25 research outputs found

    The Construction of Optimized High-Order Surface Meshes by Energy-Minimization

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    Despite the increasing popularity of high-order methods in computational fluid dynamics, their application to practical problems still remains challenging. In order to exploit the advantages of high-order methods with geometrically complex computational domains, coarse curved meshes are necessary, i.e. high-order representations of the geometry. This dissertation presents a strategy for the generation of curved high-order surface meshes. The mesh generation method combines least-squares fitting with energy functionals, which approximate physical bending and stretching energies, in an incremental energy-minimizing fitting strategy. Since the energy weighting is reduced in each increment, the resulting surface representation features high accuracy. Nevertheless, the beneficial influence of the energy-minimization is retained. The presented method aims at enabling the utilization of the superior convergence properties of high-order methods by facilitating the construction of coarser meshes, while ensuring accuracy by allowing an arbitrary choice of geometric approximation order. Results show surface meshes of remarkable quality, even for very coarse meshes representing complex domains, e.g. blood vessels

    Solid NURBS Conforming Scaffolding for Isogeometric Analysis

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    This work introduces a scaffolding framework to compactly parametrise solid structures with conforming NURBS elements for isogeometric analysis. A novel formulation introduces a topological, geometrical and parametric subdivision of the space in a minimal plurality of conforming vectorial elements. These determine a multi-compartmental scaffolding for arbitrary branching patterns. A solid smoothing paradigm is devised for the conforming scaffolding achieving higher than positional geometrical and parametric continuity. Results are shown for synthetic shapes of varying complexity, for modular CAD geometries, for branching structures from tessellated meshes and for organic biological structures from imaging data. Representative simulations demonstrate the validity of the introduced scaffolding framework with scalable performance and groundbreaking applications for isogeometric analysis

    Ship Hull Representation by Non-Uniform Rational B-Spline Surface Patches

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    The purpose of this work is to propose a new method for representing the ship hull shape with mathematic surfaces so that geometric data can be generated for any point on the hull where required to assist the production process. An extensive survey of previous work is presented covering both the use of parametric curves and surfaces to model the ship hull and also the most relevant software systems developed for that purpose. The main methods and algorithms available for the generation and edition of curves and surfaces are presented and compared taking into consideration the intended application. From the analysis of the formulations available it was concluded that the most adequate one, which however had not yet been extensively used to model ship hulls was the Non-Uniform Rational B-Splines (NURBS), due to the potential of their capability to represent exactly conic curves and surfaces. Therefore these surfaces were selected as the basis of the method developed in this thesis. A procedure is proposed for the representation of a given hull form in a two step approach, creating first a wireframe model over which the surface patches are generated. Both curves and surfaces are based on the NURBS formulation. To create the wireframe model, first a set of longitudinal boundary lines is selected, dividing the surface into areas of similar shape. Then, these lines are fitted by curves and faired to some extent. Next, transverse sections are defined and split by the boundary lines. Surface patches are then generated over the transverse section curves within the limits of each patch. Finally, to obtain the traditional representation of the ship surface by transverse sections, buttocks and waterlines, contour lines are generated for constant values of x, y and z coordinates. A computer system has been developed incorporating an interface that allows the visualization of the curves and surfaces being modeled. The system incorporates several algorithms for generation and edition of curves and surfaces, in addition to the main contribution of this thesis which is the use of NURBS to represent the ship hull surface. The system also incorporates curve and surface analysis tools and some basic fairing algorithms so that during the several steps of the creation of the model, the fairness of the curves and surfaces can be evaluated and improved to some extent. The procedure is tested and compared with an existing commercial system through some application examples, of a complete hull and in more detail in the bow region, showing that good results can be obtained with the system presented here

