10 research outputs found

    Receiver-based ad hoc on demand multipath routing protocol for mobile ad hoc networks

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    Decreasing the route rediscovery time process in reactive routing protocols is challenging in mobile ad hoc networks. Links between nodes are continuously established and broken because of the characteristics of the network. Finding multiple routes to increase the reliability is also important but requires a fast update, especially in high traffic load and high mobility where paths can be broken as well. The sender node keeps re-establishing path discovery to find new paths, which makes for long time delay. In this paper we propose an improved multipath routing protocol, called Receiver-based ad hoc on demand multipath routing protocol (RB-AOMDV), which takes advantage of the reliability of the state of the art ad hoc on demand multipath distance vector (AOMDV) protocol with less re-established discovery time. The receiver node assumes the role of discovering paths when finding data packets that have not been received after a period of time. Simulation results show the delay and delivery ratio performances are improved compared with AOMDV

    MANET Congestion Control Mechanism - Challenges and Survey

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    The transport layer plays a crucial role in the Mobile Adhoc Network (MANET) protocol stack by controlling traffic flow, managing congestion, and enabling end-to-end delivery. With the help of congestion control mechanisms, numerous protocols are formed to enhance MANET performance. This paper focuses on a thorough analysis of the challenges the MANET protocol stack is facing as a result of congestion control issues such high overload, long delays, and increased packet loss. Finally, note that in order to increase MANET performance, research needs to concentrate on specific congestion control mechanisms

    SLBQT-DSR: SOURCE-BASED LOAD BALANCING ROUTING ALGORITHM UNDER CONSTRAINTS OF QUALITY OF TRANSMISION FOR MANET

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    The routing technique under the constraints of the quality of transmision (QoT) in mobile ad hoc networks (MANET) has been studied widely recently. For this routing technique, QoT of the data transmission routes is improved. However, for the network models with mesh topologies such as MANET, The routing technique under the constraints of QoT can increase the bottlenecks due to the unbalanced traffic load. In this paper, we improve the DSR protocol by using the source-based load balancing in combined with the QoT constraint. The simulation results have shown that, the proposed algorithm outperforms the original algorithms in terms of the signal to noise ratio, bit error rate, blocking probability of the data packets and throughput.The routing technique under the constraints of the quality of transmision (QoT) inmobile ad hoc networks (MANET) has been studied widely recently. For this routing technique, QoTof the data transmission routes is improved. However, for the network models with mesh topologiessuch as MANET, The routing technique under the constraints of QoT can increase the bottlenecksdue to the unbalanced trac load. In this paper, we improve the DSR protocol by using the source-based load balancing in combined with the QoT constraint. The simulation results have shown that,the proposed algorithm outperforms the original algorithms in terms of the signal to noise ratio, biterror rate, blocking probability of the data packets and throughput

    A Survey on Investigating the Need for Intelligent Power-Aware Load Balanced Routing Protocols for Handling Critical Links in MANETs

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    In mobile ad hoc networks connectivity is always an issue of concern. Due to dynamism in the behavior of mobile nodes, efficiency shall be achieved only with the assumption of good network infrastructure. Presence of critical links results in deterioration which should be detected in advance to retain the prevailing communication setup. This paper discusses a short survey on the specialized algorithms and protocols related to energy efficient load balancing for critical link detection in the recent literature. This paper also suggests a machine learning based hybrid power-aware approach for handling critical nodes via load balancing

    Multipath Cluster Based Routing Protocol For Non-Uniform Node Density Mobile Ad Hoc Networks

