contributing to direct low-level control of a Boston Dynamics Atlas robot. Extensive experimental demonstrations illustrate how the approach can enable the humanoid to walk over uneven terrain without stopping (for tens of minutes), which would otherwise not be possible. We characterize the performance of the estimator for each sensor modality and discuss the computational requirements.United States. Air Force Research Laboratory (Award FA8750-12-1-0321

    Robust Legged Robot State Estimation Using Factor Graph Optimization

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    Legged robots, specifically quadrupeds, are becoming increasingly attractive for industrial applications such as inspection. However, to leave the laboratory and to become useful to an end user requires reliability in harsh conditions. From the perspective of state estimation, it is essential to be able to accurately estimate the robot's state despite challenges such as uneven or slippery terrain, textureless and reflective scenes, as well as dynamic camera occlusions. We are motivated to reduce the dependency on foot contact classifications, which fail when slipping, and to reduce position drift during dynamic motions such as trotting. To this end, we present a factor graph optimization method for state estimation which tightly fuses and smooths inertial navigation, leg odometry and visual odometry. The effectiveness of the approach is demonstrated using the ANYmal quadruped robot navigating in a realistic outdoor industrial environment. This experiment included trotting, walking, crossing obstacles and ascending a staircase. The proposed approach decreased the relative position error by up to 55% and absolute position error by 76% compared to kinematic-inertial odometry.Comment: 8 pages, 12 figures. Accepted to RA-L + IROS 2019, July 201

    A Universal Footstep Planning Methodology for Continuous Walking in Challenging Terrain Applicable to Different Types of Legged Robots

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    In recent years, the capabilities of legged locomotion controllers have been significantly advanced enabling them to traverse basic types of uneven terrain without visual perception. However, safely and autonomously traversing longer distances over difficult uneven terrain requires appropriate motion planning using online collected environmental knowledge. In this paper, we present such a novel methodology for generic closed-loop preceding horizon footstep planning that enables legged robots equipped with capable locomotion controllers to autonomously traverse previously unknown terrain while continuously walking long distances. Hereby, our approach addresses the challenge of online terrain perception and soft real-time footstep planning. The proposed new formulation of the search-based planning problem makes no specific assumptions about the robot kinematics (e.g. number of legs) or the used locomotion control schemes. Therefore, it can be applied to a broad range of different types of legged robots. Unlike current methods, the proposed new framework can optionally consider the floating base as part of the state-space. It is possible to configure the complexity of the planner online, from efficiently solving tasks in flat terrain to using non-contiguous contacts in highly challenging terrain. Finally, the presented methodology is successfully applied and evaluated in virtual and real experiments on state of the art bipedal, quadrupedal, and a novel eight-legged robot

    Centaur: A Mobile Dexterous Humanoid for Surface Operations

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    Future human and robotic planetary expeditions could benefit greatly from expanded Extra-Vehicular Activity (EVA) capabilities supporting a broad range of multiple, concurrent surface operations. Risky, expensive and complex, conventional EVAs are restricted in both duration and scope by consumables and available manpower, creating a resource management problem. A mobile, highly dexterous Extra-Vehicular Robotic (EVR) system called Centaur is proposed to cost-effectively augment human astronauts on surface excursions. The Centaur design combines a highly capable wheeled mobility platform with an anthropomorphic upper body mounted on a three degree-of-freedom waist. Able to use many ordinary handheld tools, the robot could conserve EVA hours by relieving humans of many routine inspection and maintenance chores and assisting them in more complex tasks, such as repairing other robots. As an astronaut surrogate, Centaur could take risks unacceptable to humans, respond more quickly to EVA emergencies and work much longer shifts. Though originally conceived as a system for planetary surface exploration, the Centaur concept could easily be adapted for terrestrial military applications such as de-Gig, surveillance and other hazardous duties
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