    Geometric Surface Processing and Virtual Modeling

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    In this work we focus on two main topics "Geometric Surface Processing" and "Virtual Modeling". The inspiration and coordination for most of the research work contained in the thesis has been driven by the project New Interactive and Innovative Technologies for CAD (NIIT4CAD), funded by the European Eurostars Programme. NIIT4CAD has the ambitious aim of overcoming the limitations of the traditional approach to surface modeling of current 3D CAD systems by introducing new methodologies and technologies based on subdivision surfaces in a new virtual modeling framework. These innovations will allow designers and engineers to transform quickly and intuitively an idea of shape in a high-quality geometrical model suited for engineering and manufacturing purposes. One of the objective of the thesis is indeed the reconstruction and modeling of surfaces, representing arbitrary topology objects, starting from 3D irregular curve networks acquired through an ad-hoc smart-pen device. The thesis is organized in two main parts: "Geometric Surface Processing" and "Virtual Modeling". During the development of the geometric pipeline in our Virtual Modeling system, we faced many challenges that captured our interest and opened new areas of research and experimentation. In the first part, we present these theories and some applications to Geometric Surface Processing. This allowed us to better formalize and give a broader understanding on some of the techniques used in our latest advancements on virtual modeling and surface reconstruction. The research on both topics led to important results that have been published and presented in articles and conferences of international relevance

    Inferring Geodesic Cerebrovascular Graphs: Image Processing, Topological Alignment and Biomarkers Extraction

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    A vectorial representation of the vascular network that embodies quantitative features - location, direction, scale, and bifurcations - has many potential neuro-vascular applications. Patient-specific models support computer-assisted surgical procedures in neurovascular interventions, while analyses on multiple subjects are essential for group-level studies on which clinical prediction and therapeutic inference ultimately depend. This first motivated the development of a variety of methods to segment the cerebrovascular system. Nonetheless, a number of limitations, ranging from data-driven inhomogeneities, the anatomical intra- and inter-subject variability, the lack of exhaustive ground-truth, the need for operator-dependent processing pipelines, and the highly non-linear vascular domain, still make the automatic inference of the cerebrovascular topology an open problem. In this thesis, brain vessels’ topology is inferred by focusing on their connectedness. With a novel framework, the brain vasculature is recovered from 3D angiographies by solving a connectivity-optimised anisotropic level-set over a voxel-wise tensor field representing the orientation of the underlying vasculature. Assuming vessels joining by minimal paths, a connectivity paradigm is formulated to automatically determine the vascular topology as an over-connected geodesic graph. Ultimately, deep-brain vascular structures are extracted with geodesic minimum spanning trees. The inferred topologies are then aligned with similar ones for labelling and propagating information over a non-linear vectorial domain, where the branching pattern of a set of vessels transcends a subject-specific quantized grid. Using a multi-source embedding of a vascular graph, the pairwise registration of topologies is performed with the state-of-the-art graph matching techniques employed in computer vision. Functional biomarkers are determined over the neurovascular graphs with two complementary approaches. Efficient approximations of blood flow and pressure drop account for autoregulation and compensation mechanisms in the whole network in presence of perturbations, using lumped-parameters analog-equivalents from clinical angiographies. Also, a localised NURBS-based parametrisation of bifurcations is introduced to model fluid-solid interactions by means of hemodynamic simulations using an isogeometric analysis framework, where both geometry and solution profile at the interface share the same homogeneous domain. Experimental results on synthetic and clinical angiographies validated the proposed formulations. Perspectives and future works are discussed for the group-wise alignment of cerebrovascular topologies over a population, towards defining cerebrovascular atlases, and for further topological optimisation strategies and risk prediction models for therapeutic inference. Most of the algorithms presented in this work are available as part of the open-source package VTrails

    Designing aesthetically pleasing freeform surfaces in a computer environment

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, February 2001.Includes bibliographical references (p. 151-160).Statement: If computational tools are to be employed in the aesthetic design of freeform surfaces, these tools must better reflect the ways in which creative designers conceive of and develop such shapes. In this thesis, I studied the design of aesthetically constrained freeform surfaces in architecture and industrial design, formulated a requirements list for a computational system that would aid in the creative design of such surfaces, and implemented a subset of the tools that would comprise such a system. This work documents the clay modeling process at BMW AG., Munich. The study of that process has led to a list of tools that would make freeform surface modeling possible in a computer environment. And finally, three tools from this system specification have been developed into a proof-of-concept system. Two of these tools are sweep modification tools and the third allows a user to modify a surface by sketching a shading pattern desired for the surface. The proof-of-concept tools were necessary in order to test the validity of the tools being presented and they have been used to create a number of example objects. The underlying surface representation is a variational expression which is minimized using the finite element method over an irregular triangulated mesh.by Evan P. Smyth.Ph.D