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    Rangkaian sementara bergerak (Mobile Ad Hoc Networks, MANET) merupakan suatu kumpulan nod bergerak yang boleh berkomunikasi bersama tanpa memerlukan sebarang infrastruktur tetap dan pengurusan terpusat. MANET begitu popular dalam keadaan ketiadaan lokasi infrastruktur komunikasi tetap, seperti tapak bencana alam atau medan perang. Ketumpatan nod bergerak yang berbeza daripada satu subkawasan dengan subkawasan yang lain didefinisikan sebagai ketumpatan nod tidak seragam. Komunikasi di antara nod dalam rangkaian ketumpatan nod tidak seragam berdepan dengan cabaran keterikatan yang rendah, yang memungkinkan nod lebih rentan atau suseptibel untuk terputus pautan. Keadaan tersebut akan memberi impak terhadap kualiti perkhidmatan (quality of service, QoS) dalam rangkaian. Secara tipikal, ketumpatan nod tidak seragam boleh mempengaruhi prestasi rangkaian.. Sebagai contoh, nisbah penghantaran paket dijangka tinggi dalam subrangkaian ketumpatan tinggi dan rendah dalam subrangkaian ketumpatan rendah. Tesis ini mncadangkan Kluster Berbilang Laluan berdasarkan Protokol Penghalaan (MPCBRP) untuk mengesan masalah keterkaitan yang rendah dalam rangkaian ketumpatan nod tidak seragam dan untuk menambah baik QoS bagi MANET. A mobile ad hoc network (MANET) is a group of mobile nodes that can communicate with one another without the need for a fixed infrastructure and centralized management. MANETs are popular in locations that lack a fixed communication infrastructure, such as in natural disaster sites and battlefields. The varying densities of mobile nodes from one sub-area to another are referred to as non-uniform node densities. The communication between nodes in a network with non-uniform density faces the challenge of low connectivity, in which nodes are susceptible to link breakages. Such condition affects the Quality of Service (QoS) in networks. Typically, a non-uniform node density influences network performance. For instance, packet delivery ratio is expected to be high in high-density sub networks and low in low-density sub networks. This thesis proposes a multipath cluster-based routing protocol (MP-CBRP) to address the problem of low connectivity in networks with non-uniform density and to improve the QoS for MANETs

    Contributions to provide a QoS-aware self-configured framework for video-streaming services over ad hoc networks

