7,110 research outputs found

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Virtual pedagogical model: development scenarios

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    A Brief History of Prompt: Leveraging Language Models. (Through Advanced Prompting)

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    This paper presents a comprehensive exploration of the evolution of prompt engineering and generation in the field of natural language processing (NLP). Starting from the early language models and information retrieval systems, we trace the key developments that have shaped prompt engineering over the years. The introduction of attention mechanisms in 2015 revolutionized language understanding, leading to advancements in controllability and context-awareness. Subsequent breakthroughs in reinforcement learning techniques further enhanced prompt engineering, addressing issues like exposure bias and biases in generated text. We examine the significant contributions in 2018 and 2019, focusing on fine-tuning strategies, control codes, and template-based generation. The paper also discusses the growing importance of fairness, human-AI collaboration, and low-resource adaptation. In 2020 and 2021, contextual prompting and transfer learning gained prominence, while 2022 and 2023 witnessed the emergence of advanced techniques like unsupervised pre-training and novel reward shaping. Throughout the paper, we reference specific research studies that exemplify the impact of various developments on prompt engineering. The journey of prompt engineering continues, with ethical considerations being paramount for the responsible and inclusive future of AI systems

    Towards Personalised Home Care Systems

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    Home care is increasingly seen as a promising alternative to traditional care services. Programming home care systems remains a significant challenge considering the potentially large scale of deployment, the differences between individual care needs, and the progressive nature of ageing. In this paper, we present ongoing work on programming home care systems to support personalisation, adaptability over time, and dependability. A policy-based approach is used to build such systems. We present the technical details of our approach, including a policy language for home care and the corresponding system architecture. Policy examples are used to illustrate how the approach supports personalisation of home care services

    Adaptable multimodal interfaces in pervasive environments

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    M1-4: Emerging Consumer TechnologiesInternational audienceIn the context of pervasive environments, multimodal interaction plays a pivotal role because multimodality provides flexibility and naturalness for interaction. The challenge of multimodal interfaces in pervasive environments is then to build reliable and autonomic processing systems able to analyze and understand multiple interaction modalities and reconfigure itself in real-time. Addressing this issue, we have developed an autonomic framework called DynaMo (Dynamic multiMOdality) for the development and runtime management of multimodal interaction in pervasive environments. DynaMo is composed by a specification language dedicated to the multimodality domain and a runtime machine that instantiates these specifications. In this paper, we present the overall architecture of our solution DynaMo that is based on partial interaction models, and how these models are completed at runtime to build multimodal interfaces adapted to the local execution environment

    Scoping analytical usability evaluation methods: A case study

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    Analytical usability evaluation methods (UEMs) can complement empirical evaluation of systems: for example, they can often be used earlier in design and can provide accounts of why users might experience difficulties, as well as what those difficulties are. However, their properties and value are only partially understood. One way to improve our understanding is by detailed comparisons using a single interface or system as a target for evaluation, but we need to look deeper than simple problem counts: we need to consider what kinds of accounts each UEM offers, and why. Here, we report on a detailed comparison of eight analytical UEMs. These eight methods were applied to it robotic arm interface, and the findings were systematically compared against video data of the arm ill use. The usability issues that were identified could be grouped into five categories: system design, user misconceptions, conceptual fit between user and system, physical issues, and contextual ones. Other possible categories such as User experience did not emerge in this particular study. With the exception of Heuristic Evaluation, which supported a range of insights, each analytical method was found to focus attention on just one or two categories of issues. Two of the three "home-grown" methods (Evaluating Multimodal Usability and Concept-based Analysis of Surface and Structural Misfits) were found to occupy particular niches in the space, whereas the third (Programmable User Modeling) did not. This approach has identified commonalities and contrasts between methods and provided accounts of why a particular method yielded the insights it did. Rather than considering measures such as problem count or thoroughness, this approach has yielded insights into the scope of each method

    On the Development of Adaptive and User-Centred Interactive Multimodal Interfaces

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    Multimodal systems have attained increased attention in recent years, which has made possible important improvements in the technologies for recognition, processing, and generation of multimodal information. However, there are still many issues related to multimodality which are not clear, for example, the principles that make it possible to resemble human-human multimodal communication. This chapter focuses on some of the most important challenges that researchers have recently envisioned for future multimodal interfaces. It also describes current efforts to develop intelligent, adaptive, proactive, portable and affective multimodal interfaces
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