    Discrete Geometric Methods for Surface Deformation and Visualisation

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    Industrial design has a long history. With the introduction of Computer-Aided Engineering, industrial design was revolutionised. Due to the newly found support, the design workflow changed, and with the introduction of virtual prototyping, new challenges arose. These new engineering problems have triggered new basic research questions in computer science. In this dissertation, I present a range of methods which support different components of the virtual design cycle, from modifications of a virtual prototype and optimisation of said prototype, to analysis of simulation results. Starting with a virtual prototype, I support engineers by supplying intuitive discrete normal vectors which can be used to interactively deform the control mesh of a surface. I provide and compare a variety of different normal definitions which have different strengths and weaknesses. The best choice depends on the specific model and on an engineer’s priorities. Some methods have higher accuracy, whereas other methods are faster. I further provide an automatic means of surface optimisation in the form of minimising total curvature. This minimisation reduces surface bending, and therefore, it reduces material expenses. The best results can be obtained for analytic surfaces, however, the technique can also be applied to real-world examples. Moreover, I provide engineers with a curvature-aware technique to optimise mesh quality. This helps to avoid degenerated triangles which can cause numerical issues. It can be applied to any component of the virtual design cycle: as a direct modification of the virtual prototype (depending on the surface defini- tion), during optimisation, or dynamically during simulation. Finally, I have developed two different particle relaxation techniques that both support two components of the virtual design cycle. The first component for which they can be used is discretisation. To run computer simulations on a model, it has to be discretised. Particle relaxation uses an initial sampling, and it improves it with the goal of uniform distances or curvature-awareness. The second component for which they can be used is the analysis of simulation results. Flow visualisation is a powerful tool in supporting the analysis of flow fields through the insertion of particles into the flow, and through tracing their movements. The particle seeding is usually uniform, e.g. for an integral surface, one could seed on a square. Integral surfaces undergo strong deformations, and they can have highly varying curvature. Particle relaxation redistributes the seeds on the surface depending on surface properties like local deformation or curvature.Industrielles Design ist ein traditionsreiches Gebiet, welches durch die Einführung computergestützter Ingenieurwissenschaft revolutioniert wurde. Durch die Computerunterstützung wurden Arbeitsweisen stark verändert und, im Rahmen der Einführung virtueller Prototypen, neue Herausforderungen geschaffen. Diese neuen Herausforderungen im Ingenieurwesen brachten auch neue Forschungsfragen für die Informatik mit sich. In dieser Dissertation präsentiere ich eine Reihe von Methoden, welche verschiedene Komponenten des virtuellen Designzykluses unterstützen, von der Modifikation von virtuellen Prototypen über ihre Optimierung bis hin zur Analyse von Simulationstechniken. Von einem virtuellen Prototypen ausgehend unterstütze ich Ingenieurinnen und Ingenieure dabei, diesen interaktiv mit Hilfe eines Kontrollgitters zu verformen, indem ich intuitive diskrete Normalenvektoren bereitstelle. Ich definiere und vergleiche unterschiedliche Normalendefinitionen, welche verschiedene Stärken und Schwächen besitzen. Die beste Wahl hängt hierbei davon ab, welche Eigenschaften ein Modell hat, und wie die Prioritäten der Ingenieurin oder des Ingenieurs gesetzt sind. Manche Methoden sind exakter, während andere schneller sind. Weiterhin liefere ich eine automatische Flächenoptimierung durch die Minimierung der Gesamtkrümmung einer Fläche. Diese Minimierung reduziert die Flächenkrümmung und reduziert hierdurch Materialkosten. Die besten Resultate lassen sich für analytische Flächen erzielen, jedoch kann die Technik auch auf praxisnahe Beispiele angewendet werden. Darüber hinaus biete ich Ingenieurinnen und Ingenieuren eine krümmungs\-basierte Technik, um die Qualität von Gittern zu verbessern. Dies vermeidet degenerierte Dreiecke, welche sonst zu numerischen Problemen führen würden. Diese Optimierung kann in jedem Schritt des virtuellen Designzykluses angewendet werden: Als direkte Modifikation des virtuellen Prototyps (abhängig von der Flächendefinition), zur Zeit der Optimierung, oder dynamisch während der Simulation. Schlussendlich habe ich zwei verschiedene Partikelrelaxierungstechniken entwickelt, welche jeweils zwei Komponenten des virtuellen Designzykluses unterstützen. Die erste Komponente ist die Diskretisierung, welche nötig ist, um Computersimulationen auf analytischen Modellen durchzuführen. Die Partikelrelaxierung nutzt eine initiale Verteilung und verbessert diese mit dem Ziel, entweder eine Gleichverteilung auf der Fläche oder eine krümmungsabhängige Verteilung zu erreichen. Die zweite Komponente, für die die Relaxierung genutzt werden kann, ist die Analyse der Simulationsergebnisse. Vektorfeldvisualisierung ist ein mächtiges Werkzeug zur Analyse von Flussfeldern durch Verfolgen von Partikeln, die in einen Fluss hinzugegeben wurden. Üblicherweise beginnt eine solche Simulation mit einer gleichverteilten Menge an Partikeln, die z.B. in einem Quadrat angeordnet sind. Die daraus entstehenden Integralflächen unterliegen starken Deformierungen und können sehr variable Krümmungen haben. Die Partikelrelaxierung verteilt die Partikel abhängig von Kriterien wie lokaler Deformierung oder Krümmung auf der Fläche um