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    Aplicat embargament des del dia 27 d'octubre de 2021 fins 31 de juliol de 2022Ad hoc networks have attracted much attention from the research community over the last years and important technical advances have risen as a consequence. These networks are foreseen as an important kind of next generation access networks, where multimedia services will be demanded by end users from their wireless devices everywhere. In this thesis, we specially focus our research work on mobile ad hoc networks (MANETs) and on vehicular ad hoc networks (VANETs), two kind of ad hoc networks over which interesting multimedia services can be provided. The special haracteristics of MANETs/VANETs, such as mobility, dynamic network topology (specially in VANETs), energy constraints (in case of MANETs), infrastructureless and variable link capacity, make the QoS (Quality of Service) provision over these networks an important challenge for the research community. Due to that, there is a need to develop new routing protocols specially designed for MANETs and VANETs able to provide multimedia services. The main objective of this thesis is to contribute in the development of the communication framework for MANETs and VANETs to improve decisions to select paths or next hops in the moment of forwarding video-reporting messages. In this way, it would be possible to have a quick answer to manage daily problems in the city and help the emergency units (e.g., police, ambulances, health care units) in case of incidents (e.g., traffic accidents). Furthermore, in case of VANETs, a real scenario must be created and thus we have analysed the presence of obstacles in real maps. Also, in case of an obstacle found between the current forwarding node and the candidate next forwarding node, the packet is stored in a buffer, for a maximum time, until a forwarding neighbour node is found; otherwise, the packet is dropped. To improve the communication framework for MANETs, we propose a new routing protocol based on a game-theoretical scheme for N users specially designed to transmit video-reporting messages. Our proposal makes the network more efficient and provides a higher degree of satisfaction of the users by receiving much more packets with a lower average end-to-end delay, lower jitter and higher PSNR (Peak Signal-to-Noise Ratio). In addition, we propose a geographical routing protocol for VANETs that considers multiple metrics named 3MRP (Multimedia Multimetric Map-Aware Routing Protocol) [1]. 3MRP is a geographical protocol based on hop-by-hop forwarding. The metrics considered in 3MRP are the distance, the density of vehicles in transmission range, the available bandwidth, the future trajectory of the neighbouring nodes and the MAC layer losses. Those metrics are weighted to obtain a multimetric score. Thus, a node selects another node among its neighbours as the best forwarding node to increase the percentage of successful packet delivery, minimizing the average packet delay and offering a certain level of quality and service. Furthermore, a new algorithm named DSW (Dynamic Self-configured Weights) computes for each metric its corresponding weight depending on the current network conditions. As a consequence, nodes are classiffied in a better way.Les xarxes sense fils ad hoc han captat molt l'atenció per part de la comunitat científica en els últims anys, a més dels importants avenços tècnics que han sorgit. Aquestes xarxes es preveuen com un tipus important de xarxes d'accés de nova generació, a on els serveis multimèdia seran requerits pels usuaris a través dels seus dispositius sense fils desde tot arreu. En aquesta tesi, centrem el nostre treball especialment en les xarxes mòbils ad hoc (MANET, Mobile Ad hoc Network) i en les xarxes vehiculars ad hoc (VANET, Vehicular Ad hoc Network). Les característiques especials de les MANETs i les VANETs, com la mobilitat, la topologia dinàmica de la xarxa (especialment en VANETs), les restriccions de bateria (en cas de MANETs), l'absència d'infrastructura i la capacitat variable de l'enllaç sense fil fa que la provisió de la qualitat de servei en aquestes xarxes sigui un repte important per a la comunitat científica. A causa d'això, hi ha la necessitat de desenvolupar nous protocols d'encaminament especialment dissenyats per a MANETs i VANETs capaços de proporcionar els serveis de multimèdia requerits. L'objectiu principal d'aquesta tesi és proveir millores en la comunicació per a les xarxes ad hoc MANET i VANET per millorar les decisions a l'hora de seleccionar els propers camins o nodes, respectivament, en el moment de l'enviament de les trames del video. D'aquesta manera serà possible tenir una resposta ràpida per resoldre els problema diaris a la ciutat i ajudar a les unitats d'emergència (per exemple, policia, ambulàncies, unitats de salut) en cas d'incidents, com ara els accidents de trànsit. Per analitzar adequadament les nostres propostes sobre VANETs hem dissenyat un entorn de simulació realista que incorpora la presència d'edificis en mapes reals i en el cas que hi hagi un obstacle entre el node actual i el candidat per a ser el pròxim salt el paquet s'emmagatzema en un buffer, per un temps màxim, fins a trobar un nou candidat; en cas contrari, es descarta el paquet. Per millorar les comunicacions en les MANETs, proposem un nou protocol d'encaminament basat en teoria de jocs per a N usuaris especialment dissenyat per a enviar missatges de vídeo. Això