78,357 research outputs found
Encouraging LSTMs to Anticipate Actions Very Early
In contrast to the widely studied problem of recognizing an action given a
complete sequence, action anticipation aims to identify the action from only
partially available videos. As such, it is therefore key to the success of
computer vision applications requiring to react as early as possible, such as
autonomous navigation. In this paper, we propose a new action anticipation
method that achieves high prediction accuracy even in the presence of a very
small percentage of a video sequence. To this end, we develop a multi-stage
LSTM architecture that leverages context-aware and action-aware features, and
introduce a novel loss function that encourages the model to predict the
correct class as early as possible. Our experiments on standard benchmark
datasets evidence the benefits of our approach; We outperform the
state-of-the-art action anticipation methods for early prediction by a relative
increase in accuracy of 22.0% on JHMDB-21, 14.0% on UT-Interaction and 49.9% on
UCF-101.Comment: 13 Pages, 7 Figures, 11 Tables. Accepted in ICCV 2017. arXiv admin
note: text overlap with arXiv:1611.0552
Concurrence-Aware Long Short-Term Sub-Memories for Person-Person Action Recognition
Recently, Long Short-Term Memory (LSTM) has become a popular choice to model
individual dynamics for single-person action recognition due to its ability of
modeling the temporal information in various ranges of dynamic contexts.
However, existing RNN models only focus on capturing the temporal dynamics of
the person-person interactions by naively combining the activity dynamics of
individuals or modeling them as a whole. This neglects the inter-related
dynamics of how person-person interactions change over time. To this end, we
propose a novel Concurrence-Aware Long Short-Term Sub-Memories (Co-LSTSM) to
model the long-term inter-related dynamics between two interacting people on
the bounding boxes covering people. Specifically, for each frame, two
sub-memory units store individual motion information, while a concurrent LSTM
unit selectively integrates and stores inter-related motion information between
interacting people from these two sub-memory units via a new co-memory cell.
Experimental results on the BIT and UT datasets show the superiority of
Co-LSTSM compared with the state-of-the-art methods
VideoGraph: Recognizing Minutes-Long Human Activities in Videos
Many human activities take minutes to unfold. To represent them, related
works opt for statistical pooling, which neglects the temporal structure.
Others opt for convolutional methods, as CNN and Non-Local. While successful in
learning temporal concepts, they are short of modeling minutes-long temporal
dependencies. We propose VideoGraph, a method to achieve the best of two
worlds: represent minutes-long human activities and learn their underlying
temporal structure. VideoGraph learns a graph-based representation for human
activities. The graph, its nodes and edges are learned entirely from video
datasets, making VideoGraph applicable to problems without node-level
annotation. The result is improvements over related works on benchmarks:
Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to
learn the temporal structure of human activities in minutes-long videos
Meetings and Meeting Modeling in Smart Environments
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear
Interoperable services based on activity monitoring in ambient assisted living environments
Ambient Assisted Living (AAL) is considered as the main technological solution that will enable the aged and people in recovery to maintain their independence and a consequent high quality of life for a longer period of time than would otherwise be the case. This goal is achieved by monitoring human’s activities and deploying the appropriate collection of services to set environmental features and satisfy user preferences in a given context. However, both human monitoring and services deployment are particularly hard to accomplish due to the uncertainty and ambiguity characterising human actions, and heterogeneity of hardware devices composed in an AAL system. This research addresses both the aforementioned challenges by introducing 1) an innovative system, based on Self Organising Feature Map (SOFM), for automatically classifying the resting location of a moving object in an indoor environment and 2) a strategy able to generate context-aware based Fuzzy Markup Language (FML) services in order to maximize the users’ comfort and hardware interoperability level. The overall system runs on a distributed embedded platform with a specialised ceiling- mounted video sensor for intelligent activity monitoring. The system has the ability to learn resting locations, to measure overall activity levels, to detect specific events such as potential falls and to deploy the right sequence of fuzzy services modelled through FML for supporting people in that particular context. Experimental results show less than 20% classification error in monitoring human activities and providing the right set of services, showing the robustness of our approach over others in literature with minimal power consumption
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