    Smooth Subdivision Surfaces: Mesh Blending and Local Interpolation

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    Subdivision surfaces are widely used in computer graphics and animation. Catmull-Clark subdivision (CCS) is one of the most popular subdivision schemes. It is capable of modeling and representing complex shape of arbitrary topology. Polar surface, working on a triangle-quad mixed mesh structure, is proposed to solve the inherent ripple problem of Catmull-Clark subdivision surface (CCSS). CCSS is known to be C1 continuous at extraordinary points. In this work, we present a G2 scheme at CCS extraordinary points. The work is done by revising CCS subdivision step with Extraordinary-Points-Avoidance model together with mesh blending technique which selects guiding control points from a set of regular sub-meshes (named dominative control meshes) iteratively at each subdivision level. A similar mesh blending technique is applied to Polar extraordinary faces of Polar surface as well. Both CCS and Polar subdivision schemes are approximating. Traditionally, one can obtain a CCS limit surface to interpolate given data mesh by iteratively solving a global linear system. In this work, we present a universal interpolating scheme for all quad subdivision surfaces, called Bezier Crust. Bezier Crust is a specially selected bi-quintic Bezier surface patch. With Bezier Crust, one can obtain a high quality interpolating surface on CCSS by parametrically adding CCSS and Bezier Crust. We also show that with a triangle/quad conversion process one can apply Bezier Crust on Polar surfaces as well. We further show that Bezier Crust can be used to generate hollowed 3D objects for applications in rapid prototyping. An alternative interpolating approach specifically designed for CCSS is developed. This new scheme, called One-Step Bi-cubic Interpolation, uses bicubic patches only. With lower degree polynomial, this scheme is appropriate for interpolating large-scale data sets. In sum, this work presents our research on improving surface smoothness at extraordinary points of both CCS and Polar surfaces and present two local interpolating approaches on approximating subdivision schemes. All examples included in this work show that the results of our research works on subdivision surfaces are of high quality and appropriate for high precision engineering and graphics usage

    Doctor of Philosophy

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    dissertationWhile boundary representations, such as nonuniform rational B-spline (NURBS) surfaces, have traditionally well served the needs of the modeling community, they have not seen widespread adoption among the wider engineering discipline. There is a common perception that NURBS are slow to evaluate and complex to implement. Whereas computer-aided design commonly deals with surfaces, the engineering community must deal with materials that have thickness. Traditional visualization techniques have avoided NURBS, and there has been little cross-talk between the rich spline approximation community and the larger engineering field. Recently there has been a strong desire to marry the modeling and analysis phases of the iterative design cycle, be it in car design, turbulent flow simulation around an airfoil, or lighting design. Research has demonstrated that employing a single representation throughout the cycle has key advantages. Furthermore, novel manufacturing techniques employing heterogeneous materials require the introduction of volumetric modeling representations. There is little question that fields such as scientific visualization and mechanical engineering could benefit from the powerful approximation properties of splines. In this dissertation, we remove several hurdles to the application of NURBS to problems in engineering and demonstrate how their unique properties can be leveraged to solve problems of interest

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research
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