fa que la xarxa sigui més eficient, i així s'aconsegueix un major grau de satisfacció dels usuaris en rebre molts més paquets amb un menor retard mig extrem a extrem, menor variació del retard (jitter ) i major PSNR (Relació Senyal Soroll de Pic) . A més, es proposa un protocol d'encaminament geogràfic basat en el reenviament hop-by-hop per a VANETs anomenat 3MRP (Multimedia Multimetric Map-Aware Routing Protocol ) [1] que prèn en consideració múltiples mètriques. Les mètriques considerades en 3MRP són la distància a destinació, la densitat de vehicles en el rang de transmissió, l'ample de banda disponible, la trajectòria futura dels nodes veíns i la perdua de paquets a la capa MAC. Aquestes mètriques es ponderen per a obtenir una puntuació multimètrica. Així, un node pot seleccionar el millor node de reenviament entre tots els seus veíns per augmentar la probabilitat d' èxit de lliurament de paquets, minimitzant el retard mitjà dels paquets i oferint un cert nivell de qualitat de servei.Las redes ad hoc han llamado mucho la atención por parte de la comunidad científica en los últimos años, además de los importantes avances técnicos que han surgido. Estas redes se prevén como un tipo importante de redes de acceso de nueva generación, donde los servicios multimedia sean requeridos por los usuarios a través de sus dispositivos inalámbricos desde todas partes. En esta tesis, centramos nuestro trabajo de investigación especialmente en las redes móviles ad hoc (MANET, Mobile Ad hoc Network) y las redes vehiculares ad hoc (VANET, Vehicular Ad hoc Network). Las características especiales de las MANETs y las VANETs, como la movilidad, la topología dinámica de la red (especialmente en VANETs), las restricciones de batería (en caso de MANETs), la ausencia de infraestructura y la capacidad variable del enlace inalámbrico hace que la provisión de la calidad de servicio en estas redes sea un reto importante para la comunidad científica. Debido a esto, existe la necesidad de desarrollar nuevos protocolos de encaminamiento especialmente diseñados para MANETs y VANETs capaces de proporcionar los servicios de multimedia requeridos. El objetivo principal de esta tesis es proveer mejoras en la comunicación para las redes ad hoc MANET y VANET para mejorar las decisiones a la hora de seleccionar los próximos caminos o nodos, respectivamente, en el momento del envío de las tramas del video y de esta manera sería posible tener una respuesta rápida para resolver los problema diarios en la ciudad y ayudar a las unidades de emergencia (por ejemplo, policía, ambulancias, unidades de salud) en caso de incidentes, como accidentes de tráfico. Para analizar adecuadamente nuestras propuestas sobre VANETs hemos diseñado un entorno de simulación realista que incorpora la presencia de edificios en mapas reales. En el caso de que haya un obstáculo entre el nodo actual y el candidato para ser el próximo salto el paquete se almacena en un buer, durante un tiempo máximo, hasta encontrar un nuevo candidato; en caso contrario, se descarta el paquete. Para mejorar las comunicaciones en las MANETs, proponemos un nuevo protocolo de encaminamiento basado en teoría de juegos para N usuarios especialmente diseñados para enviar mensajes de video. Esto hace que la red sea más eficiente, y así se consigue un mayor grado de satisfacción de los usuarios al recibir muchos más paquetes con un menor promedio de retardo de extremo a extremo, variación de retardo (jitter) y mayor PSNR (Relación Señal a Ruido de Pico). Además, se propone un protocolo de encaminamiento geográfico basado en el reenvío de salto-a-salto para VANETs llamado 3MRP (Multimedia multimetric Map-Aware Routing Protocol) [1] que incluye diversas métricas. Las métricas consideradas en 3MRP son la distancia al destino, la densidad de vehículos en el rango de transmisión, el ancho de banda disponible, la trayectoria futura de los nodos vecinos y la pérdida de paquetes en la capa MAC. Estas métricas se ponderan para obtener una puntuación multimetricanal. Así, un nodo puede seleccionar el mejor nodo de reenvío entre todos sus vecinos para aumentar la probabilidad de éxito de entrega de paquetes, minimizando el retardo medio de los paquetes y ofreciendo un cierto nivel de calidad de servicio. Por otra parte, se ha diseñado un nuevo algoritmo capaz de dar a cada métrica su correspondiente peso en función de las condiciones actuales de la red. De esta forma, los nodos se pueden clasificar de una mejor manera. Por último, se propone un nuevo protocolo de encaminamiento para VANETs llamado G-3MRP (Game Theoretical Multimedia Multimetric Map-aware Routing Protocol) [2] para enviar mensajes de video basado en teoría de juegos para N usuarios en escenarios urbanos. G-3MRP se basa en el protocolo de encaminamiento 3MRP. G-3MRP utiliza hasta tres nodos a través de los cuales los tres tipos de cuadros de video I, P y B serán enviados. Las métricas utilizadas son las mismas que en 3MRP. G-3MRP logra una mayor grado de satisfacción de los usuarios mediante la recepción de muchos más paquetes de video y con un mayor nivel de PSNR, que la anterior propuesta 3MRP+DSW. También hemos analizado el problema de detección de obstáculos en mapas reales para VANETs en escenarios urbanos. Para este propósito, hemos desarrollado nuestra herramienta REVsim [3] de tal forma que puede estar fácilmente integrada en nuestra propuesta de protocolo de encaminamiento para que las simulaciones sean más realistas.Postprint (published version

