24 research outputs found
Constrained Texture Mapping And Foldover-free Condition
Texture mapping has been widely used in image
processing and graphics to enhance the realism of CG scenes.
However to perfectly match the feature points of a 3D model
with the corresponding pixels in texture images, the
parameterisation which maps a 3D mesh to the texture space
must satisfy the positional constraints. Despite numerous
research efforts, the construction of a mathematically robust
foldover-free parameterisation subject to internal constraints
is still a remaining issue. In this paper, we address this
challenge by developing a two-step parameterisation method.
First, we produce an initial parameterisation with a method
traditionally used to solve structural engineering problems,
called the bar-network. We then derive a mathematical
foldover-free condition, which is incorporated into a Radial
Basis Function based scheme. This method is therefore able to
guarantee that the resulting parameterization meets the hard
constraints without foldovers
What you seam is what you get
3D paint systems opened the door to new texturing tools, directly operating on 3D objects. However, although time and effort was devoted to mesh parameterization, UV unwrapping is still known to be a tedious and time-consuming process in Computer Graphics production. We think that this is mainly due to the lack of well-adapted segmentation method. To make UV unwrapping easier, we propose a new system, based on three components : * A novel spectral segmentation method that proposes reasonable initial seams to the user; * Several tools to edit and constrain the seams. During editing, a parameterization is interactively updated, allowing for direct feedback. Our interactive constrained parameterization method is based on simple (yet original) modifications of the ABF++ method, that make it behave as an interactive constraint solver; * A method to map the two halves of symmetric objects to the same texels in UV space, thus halving texture memory requirements for symmetric objects
Mesh parameterization by minimizing the synthesized distortion metric with the coefficient-optimizing algorithm
2005-2006 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
An RBF-based reparameterization method for constrained texture mapping
Texture mapping has long been used in computer graphics to
enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous
research efforts, the construction of a mathematically robust, foldoverâfree parameterization that is subject to
positional constraints continues to be a challenge. In the
present paper, this foldover problem is addressed by developing radial basis function (RBF) based reparameterization. Given initial 2D embedding of a 3D
surface, the proposed method can reparameterize 2D embedding into a foldover âfree 2D mesh, satisfying a set
of userâspecified constraint points. In addition, this approach is meshâfree. Therefore, generating smooth texture
mapping results is possible without extra smoothing optimization
Interactive Geometry Remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer
real-time interaction and intricate control. The user can easily combine these maps to create a control map â a map which controls the sampling density over the surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling.
Once this sampling is complete, a Delaunay triangulation
and fast optimization are performed to perfect the final mesh.
As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semiregularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on
their requirements thereby increasing their productivity in creating a wide variety of meshes