    Routing protocol for V2X communications for Urban VANETs

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    Intelligent Transportation Systems (ITSs) have been attracting tremendous attention in both academia and industry due to emerging applications that pave the way towards safer enjoyable journeys and inclusive digital partnerships. Undoubtedly, these ITS applications will demand robust routing protocols that not only focus on Inter-Vehicle Communications but also on providing fast, reliable, and secure access to the infrastructure. This thesis aims mainly to introduce the challenges of data packets routing through urban environment using the help of infrastructure. Broadcasting transmission is an essential operational technique that serves a broad range of applications which demand different restrictive QoS provisioning levels. Although broadcast communication has been investigated widely in highway vehicular networks, it is undoubtedly still a challenge in the urban environment due to the obstacles, such as high buildings. In this thesis, the Road-Topology based Broadcast Protocol (RTBP) is proposed, a distance and contention-based forwarding scheme suitable for both urban and highway vehicular environments. RTBP aims at assigning the highest forwarding priority to a vehicle, called a mobile repeater, having the greatest capability to send the packet in multiple directions. In this way, RTBP effectively reduces the number of competing vehicles and minimises the number of hops required to retransmit the broadcast packets around the intersections to cover the targeted area. By investigating the RTBP under realistic urban scenarios against well-known broadcast protocols, eMDR and TAF, that are dedicated to retransmitting the packets around intersections, the results showed the superiority of the RTBP in delivering the most critical warning information for 90% of vehicles with significantly lower delay of 58% and 70% compared to eMDR and TAF. The validation of this performance was clear when the increase in the number of vehicles. Secondly, a Fast and Reliable Hybrid routing (FRHR) protocol is introduced for efficient infrastructure access which is capable of handling efficient vehicle to vehicle communications. Interface to infrastructure is provided by carefully placed RoadSide Units (RSUs) which broadcast beacons in a multi-hop fashion in constrained areas. This enables vehicles proactively to maintain fresh minimum-delay routes to other RSUs while reactively discovering routes to nearby vehicles. The proposed protocol utilizes RSUs connected to the wired backbone network to relay packets toward remote vehicles. A vehicle selects an RSU to register with according to the expected mean delay instead of the device’s remoteness. The FRHR performance is evaluated against established infrastructure routing protocols, Trafroute, IGSR and RBVT-R that are dedicated to for urban environment, the results showed an improvement of 20% to 33% in terms of packet delivery ratio and lower latency particularly in sparse networks due to its rapid response to changes in network connectivity. Thirdly, focusing on increasing FRHR’s capability to provide more stable and durable routes to support the QoS requirements of expected wide-range ITS applications on the urban environment, a new route selection mechanism is introduced, aiming at selecting highly connected crossroads. The new protocol is called, Stable Infrastructure Routing Protocol (SIRP). Intensive simulation results showed that SIRP offers low end-to-end delay and high delivery ratio with varying traffic density, while resolving the problem of frequent link failures

    Intelligent Circuits and Systems

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    ICICS-2020 is the third conference initiated by the School of Electronics and Electrical Engineering at Lovely Professional University that explored recent innovations of researchers working for the development of smart and green technologies in the fields of Energy, Electronics, Communications, Computers, and Control. ICICS provides innovators to identify new opportunities for the social and economic benefits of society.  This conference bridges the gap between academics and R&D institutions, social visionaries, and experts from all strata of society to present their ongoing research activities and foster research relations between them. It provides opportunities for the exchange of new ideas, applications, and experiences in the field of smart technologies and finding global partners for future collaboration. The ICICS-2020 was conducted in two broad categories, Intelligent Circuits & Intelligent Systems and Emerging Technologies in Electrical Engineering
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